explainer-motion
Skill27 starsChanged 38 days agoMITView on GitHub
Design or implement explanatory motion with observable state changes, optional 2D and 3D, deterministic timing and actual preview checks.
In this repository10 other files it gives its agents.
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- cover-independent-reviewSkill
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- generated-brollSkill
- video-reference-studySkill
- video-release-qaSkill
- video-shot-plannerSkill
- video-source-indexSkill
- video-workflowSkill
- voice-subtitle-syncSkill
The file
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For English-language tasks, read SKILL.en.md and its English reference templates before proceeding. Both editions use the same tools and authorization boundaries.
机制解释动画
目标是让观众看见关系怎样改变。适用于因果、流程、尺度、对比、数据与产品机制;不要求把有价值的真实素材换成动画。
导演输入
按 Brief 与实现包 确定观众问题、核验内容与假设、对象初始/结果状态、触发事件、注意力顺序、实际音频锚点、当前工程和安全区。 2D 表达关系、流程和数据;3D 表达实体、层次、尺度与空间运动。围绕同一解释自然组合,简单关系保留简单画面,不规定每镜都用 3D。 固定内容、改变表现:风格选择同时考虑材质、空间、运动与可读性,单纯换颜色不是机制演示。
实现选择
采用用户现有 Remotion、SVG/HTML、Canvas、Three.js 或编辑工具;先核对版本/能力。不因参考教程自动安装、改栈或切模型。若指定主创/模型,显式提供必要正文、源码、可读附件与实际接口;链接或本机路径不代表对方已读取。 分开内容状态、布局与渲染到足够程度。可寻址渲染的画面应由时间/帧和输入确定:固定随机、避免累计漂移,重复和乱序 seek 得到同一状态;物理模拟用固定步长重放或可验证检查点。 数量/面积/长度承载数据时按真实值或明确假设计算;动画过渡没有精确计量意义时避免用精确标签误导。结论在变化可读后出现。 对象身份与连续关系保留;光影、响应层、音效与镜头运动服务主事件。效果按需,避免全片弹跳、装饰箭头与大段文字轮播。
预览与修订
先做完整代表事件和接缝,带本次实际声音。实际看正常速度运动,必要时查事件前后帧;实际听辨旁白和声事件。静帧、解码成功、波形与代码检查各自记录,不升级为视听通过。 检查数据、假设、文字阅读、动作触发、全片/局部时钟、遮挡与手机尺寸。缺能力时交“已实现,视听待验收”,附具体时间段。 修改优先解决解释错误和同步问题,再调整材质。纯字幕或 Logo 修订不重做整段机制。
产物
Brief、事件表、可维护源码、依赖/运行说明、预览、实际观察范围、修订处理与当前输出。工具或模型不可用时明确待项,不冒称有成片。
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