game-vfx
Skill0 starsChanged 33 days agoLicence not identifiedView on GitHub
Make a game's visual effects from references, never from scratch. Before building any effect (poison, fire, slash, explosion, lightning, heal, aura, projectile, hit, drop), the agent gathers 3-6 references from Pinterest (the API with a token, or a read-only search in the producer's logged-in Chrome), shows them to the producer in the studio feed or Telegram, breaks them down into shapes, value bands and timing, and then replicates them as closely as possible in Three.js in the house style, hand-drawn 2.5D / stylised hybrid CGI (2D hand-drawn shapes on 3D, bold silhouettes, cel colours, dark outlines and negative shapes, smear frames). Ships the style rules, Three.js techniques (cel cutout shader, flipbooks, cards, smears, impact frames) and a comparison board script. Use when the user says "the VFX are awful", "the effects look like a prototype", "make a poison effect", "add an effect for this skill", "find references", "make it look like this", "every build should look different", or asks for any new or reworked visual effect.
1 other project uses a version of this.
Adopted by
Most recently taken up by
- colinurbs/claude-modeling-skillstheir own version, first seen Nov 1, 2026
Other versions1 project uses a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 1
- colinurbs/claude-modeling-skills★ 14same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository37 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- agent-orchestrationSkill
- design-boardsSkill
- feature-designSkill
- game-balanceSkill
- game-feel-audioSkill
- game-metaSkill
- game-qaSkill
- game-trailerSkill
- game-ui-kitSkill
- game-vfxSkill
- progressSkill
- studioSkill
- agent-orchestrationSkill
- design-boardsSkill
- feature-designSkill
- game-balanceSkill
- game-feel-audioSkill
- game-metaSkill
- game-qaSkill
- game-trailerSkill
- game-ui-kitSkill
- game-vfxSkill
- progressSkill
- studioSkill
- agent-orchestrationSkill
- design-boardsSkill
- feature-designSkill
- game-balanceSkill
- game-feel-audioSkill
- game-metaSkill
- game-qaSkill
- game-trailerSkill
- game-ui-kitSkill
- progressSkill
- studioSkill
The file
We split this skill into the rules it gives an agent
10 rules. About 0 are common, 5 are distinctive, and 5 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈5
Distinctive · estimate
This author's own choices. Worth a look.
5
Very specific
Tied to their project's names, files or tools. Probably skip.
The licence could not be identified — read it at the source. We count its rules but don't quote them. Read them on GitHub.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
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Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

