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Urbanrenewalroridula3044Urbanrenewalroridula3044/iPhone-Duo-Agent-Skill/skills/iphone-duo-layout/SKILL.md

iphone-duo-layout

Skill0 starsChanged 56 days agoMITView on GitHub

Use this skill when an app's layout or geometry breaks or wastes space on iPhone Duo's foldable inner display: layouts that should become multi-column in regular × regular size classes, NavigationSplitView or TabView sidebars on the inner screen, a phone-width column stuck in the middle, safe-area insets that differ left and right, content or floating controls crossed by the hinge in book or tabletop pose, the FaceTime camera covering UI, or video letterboxing on the wide inner screen. Also use it for the iOS 27.1 layout APIs: reservedRegions (division, occlusion, right-to-left mirroring), ReservedRegion / UIView.ReservedRegion, ArrangementView / UIArrangementViewController split or overlay with their ratio, edge and axis modifiers, and ConcentricRectangle / UICornerConfiguration. Follows Apple's iPhone Duo tech talks and documentation. Not for toolbar items or overflow menus, removing idiom or orientation checks, hinge-angle interactions, or generic SwiftUI and Auto Layout bugs unrelated to the foldable.

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  1. Distinctive:

    Keep functionality and state the same on both displays.

    line 42
  2. Very specific:

    Don't: put navigation containers (e.g.

    line 161
  3. Very specific:

    Verify with poses P1, P3, P5, P6, P7 and P8 from references/pose-test-matrix.md.

    line 174

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SKILL.md

iPhone Duo layout

Layout on iPhone Duo is ordinary adaptive layout pushed further: two displays with different size classes, a hinge that divides the inner display when folded, and cameras that occlude part of it. Start from system containers — most of the behavior comes for free — and add custom work only where a container cannot express it.

Code: references/layout-code.md. Availability: references/api-availability.md (reserved regions, arrangements and ContentMarginGuide need the iOS 27.1 SDK, which ships with Xcode 27.1 — on that toolchain they need a deployment-target gate, not a blocked entry). Physical facts — display sizes, where the cameras and fold sit, poses, drawing mockups: references/device-geometry.md (never a layout input).

1. Size classes, not devices (Tech Talk 111461, 2:46)

  • Outer display: like other iPhones. Inner display: regular × regular — room for sidebars and multiple columns.
  • Drive layout from horizontalSizeClass / verticalSizeClass (environment in SwiftUI, trait collection in UIKit) and from the container size; never from orientation or idiom (iphone-duo-adaptivity-audit owns removing those).
  • Design across a continuum of sizes (1:33). A fixed phone-width column centered on the inner display is a finding: propose two columns, a split view, or a grid.
  • Keep functionality and state the same on both displays; show one more level of hierarchy on the inner display where it fits (Mail: list or message when closed, both when open). Don't design a layout per pose. (HIG › Best practices; Tech Talk 111466, 3:42 and 7:34)
  • Games: playable in every pose and filling the screen; prefer changing the aspect ratio over letterboxing or pillarboxing, else put artwork in the padding. (HIG › Best practices)
  • Video: 16:9 in landscape on the inner display leaves about a fifth of the height as letterbox — the 1.42 display is nowhere near 16:9 (derived, references/device-geometry.md › Aspect-ratio consequences). Design that band (controls, metadata, artwork) instead of leaving it black; it is a finding when a player centers a 16:9 frame and hides everything else.
  • Support landscape on the outer display: it rotates like any iPhone and people set the device down like a tent (111461, 3:30). The inner display ignores supported orientations regardless, so portrait-only never bought anything there (DUO021).

2. Standard navigation and presentations (5:01; 111463 8:39)

  • NavigationSplitView / UISplitViewController and TabView / UITabBarController adapt across every pose: columns collapse when closed, tile or overlay when open. List and ScrollView adapt to the fold.
  • Inner display sidebar: TabView { … }.defaultTabBarPlacement(.sidebar) / tabBarController.sidebar.preferredPlacement = .sidebar. On iPhone this is an app choice with no user toggle; the system shows the sidebar when space allows. Check sidebar.isAvailable and surface sidebar-only destinations elsewhere when it is not. (WWDC26 278, 9:18)
  • Sheets, popovers, context menus, alerts and action sheets adapt and are repositioned around reserved regions automatically. (111463 5:12) Sheets can present with vertical controls on the outer display, use horizontal bars on the inner display, and slide clear of the fold. (111466 8:36) On the inner display presentationPlacement(.leading) / .trailing (UIKit sheetPresentationController?.preferredPlacement, iOS 27.0) parks a sheet at an edge so the content behind it stays visible; iphone-duo-bars owns what that does to the sheet's toolbar.

