game-feel-audio
Skill0 starsChanged 33 days agoLicence not identifiedView on GitHub
Make a web game feel good and sound right without the agent ever hearing it. Covers UI juice (taps, windows, claims, counters), presence beats for bosses (entrance, walk in from the field edge, slam, death, drop), the VFX quality bar (explosions, lightning, crowd readability, slow motion) and a measured audio mix (music about -20 LUFS short-term in battle, no effect more than about 6 dB over it, one budget for stacked booms, a compressor on the effects bus, absolute level checked too). Use when the user says "I need to feel the boss", "the effects look cheap", "the boom is too loud", "the music is too quiet", "add juice", "fix the sound", or asks for VFX, SFX, music or mix work. Audio is measured and levelled with `wise music-enhance` and muted captures, never played aloud.
In this repository37 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- agent-orchestrationSkill
- design-boardsSkill
- feature-designSkill
- game-balanceSkill
- game-feel-audioSkill
- game-metaSkill
- game-qaSkill
- game-trailerSkill
- game-ui-kitSkill
- game-vfxSkill
- progressSkill
- studioSkill
- agent-orchestrationSkill
- design-boardsSkill
- feature-designSkill
- game-balanceSkill
- game-feel-audioSkill
- game-metaSkill
- game-qaSkill
- game-trailerSkill
- game-ui-kitSkill
- game-vfxSkill
- progressSkill
- studioSkill
- agent-orchestrationSkill
- design-boardsSkill
- feature-designSkill
- game-balanceSkill
- game-metaSkill
- game-qaSkill
- game-trailerSkill
- game-ui-kitSkill
- game-vfxSkill
- progressSkill
- studioSkill
The file
We split this skill into the rules it gives an agent
7 rules. About 0 are common, 7 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈7
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
The licence could not be identified — read it at the source. We count its rules but don't quote them. Read them on GitHub.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
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