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STARDUSTLC666STARDUSTLC666/dsh-hyperframes/skills/media-use/SKILL.md

media-use

Skill30 starsChanged 40 days agoMITView on GitHub

Get or make any media for a HyperFrames video - music, sound effects, images, icons, logos, voiceover, avatar and generated video, transcripts, cutouts, colour grades and looks - with HeyGen or free local tools, and mix placed audio. Also for footage that looks dark, flat or dull, or should be stylized or hidden.

  • Installs packages

31 other projects use a version of this, 1 of them edited.

Adopted by

Most recently taken up by

Used with

Projects with it also use captions-overlay, motion-doctrine and 6 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • ElyzeSolutionsSkill

    captions-overlay

    Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when centering a composition on the true frame center under captions. Quotes the rail+embed model from embedded-captions and constraint #13 (captions overlay, keep-out band retired) from the product-launch-video scene agent. Applies ON TOP of embedded-captions.

    Also in 3 projects that use this

  • ElyzeSolutionsSkill

    motion-doctrine

    GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

    Also in 3 projects that use this

  • MicrosoftSkill

    impeccable

    Use when the user wants to design, redesign, shape, critique, audit, polish, simplify, harden, animate, or otherwise improve a frontend interface: websites, landing pages, dashboards, product UI, components, forms, settings, onboarding, empty states, and native iOS or Android screens. Handles UX review, hierarchy, layout, typography, color, motion, UX copy, accessibility, responsive behavior, edge cases, and capturing or documenting design systems (DESIGN.md, tokens). Also for making bland UI bolder, loud UI quieter, or ambitious visual effects. Not for backend-only or non-UI tasks.

    Also in 3 projects that use this

  • BlockSkill

    frontend-design

    Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.

    Also in 6 projects that use this

  • StrayDragonSkill

    ui-ux-pro-max

    UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient.

    Also in 3 projects that use this

  • +3 more from ElyzeSolutions

The file

We split this skill into the rules it gives an agent

2 rules. 0 are common, 1 is distinctive, and 1 is very specific to this project.

  • 0

    Common

    Most of the 27 edited versions we read keep these.

  • 1

    Distinctive

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin.

    line 6
  2. Very specific:

    Free: Every tool in the free column needs no account.

    line 36

“Common” is measured: kept by at least 6 in 10 of the 27 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin.

Media in HyperFrames

Media lands as a local file in the project's assets/ with a ledger record; renders never fetch. One verb finds or makes it:

npx hyperframes media-use resolve --type <type> --intent "<what you need>" --project <dir>

It prints one line, resolved <id> → <path> (<type>, <metadata>). List reusable assets first with --candidates and judge the fit yourself; reuse, ingest (--from) and adopt are in references/resolve.md.

Two ways to get it

NeedHeyGen (best quality)Free, no account
Music (bgm)Catalog of 10k+ tracksLocal MusicGen (audio/references/bgm.md)
Sound effects (sfx)Openverse; 21 bundled offline
Images, iconsAsset search, 75k+Local FLUX (mflux), if installed
Logos (logo)theSVG, GitHub avatar, favicon; never redrawn
Voiceover (voice)HeyGen voices, voice cloningnpx hyperframes tts (Kokoro on device; Python 3.10+ with pip install kokoro-onnx soundfile)
A presenter speakingAvatar video (--type video)Local LTX for generic clips, if installed
Transcriptsnpx hyperframes transcribe (Parakeet or whisper)
Cutoutsheygen background-removalnpx hyperframes remove-background
Grades, LUTs, looksnpx hyperframes media-treatment

Host apps. Inside an app that gives you its own media tools, use those first. When HEYGEN_API_BASE is set, the host pays for HeyGen: don't ask for the heygen CLI or a sign-in, and when a call is refused, relay the host's message as written and stop.

HeyGen. Install the heygen CLI and sign in with heygen auth login --oauth: the OAuth session carries a free allowance on subscription credits; an API key (--api-key) bills API credits. Check setup with npx hyperframes media-use resolve --doctor. When a request needs HeyGen (a presenter or avatar, a HeyGen voice, catalog music) and heygen is missing or signed out, tell the person how to get it: the install link, heygen auth login --oauth for the free allowance, or an API key for credits. Then offer the free path or wait. Beyond resolve, the same CLI makes text-to-video (heygen video-agent create), avatar videos with a recorded track (heygen video create), cloned voices (heygen voice clone create), dubbing (heygen lipsync), translated videos (heygen video-translate) and short clips from a long video (heygen ai-clipping): recipes in references/operations.md.

Free. Every tool in the free column needs no account; local models are opt-in installs (references/setup-providers.md). Without heygen, resolve for music, images and icons fails and says so; credit CC BY sounds (audio/references/sfx.md). --local-only skips every network provider.

Cost. Confirm before a paid call you chose to make (an avatar video counts); one the person asked for just runs. --provider <name> pins one generator when the person names it.

Looks on real footage

Feedback that footage is dark, flat or dull, should feel retro or printed, needs a face hidden, or needs a reveal is media intent: read references/media-treatments.md. Inspect the real <img>/<video>, pick one intent, start from npx hyperframes media-treatment --capabilities --json, then --capability <id>; never --all. Persist the final treatment with npx hyperframes media-treatment; no CSS or SVG stand-ins for supported effects, and no generated .cube just to encode exposure or warmth.

Offer once, never add silently

When you build or review a piece, scan once for concrete gaps (on-screen text with no voiceover, emoji standing in for icons, placeholder images, silent cuts, 10 s+ with no music, a colour cast) and offer the specific fixes in one ask. No signal, no suggestion; respect "leave it".

Where to look

TaskRead
Resolve, reuse, adopt, ingest, flagsreferences/resolve.md
Grading, LUTs, grade-comparereferences/grading.md
Voiceover, music, sound effects, captions, transcriptionreferences/audio.md
Cut, reframe or transform media; HeyGen recipesreferences/operations.md
Treatments, realtime effects, overlays, revealsreferences/media-treatments.md
Install, sign-in, providers, RAM laddersreferences/setup-providers.md
Fades, gain, ducking, automation, effects, buses on placed tracksreferences/mixing.md
Local commands: grade, cutout, loudness, beatsreferences/local.md
Remembered preferencesreferences/memory.md

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