design-system
Skill0 starsChanged 5 months agoMITView on GitHub
START HERE before building, scaffolding, or restyling ANY web UI / Vercel project (dashboard, marketing/landing microsite, editorial or research report, calculator/tool, docs site, or creative side-project). This is the master router + shared foundations for the design skills: it picks the right per-type skill, sets the house stack (Next.js + Tailwind v4 + shadcn/ui + Lucide, Recharts for data), kills system-ui defaults, and ships a paste-ready token layer, WCAG 2.2 a11y baseline, component baseline, motion + responsive defaults, a named-style picker, and a "premium-feel" checklist distilled from Stripe/Vercel/Linear/Robinhood/Apple/Mercury. Trigger on: "build a UI", "new landing page / dashboard / report / calculator / docs site", "new Vercel project", "design system", "make this look better", "this looks templated", "pick a palette/font/style", "upgrade this ChatGPT/Grok project", or any web design work.
192 other projects use a version of this.
Adopted by
Most recently taken up by
- Rojios/everything-claude-codetheir own version, first seen Nov 8, 2026
- caidanw/skillstheir own version, first seen Nov 8, 2026
- Adelie-Squad/solosquadtheir own version, first seen Nov 8, 2026
- darkweb19/skillstheir own version, first seen Nov 8, 2026
- dmoreq/agent-grimoiretheir own version, first seen Nov 8, 2026
- ahmadvahidi/skill-atlastheir own version, first seen Nov 8, 2026
Used with
Projects with it also use setup-engine, team-level and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillsetup-engine
Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.
Also in 13 projects that use this
CoralGameSkillteam-level
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
Also in 12 projects that use this
lilangMaxSkillcreate-stories
Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.
Also in 11 projects that use this
lilangMaxSkillstory-done
End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.
Also in 11 projects that use this
- +2 more from CoralGame
- +6 more from lilangMax
Other versions192 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 192
- nextlevelbuilder/ui-ux-pro-max-skill★ 147ksame name
- getsentry/sentry★ 46ksame name
- anthropics/knowledge-work-plugins★ 35ksame name
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- ethereum/ethereum-org-website★ 6ksame name
- langwatch/langwatch★ 5ksame name
- joye61/pic-smaller★ 2.9ksame name
- daveebbelaar/bama★ 1.7ksame name
- reatom/reatom★ 1.4ksame name
- microsoft/power-platform-skills★ 1.1ksame name
182 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository12 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- agent-architecture-auditSkill
- code-review-disciplineSkill
- cost-aware-llm-pipelineSkill
- dataviz-designSkill
- docs-designSkill
- editorial-report-designSkill
- layout-interaction-designSkill
- llm-trading-agent-securitySkill
- marketing-microsite-designSkill
- tool-calculator-designSkill
- working-with-claudeSkill
The file
We split this skill into the rules it gives an agent
3 rules. 0 are common, 3 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 175 edited versions we read keep these.
3
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 46
If two could apply (e.g. a dashboard that's also a marketing page), load both and let the dominant surface win.
- Distinctive: line 212
Verify live on Vercel + run the §5 a11y checklist before calling it done.
- Distinctive: line 220
Treat ◐ as strong defaults.
“Common” is measured: kept by at least 6 in 10 of the 175 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Design System — master router + shared foundations
Researched 2026 baseline for every web UI. Confidence per claim: ✅ = verified from a primary/teardown source; ◐ = well-sourced design judgment (strong default, not dogma).
Always do this first: (1) classify the project type → load the matching skill below; (2) load
layout-interaction-designfor any non-trivial interactive/multi-screen build (spacing, button placement, navigation, states); (3) apply the shared foundations + premium-feel checklist from THIS skill on top. Division of labor: the per-type skill owns its layout/UX;layout-interaction-designowns spacing mechanics, action hierarchy, routing & states; THIS skill owns tokens, type, a11y, motion, components, and the overall look.
1. Router — pick the project type
| Building… | Load this skill | Plus |
| Data/analytics dashboard, trading/signal UI, charts | dataviz-design | this skill |
| Marketing / landing / GTM microsite | marketing-microsite-design | this skill |
| Editorial / research report, almanac, explainer, long-form | editorial-report-design | this skill |
| Calculator / single-purpose tool | tool-calculator-design | this skill |
| Docs site (Fumadocs/Nextra) | docs-design | this skill |
| Creative / culture side-project | — go expressive; §6 "bold" styles | this skill (a11y only) |
For EVERY type (the behavioral layer): also load layout-interaction-design — spacing/padding/
margin/gap mechanics, button & action placement (incl. the cross-platform order disagreement), navigation
& routing (Next.js App Router: Link/prefetch, layouts, loading.tsx, modal routes, active link), and the
full interaction-state set (loading/empty/error, focus management, feedback latency).
If two could apply (e.g. a dashboard that's also a marketing page), load both and let the dominant surface win.
