video-motion
Skill2 starsChanged 25 days agoMITView on GitHub
Author sophisticated video-native motion in React/TSX: fluid glass, layered parallax, spatial type/UI traversal, kinetic typography, continuous transitions and rapid editorial effects.
2 other projects use a version of this.
Adopted by
Most recently taken up by
- TimeCraker/vibe-studiotheir own version, first seen Oct 23, 2026
- welingtondesosa/video-motiontheir own version, first seen Sep 27, 2026
Other versions2 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 2
- welingtondesosa/video-motion★ 8same name
- TimeCraker/vibe-studio★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository8 other files it gives its agents.
- video-audioSkill
- video-captionsSkill
- video-deliverySkill
- video-editingSkill
- video-forge-setupSkill
- video-forgeSkill
- video-generationSkill
- video-planningSkill
The file
We split this skill into the rules it gives an agent
1 rule. About 0 are common, 1 is distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 8
Use code-motion recipes for creative short-form work and reel choreography for pacing.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Video Motion
Use code-motion recipes for creative short-form work and reel choreography for pacing. Use Remotion frame time as the clock. Compose HTML/CSS/SVG, images, footage, Canvas and shader passes in a normal editable TSX project created with CLI init.
The original helpers in motion/index.tsx are copied into the project's lib/ directory. They provide frame math, seeded values, split type, depth planes, masks, a refractive/displacement pass and temporal blur. They are composable mechanisms: author new geometry, layout and transitions rather than arranging them as a recurring heading/motif/body template. useGsapTimeline supports complex DOM/SVG choreography; numeric shader values come directly from frames.
Use the version-2 contract and a frame-based score shared by components and review. Make movement carry a focal subject across shots. Use actual screenshots/data/code for proof. Check assets at the largest intended magnification; protect essential copy without constraining all artwork to a narrow safe box.
Render moving drafts with preview, then final media with run. Inspect peak velocity, optical distortion, type edges, transition continuity, caption placement and the encoded result. Apply blur selectively; keep critical evidence and captions sharp. Time-varying simulation state must be baked or deterministically replayed for out-of-order frame rendering.
Legacy workflows describe existing structured scenes. Cinematography covers layered camera design and optional mesh worlds. Existing Reel, PopReel and World scenes remain usable examples; their layouts and model vocabulary do not define the creative scope.
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