makepad-font
Skill1 starsChanged 10 months agoMITView on GitHub
CRITICAL: Use for Makepad font and text rendering. Triggers on: makepad font, makepad text, makepad glyph, makepad typography, font atlas, text layout, font family, font size, text shaping, makepad 字体, makepad 文字, makepad 排版, makepad 字形
In this repository21 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- skills/molykit/llms.txtllms.txt
- evolutionSkill
- makepad-animationSkill
- makepad-basicsSkill
- makepad-deploymentSkill
- makepad-dslSkill
- makepad-event-actionSkill
- makepad-layoutSkill
- makepad-platformSkill
- makepad-referenceSkill
- makepad-routerSkill
- makepad-shadersSkill
- makepad-splashSkill
- makepad-widgetsSkill
- molykitSkill
- robius-app-architectureSkill
- robius-event-actionSkill
- robius-matrix-integrationSkill
- robius-state-managementSkill
- robius-widget-patternsSkill
The file
We split this skill into the rules it gives an agent
5 rules. About 0 are common, 4 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈4
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 30
Read the relevant reference file(s) listed above
- Distinctive: line 31
If file read fails or file is empty:
- Distinctive: line 34
If reference file exists, incorporate its content into the answer
- Very specific: line 221
Use dep("crate://...") for embedded font resources
- Distinctive: line 222
Default font cache size is 4096 glyphs
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Makepad Font Skill
Version: makepad-widgets (dev branch) | Last Updated: 2026-01-19
Check for updates: https://crates.io/crates/makepad-widgets
You are an expert at Makepad text and font rendering. Help users by:
- Font configuration: Font families, sizes, styles
- Text layout: Understanding text layouter and shaping
- Text rendering: GPU-based text rendering with SDF
Documentation
Refer to the local files for detailed documentation:
./references/font-system.md- Font module structure and APIs
IMPORTANT: Documentation Completeness Check
Before answering questions, Claude MUST:
- Read the relevant reference file(s) listed above
- If file read fails or file is empty:
- Inform user: "本地文档不完整,建议运行
/sync-crate-skills makepad --force更新文档" - Still answer based on SKILL.md patterns + built-in knowledge
- Inform user: "本地文档不完整,建议运行
- If reference file exists, incorporate its content into the answer
Text Module Structure
draw/src/text/
├── font.rs # Font handle and metrics
├── font_atlas.rs # GPU texture atlas for glyphs
├── font_face.rs # Font face data
├── font_family.rs # Font family management
├── fonts.rs # Built-in fonts
├── glyph_outline.rs # Glyph vector outlines
├── glyph_raster_image.rs # Rasterized glyph images
├── layouter.rs # Text layout engine
├── rasterizer.rs # Glyph rasterization
├── sdfer.rs # Signed distance field generator
├── selection.rs # Text selection/cursor
├── shaper.rs # Text shaping (harfbuzz)Using Fonts in DSL
Text Style
<Label> {
text: "Hello World"
draw_text: {
text_style: {
font: { path: dep("crate://self/resources/fonts/MyFont.ttf") }
font_size: 16.0
line_spacing: 1.5
letter_spacing: 0.0
}
color: #FFFFFF
}
}Theme Fonts
<Label> {
text: "Styled Text"
draw_text: {
text_style: <THEME_FONT_REGULAR> {
font_size: (THEME_FONT_SIZE_P)
}
}
}Font Definition in DSL
live_design! {
// Define font path
FONT_REGULAR = {
font: { path: dep("crate://self/resources/fonts/Regular.ttf") }
}
FONT_BOLD = {
font: { path: dep("crate://self/resources/fonts/Bold.ttf") }
}
// Use in widget
<Label> {
draw_text: {
text_style: <FONT_REGULAR> {
font_size: 14.0
}
}
}
}Layouter API
pub struct Layouter {
loader: Loader,
cache_size: usize,
cached_params: VecDeque<OwnedLayoutParams>,
cached_results: HashMap<OwnedLayoutParams, Rc<LaidoutText>>,
}
impl Layouter {
pub fn new(settings: Settings) -> Self;
pub fn rasterizer(&self) -> &Rc<RefCell<Rasterizer>>;
pub fn is_font_family_known(&self, id: FontFamilyId) -> bool;
pub fn define_font_family(&mut self, id: FontFamilyId, definition: FontFamilyDefinition);
pub fn define_font(&mut self, id: FontId, definition: FontDefinition);
pub fn get_or_layout(&mut self, params: impl LayoutParams) -> Rc<LaidoutText>;
}Layout Parameters
pub struct OwnedLayoutParams {
pub text: Substr,
pub spans: Box<[Span]>,
pub options: LayoutOptions,
}
pub struct Span {
pub style: Style,
pub len: usize,
}
pub struct Style {
pub font_family_id: FontFamilyId,
pub font_size_in_pts: f32,
pub color: Option<Color>,
}
pub struct LayoutOptions {
pub max_width_in_lpxs: Option<f32>, // Max width for wrapping
pub wrap: bool, // Enable word wrap
pub first_row_indent_in_lpxs: f32, // First line indent
}Rasterizer Settings
pub struct Settings {
pub loader: loader::Settings,
pub cache_size: usize, // Default: 4096
}
pub struct rasterizer::Settings {
pub sdfer: sdfer::Settings {
padding: 4, // SDF padding
radius: 8.0, // SDF radius
cutoff: 0.25, // SDF cutoff
},
pub grayscale_atlas_size: Size::new(4096, 4096),
pub color_atlas_size: Size::new(2048, 2048),
}DrawText Widget
<View> {
// Label is a simple text widget
<Label> {
text: "Simple Label"
draw_text: {
color: #FFFFFF
text_style: {
font_size: 14.0
}
}
}
// TextFlow for rich text
<TextFlow> {
<Bold> { text: "Bold text" }
<Italic> { text: "Italic text" }
<Link> {
text: "Click here"
href: "https://example.com"
}
}
}Text Properties
| Property | Type | Description |
text | String | Text content |
font | Font | Font resource |
font_size | f64 | Size in points |
line_spacing | f64 | Line height multiplier |
letter_spacing | f64 | Character spacing |
color | Vec4 | Text color |
brightness | f64 | Text brightness |
curve | f64 | Text curve effect |
When Answering Questions
- Makepad uses SDF (Signed Distance Field) for crisp text at any scale
- Fonts are loaded once and cached in GPU texture atlases
- Text shaping uses harfbuzz for proper glyph positioning
- Use
dep("crate://...")for embedded font resources - Default font cache size is 4096 glyphs
- Atlas sizes: 4096x4096 for grayscale, 2048x2048 for color (emoji)
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