2. House stack & non-negotiables ✅◐
- Stack: Next.js (App Router) + Tailwind v4 (CSS-first, no
tailwind.config.js) + shadcn/ui (init with Base UI primitives in 2026:npx shadcn@latest init --base-ui) + Lucide icons + Recharts for data. Motion via CSS first,motion(ex-Framer) only when needed (§5). - Never ship
system-uias the brand font. Pick a real font pair per type (see the per-type skill or §4). This single change separates the "product" tier from the "templated" tier. - Token-first. Define semantic CSS variables once; reference them everywhere; never hardcode hex in components or charts.
- Dark vs light: dashboards & trading = dark-first; tools & docs = either; marketing & editorial = often light-first but support both. Never auto-invert semantic colors — re-map them.
3. Token layer — paste-ready (shadcn + Tailwind v4) ◐
Premium rules baked in: one saturated accent, everything else neutral; never pure #000/#fff for
text/bg; 8px spacing grid; small consistent radii. Swap --accent per project; keep the rest.
/* globals.css */
@import "tailwindcss";
@theme inline {
--color-bg: var(--bg); --color-surface: var(--surface);
--color-surface-2: var(--surface-2); --color-elevated: var(--elevated);
--color-ink: var(--ink); --color-ink-2: var(--ink-2);
--color-ink-muted: var(--ink-muted); --color-border: var(--border);
--color-accent: var(--accent); --color-accent-hover: var(--accent-hover);
--color-ring: var(--accent);
--color-pos: var(--pos); --color-neg: var(--neg); --color-warn: var(--warn);
--radius-sm: 4px; --radius-md: 6px; --radius-lg: 8px; --radius-pill: 9999px;
--ease-out: cubic-bezier(.16,1,.3,1); --ease-standard: cubic-bezier(.2,0,0,1);
--dur-fast: 120ms; --dur-base: 200ms; --dur-slow: 320ms;
}
:root { /* LIGHT — never pure white/black */
--bg:#FFFFFF; --surface:#F6F8FA; --surface-2:#EDF0F3; --elevated:#FFFFFF;
--ink:#0A1628; --ink-2:#3A4452; --ink-muted:#6B7280; --border:rgba(10,22,40,.10);
--accent:#635BFF; --accent-hover:#5147E6; /* ← change per project */
--pos:#0E9F6E; --neg:#E02424; --warn:#C2700A;
}
.dark { /* DARK — never pure black */
--bg:#0D0D0F; --surface:#131317; --surface-2:#1A1A20; --elevated:#222229;
--ink:#F0F0F5; --ink-2:#B0B0BF; --ink-muted:#84848F; --border:rgba(255,255,255,.08); /* ink-muted ≥4.5:1 on dark surfaces */
--accent:#7C83FF; --accent-hover:#9AA0FF;
--pos:#22C97A; --neg:#F04F5A; --warn:#E0A800;
}- Spacing: 8px grid →
4 · 8 · 12 · 16 · 24 · 32 · 48 · 64 · 96 · 128. Section padding ≥24–32px; let dense content sit inside roomy chrome. - Borders: hairlines, not
<hr>— 1px at low alpha (--border). Shadows: minimal; none on flat marketing surfaces; soft layered shadow only for true elevation (cards/popovers/modals). - Radii: small + consistent (4/6/8). Reserve
pillfor marketing CTAs, not product chrome. - For dense dark dashboards,
dataviz-design§2 has the deeper surface/ink ladder, CVD-safe diverging P&L, and heatmap ramps — use those there.
4. Typography ◐ (full detail: per-type skill + research)
- One modular ratio: UI/dashboards 1.2; marketing/editorial 1.25–1.333. Use
clamp()fluid type, keep aremterm so browser zoom works, body ≥16px. - Measure: body
max-width: 60–70ch(66 ideal); line-height 1.5–1.65 body, 1.05–1.2 headings. - Tracking: negative on large headings only (
-0.02 to -0.03em≥24px);0body;+0.05emon caps. - Numerics:
font-variant-numeric: tabular-numson every figure (prices, %, P&L, dates) so digits don't jitter. Set on the container, not per cell. - Variable fonts +
font-optical-sizing: autoon opsz families (Fraunces, Newsreader, Source Serif 4). - Default pairs (all via
next/font/google): dashboards/tools → Geist + Geist Mono or Inter + IBM Plex Mono; marketing → Bricolage Grotesque / Fraunces display + Geist/Inter body; editorial → Newsreader / Source Serif 4 body + Inter UI; docs → Inter/Geist + JetBrains Mono.
5. A11y, components, motion, responsive ✅◐
A11y — WCAG 2.2 AA baseline (always):
- Contrast: body ≥4.5:1, large/UI ≥3:1 (check both themes). Targets ≥24px (44px primary touch).
- Visible
:focus-visiblering; never bareoutline:none. Logical tab order; one<h1>/page; landmarks. - Color is never the only signal — pair P&L color with ▲▼/sign. Honor
prefers-reduced-motionglobally. - Live updates (price/signal ticks) →
aria-live="polite"/role="status".
