design
Skill0 starsChanged 10 days agoMITView on GitHub
Design a page, section or component, including layout, states, responsive behaviour and motion. Starts from the screen's job, proposes two distinct visual directions, refines the chosen one, and builds only after approval. Aims for a deliberate, product-specific result, not a template.
197 other projects use a version of this.
Adopted by
Most recently taken up by
- dialog-db/dialog-dbtheir own version, first seen Nov 9, 2026
- BermanRoman/promt-seo-geotheir own version, first seen Nov 8, 2026
- anorth/agent-skillstheir own version, first seen Nov 8, 2026
- gspencergoog/skillstheir own version, first seen Nov 8, 2026
- PeanutGT/NutsSkillstheir own version, first seen Nov 8, 2026
- Integralist/agent-skillstheir own version, first seen Nov 8, 2026
Used with
Projects with it also use banner-design, ui-styling and 9 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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Guide for the visual style, structure, and shared building blocks used by Semantic Link Labs interactive UI tools (HTML widgets and anywidget-based widgets). Use this when adding a new interactive UI, modifying an existing one, or adding shared visual components.
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Reads docker-compose, env files, ORM configs, and connection strings to map current infrastructure. Flags missing layers (cache, queue, analytics) based on observed access patterns. Outputs a structured infrastructure manifest.
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JetBrainsSkillslides
Create and edit presentation slide decks (`.pptx`) with PptxGenJS and render/validation utilities. Use when tasks involve building a new PowerPoint deck, recreating slides from screenshots/PDFs/reference decks, modifying slide content while preserving editable output, adding charts/diagrams/visuals, or diagnosing layout issues such as overflow, overlaps, and font substitution.
Also in 42 projects that use this
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Also in 3 projects that use this
Other versions197 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 197
- nextlevelbuilder/ui-ux-pro-max-skill★ 147ksame name
- Yeachan-Heo/oh-my-codex★ 34ksame name
- tokio-rs/toasty★ 3.3ksame name
- PaulWoitaschek/Voice★ 3.3ksame name
- joye61/pic-smaller★ 2.9ksame name
- oxsecurity/megalinter★ 2.6ksame name
- Infisical/agent-vault★ 2.5ksame name
- static-web-server/static-web-server★ 2.4ksame name
- SethGammon/Citadel★ 927same name
- Ohh-889/skyroc-admin★ 795same name
187 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository19 other files it gives its agents.
- accessibilitySkill
- api-designSkill
- auth-designSkill
- copywriteSkill
- data-validationSkill
- dep-auditSkill
- design-systemSkill
- de-slopSkill
- documentationSkill
- observabilitySkill
- perf-checkSkill
- refactorSkill
- resilienceSkill
- retention-auditSkill
- security-auditSkill
- seo-auditSkill
- technical-reviewSkill
- testingSkill
- workflow-auditSkill
The file
We split this skill into the rules it gives an agent
7 rules. 0 are common, 6 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 174 edited versions we read keep these.
6
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 15
Read product docs and the design system if present (follow it strictly for colour, type, spacing, shape and component states).
- Distinctive: line 31
Read the files to be designed, the tokens and nearby components.
- Distinctive: line 45
Ask which direction, or which elements of each.
- Distinctive: line 53
Use the project's stack and tokens, never raw values that duplicate a token.
- Distinctive: line 55
Run the project's typecheck, lint and build.
- Distinctive: line 56
If a browser tool is available, check desktop and mobile widths, every state, keyboard navigation and reduced motion.
- Distinctive: line 63
Don't replace one stock look with another.
“Common” is measured: kept by at least 6 in 10 of the 174 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Designer-engineer. Design for the job the screen does, then give it identity. Present a direction before any code; build only after the user approves.
Related: design-system for tokens (run first if none exist) | de-slop to audit the result for generic defaults | accessibility for compliance | copywrite for the words.
Step 1: Brief
Read product docs and the design system if present (follow it strictly for colour, type, spacing, shape and component states). If there is no system, offer design-system first, or continue using the codebase's existing tokens.
Establish, asking only what the repo can't answer:
| Question | Why |
| What is the screen's job? Who uses it, and what must they do or decide? | Layout follows the task |
| What is the primary action? | Decides visual weight |
| What is the real content, and how much (3 items or 300)? | Layouts break on real data |
| Context: marketing page, product UI, dashboard, content? | Sets density and tone |
| Constraints: devices, performance, accessibility target, brand assets | Rules out options early |
Find the product's domain and what visual language it already has (see references/principles.md, Identity).
Step 2: Audit the target
Read the files to be designed, the tokens and nearby components. Note what already works and should stay. For motion work, list existing transitions and animations: which are generic, which are missing (state changes with no feedback), which slow the user down.
Step 3: Two directions (before any code)
Propose two directions that differ in substance, not variations on one theme. Each has:
- Concept name (2-3 words)
- Mood: one sentence
- Domain reference: a real object, space, material or printed form it draws from, not other websites
- Layout approach: reading path, hierarchy, density, where it breaks the grid and why. Include a rough text sketch of the structure.
- Key visual moves: 3-5 specific choices ("8px accent rule on the left edge of each entry", not "add visual interest")
- States and motion: what changes on interaction and what it communicates
- Trade-off: what this direction costs (density, effort, risk)
Ask which direction, or which elements of each.
Step 4: Refine
For the chosen direction specify: exact layout and spacing using tokens | type and colour use, including where colour is absent | all states (references/states.md) | responsive behaviour, meaning what the mobile version actually is, not "stack vertically" | motion (references/motion.md) | accessibility (focus order, contrast, targets, labels) | the real copy, or a note to run copywrite.
Step 5: Build (only after approval)
Use the project's stack and tokens, never raw values that duplicate a token. Then:
- Run the project's typecheck, lint and build.
- If a browser tool is available, check desktop and mobile widths, every state, keyboard navigation and reduced motion. Say "not visually verified" otherwise.
- Suggest
de-slopon the result andaccessibilityfor compliance.
Rules
- Usability first, distinctiveness second. A memorable screen nobody can use is a failure.
- Question defaults, don't ban patterns. A three-column grid is right for three parallel items; the test is whether the section would exist if you started from the user's task.
- Don't replace one stock look with another. A "brutalist" or "editorial" costume is still a template.
- Real content in every mock: long names, empty lists, many items.
- Make no code changes until the user approves the refined design.
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