3. Safe areas (111461, 6:06)

  • Standard bars lay out outside the safe area and avoid the status bar and camera.
  • Interactive foreground content stays inside the safe area.
  • Background artwork extends past it (ignoresSafeArea() / view.bounds).
  • Insets and layout margins are often asymmetric: never double one side (scanner rule DUO006); inset by all edges. Test in Split View.
  • Custom UI that must claim as much space as possible without colliding with system UI (custom bars, edge-to-edge designs): ReservedRegion / UIViewReservedRegion (27.1, 8:08).
  • Fit screen corners with ConcentricRectangle / UICornerConfiguration (iOS 26).

4. The hinge and reserved regions (111463)

Design first (1:29–5:12):

  • Content and controls spanning the fold are harder to see — like a photo across a book's spine.
  • Many interfaces flow around reserved regions naturally. Others need displacement: adjust the frame of existing elements. Move elements independently when they adapt alone, together when they work as a unit; avoid movement that breaks visual relationships.
  • Continuously scrolling content (articles, feeds) does not displace. That also rules out re-flowing an article into two "book pages" split at the crease: the talk's guidance is to let scrolling content flow and to move discrete elements — floating buttons, overlays, custom controls — instead.
  • Choose destinations by purpose and pose: book pose — alerts to the trailing side, near where they appear as the device closes; tabletop — viewing content on top, interactive controls on the bottom. Keep it contextual.
  • Adapt more than position and size where it helps: a grid keeps outer margins and widens spacing around the hinge; a split view keeps an even split.
  • Favor small adjustments over rearrangement while folding: controls that vanish or jump are hard to track. (HIG › Reserved regions)

Then query (6:39–7:50):

  • reservedRegions(kind: .division) on a GeometryProxy (via GeometryReader or onGeometryChange) or on a UIView; use each region's frame.
  • The fold is a division region: active only when folded, zero width when flat. options: .includeInactive returns it anyway — use that for high-level decisions such as preferring an even number of grid columns.
  • Occlusion regions represent the FaceTime camera. The inner camera's region exists only while the camera is active (the UI moves aside); the outer camera's is always present and expands into the Dynamic Island for Live Activities. (HIG › Reserved regions)
  • Each region carries frame (already including margins, the extra room interactive content keeps), isActive, kind and id; reservedRegions(kind:options:layoutDirectionBehavior:) returns every region that intersects the view. (Apple documentation › ReservedRegion)
  • Right-to-left: the camera does not move for a person's language, so SwiftUI mirrors the region frames by default and a Layout needs no special casing. Pass layoutDirectionBehavior: .fixed only when you place content in absolute coordinates on purpose. (Apple documentation › ReservedRegion)
  • Adopt the query for the highest-priority manually laid out controls, not for every view (16:34).

5. Arrangements (111463, 9:20–16:09)

An arrangement is a layout container between navigation containers and content: it places a primary and a secondary view from size classes, aspect ratio and active division regions.

  • ArrangementView { primary } secondary: { secondary } inside a NavigationStack; UIKit: UIArrangementViewController as the navigation controller's root with setViewController(_:for: .primary / .secondary).
  • Split (default): divides its bounds; horizontal when wider than tall, vertical when taller. .split.axes(.horizontal) restricts it; when it cannot split along its allowed axis it shows only one view. UIKit: updateArrangement(.split.axes(…)).
  • Overlay: prefers content above or below, side by side when folded. Respond with overlayArrangementZIndex (UIKit: state(for:)?.zIndex), e.g. collapse the secondary view when it is on top.
  • Tuning (Apple documentation › ArrangementView, UIArrangementViewController): splitArrangementLayoutRatio(_:) sizes a view by a fraction of the container (the view with the highest layoutPriority is sized first, the rest fill), splitArrangementLayoutSize(minWidth:idealWidth:maxWidth:…) by points; read splitArrangementAxis from the environment to re-lay out a child for a horizontal or vertical split. overlayArrangementEdge(.trailing) anchors an overlay's view when the fold turns the layers into a side-by-side layout. UIKit: UISplitArrangement.DimensionRange, state(for:) → ViewState.isHidden / splitAxis / zIndex, placement(for:), updateArrangement(_:animated:).
  • Choosing: an existing HStack/VStack pattern → split; ZStack → overlay. Without one: clear foreground/background relationship where partially covering scrollable content is fine → overlay; main/detail where neither may be obscured → split.
  • Don't put navigation containers (e.g. NavigationSplitView) inside an arrangement, and don't put an arrangement inside List, ScrollView or any container that could make part of it unreachable.

Workflow

  1. From the scan inventory and the code, list screens by layout shape: container-based, centered single column, custom split/overlay, manually positioned controls, full-bleed media.
  2. For each, pick the smallest change that works on the pose matrix: container first, size-class adaptation second, arrangement third, reserved-region query last.
  3. Recommend (references/recommendation-format.md), marking 27.1 APIs blocked when the SDK lacks them; apply after approval; build.
  4. Verify with poses P1, P3, P5, P6, P7 and P8 from references/pose-test-matrix.md.

Hinge data is not a layout input

onHingeChange / UIHingeInteraction report the live angle for interactions and effects. For layout use arrangements and reserved regions. (Tech Talk 111464, 2:35)

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