:where(a,button,input,select,textarea,[tabindex]):focus-visible{
outline:2px solid var(--accent); outline-offset:2px; border-radius:4px; }
@media (prefers-reduced-motion: reduce){
*,*::before,*::after{ animation-duration:.01ms!important; animation-iteration-count:1!important;
transition-duration:.01ms!important; scroll-behavior:auto!important; } }Components: shadcn/ui (own the code; components/ui/* IS your design system). Compose with cva
variants + cn(). Tailwind v4 gotchas: theme in @theme (no config.js), OKLCH tokens, [data-slot]
styling hooks. Every interactive element ships 6 states: default, hover, focus, active, disabled, loading.
Motion: CSS transitions for the 90% (hover ~120ms, base ~200ms, slow ~320ms cap, ease-out).
motion only for spring/gesture/layout/AnimatePresence exit orchestration. View Transitions API
(Baseline Oct 2025) for route transitions. Asymmetric: enter ~instant/200ms, exit ~150ms opacity.
Spatial/origin-aware (popovers scale from trigger). No transitions on long lists/tables.
Responsive: mobile-first viewport breakpoints for page layout; Tailwind v4 built-in container
queries (@container) for component layout. Data-dense surfaces get a compact data-density mode
(tighter spacing, ≤32px rows) but never below the 24px target floor.
6. Style picker — name the look, then prompt it ✅◐
Build the bones in a credible style, then add one texture accent in a hero/scorecard. Reserve bold styles for side-projects.
Fintech-safe core (use freely): Swiss/International (grid, sans, typography-as-hero — trust), Minimalism (whitespace, restraint — premium calm), Editorial/Magazine (serif display + pull quotes — authority), Bento grid (modular tiles — organized, "keynote"), Flat/Material (safe default), Glassmorphism ◐ (frosted cards — the premium surface accent, use lightly).
Use sparingly / side-projects only: ◐ Neumorphism, Claymorphism, Skeuomorphism, Neo-Brutalism, Brutalism, Maximalism, Aurora/mesh, Y2K, Synthwave, Memphis, Japandi.
| Type | Primary styles |
| Dashboard | Swiss grid + dark Utilitarian; Glass/Bento for scorecards only |
| Marketing | Bento + Minimalism; Aurora/Glass hero accent |
| Editorial report | Editorial/Magazine + Swiss; Luxury serif for the cover |
| Calculator/tool | Minimalism / Flat + Swiss; one Glass result card |
| Docs | Swiss + Minimalism; Flat-Material components |
| Side-project | Neo-Brutalism / Y2K / Synthwave / Maximalism — distinctiveness > credibility |
7. Premium-feel checklist — apply to every build ✅
Distilled from Stripe, Vercel/Geist, Linear, Robinhood, Apple, Mercury, Arc. If a generic Tailwind UI feels "templated," it's usually failing these:
- One saturated accent, everything else neutral — links/primary/active/focus only.
- Never pure black/white for text or bg — deep slate (
#0A1628) / near-black (#0D0D0F);#000/#fffare only the extreme anchors. - 8px spacing grid; generous section padding; dense content inside roomy chrome.
- 4–6 size type ramp, one family; negative tracking on large headings; tabular-nums on all figures.
- Semantic color = meaning (green=up, red=down) applied consistently — never decoration.
- Transitions 100–250ms ease-out, asymmetric (enter ~instant, exit ~150ms), spatial/origin-aware, none on long lists.
- 6 states per interactive element; visible keyboard focus.
- Hairline 1px borders at low alpha; minimal/zero shadows except true elevation.
- Small consistent radii (4/6/8); pill only for marketing CTAs.
- Whitespace = hierarchy — let content lead, chrome recede.
- Constrained gradients ◐ — ≤3 complementary stops, accents/hero only, never body.
- Hard numbers as design — specific figures over adjectives; data is the decoration in finance UI.
- State via environment — subtle bg tint to signal mode (live/paused, open/closed).
- Skeletons over spinners; instructional empty states (say what's missing + the next action).
8. Upgrading a ChatGPT/Grok-built project
- Classify the project type (§1) → load that skill + this one.
- Audit against §7. The usual offenders:
system-uifont, no token layer, flat-gray everything, no focus states, default Tailwind blue everywhere, spinners, cramped or inconsistent spacing. - Apply in order: fonts (§4) → token layer (§3) → spacing/grid → components to shadcn → motion → a11y. Fonts + tokens alone usually deliver ~70% of the perceived lift.
- Verify live on Vercel + run the §5 a11y checklist before calling it done.
Sources
Stripe/Vercel/Linear/Robinhood/Apple/Mercury/Arc teardowns; UX Planet "50 Design Styles"; WCAG 2.2 (w3.org); shadcn/Base UI vs Radix (2026); Motion.dev; Tailwind v4 docs; Typewolf/Google Fonts; utopia.fyi fluid type. Full per-track notes + URLs synthesized into this skill and the per-type skills. Treat ◐ as strong defaults; verify palettes with a contrast + CVD checker before shipping.
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