figma
Skill30 starsChanged 40 days agoMITView on GitHub
Bring Figma into a HyperFrames video - rendered assets, brand tokens, components, storyboard frames as reconstructed motion (frames read as states, not slides), shaders and connector-assisted motion. Use when the person pastes a figma.com link or asks to use a Figma design, frame, logo or brand.
- Reads credentials
52 other projects use a version of this, 1 of them edited.
Adopted by
Most recently taken up by
- JustinWangJP/cc-agent-teams-action-monitortheir own version, first seen Nov 8, 2026
- skyfox675/agents-skillstheir own version, first seen Nov 6, 2026
- edenfunf/reelmimictheir own version, first seen Nov 4, 2026
- Shanksg/clawskillstheir own version, first seen Nov 1, 2026
- SFKislev/Fluetheir own version, first seen Nov 1, 2026
- getsentry/juniortheir own version, first seen Nov 1, 2026
Used with
Projects with it also use analytics-metrics, aws-account-management and 7 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
hoodiniSkillanalytics-metrics
Build data visualization and analytics dashboards. Use when creating charts, KPI displays, metrics dashboards, or data visualization components. Triggers on analytics, dashboard, charts, metrics, KPI, data visualization, Recharts.
Also in 3 projects that use this
hoodiniSkillaws-account-management
Manage AWS accounts, organizations, IAM, and billing. Use when setting up AWS Organizations, managing IAM policies, controlling costs, or implementing multi-account strategies. Triggers on AWS Organizations, AWS IAM, AWS billing, Cost Explorer, SCPs, multi-account, AWS SSO, Identity Center.
Also in 3 projects that use this
ElyzeSolutionsSkillcaptions-overlay
Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when centering a composition on the true frame center under captions. Quotes the rail+embed model from embedded-captions and constraint #13 (captions overlay, keep-out band retired) from the product-launch-video scene agent. Applies ON TOP of embedded-captions.
Also in 3 projects that use this
ElyzeSolutionsSkillmotion-doctrine
GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]
Also in 3 projects that use this
- +4 more from hoodini
- +1 more from ElyzeSolutions
Other versions52 projects use a version of this.
Word for word · 1
- aipphilie/claude-skills★ 0100% same
Edited · 1
- heygen-com/hyperframes★ 81k95% same
Wrote their own version · 50
- openai/skills★ 27ksame name
- edenfunf/reelmimic★ 1.8ksame name
- epam/ai-dial-chat★ 501same name
- getsentry/junior★ 409same name
- JetBrains/skills★ 386same name
- hoodini/ai-agents-skills★ 295same name
- SFKislev/Flue★ 102same name
- dylantarre/design-system-skills★ 50same name
- spmtitsolution/OpenBA-Kit★ 38same name
- VoDaiLocz/kilo-kit-mcp★ 28same name
40 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository20 other files it gives its agents.
- embedded-captionsSkill
- faceless-explainerSkill
- general-videoSkill
- hyperframes-animationSkill
- hyperframes-audioSkill
- hyperframes-cliSkill
- hyperframes-coreSkill
- hyperframes-creativeSkill
- hyperframes-keyframesSkill
- hyperframes-registrySkill
- hyperframesSkill
- hyperframes-studioSkill
- media-useSkill
- motion-graphicsSkill
- music-to-videoSkill
- product-launch-videoSkill
- pr-to-videoSkill
- remotion-to-hyperframesSkill
- slideshowSkill
- talking-head-recutSkill
The file
We split this skill into the rules it gives an agent
4 rules. 0 are common, 2 are distinctive, and 2 are very specific to this project.
0
Common
Most of the 43 edited versions we read keep these.
2
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 6
Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin.
- Very specific: line 28
Check hero components against Figma's pixels (figma asset <same node> --format png).
- Very specific: line 37
Verify against Figma's own export: node <SKILL_DIR>/scripts/verify-motion.mjs --reference <export.mp4> --render <render.mp4> --crop WxH+X+Y.
- Distinctive: line 55
Never leave a Figma URL in the composition.
“Common” is measured: kept by at least 6 in 10 of the 43 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin.
Figma → HyperFrames
Every import happens at build time and freezes a local file with its source recorded under .media/, so renders never call Figma and re-running a command re-imports only what changed. Assets, tokens and components go over REST with a token; motion and shader data need a Figma connector, or a native export from the person.
Access
FIGMA_TOKEN in the shell or the project .env. Check it exists before the first command; if not, tell the person how to make one and stop: figma.com → Settings → Security → Personal access tokens, read-only File content and File metadata, plus Library content for tokens on non-Enterprise plans. They set it themselves; never ask them to paste it into the chat.
| Error | Meaning |
BAD_TOKEN (401) | Expired or revoked: make a new one |
FORBIDDEN (403) | The message names the missing scope, or the file isn't visible to the account |
REQUIRES_ENTERPRISE (403, variables) | Not a failure: the published-styles fallback already ran |
RATE_LIMITED (429) | Already retried with backoff; wait a minute or import fewer nodes per call |
Commands
- A layer, logo or image:
npx hyperframes figma asset '<url or fileKey:nodeId>' [more refs] --format svg|png --scale 2 --description "<what it is>" [--entity "<brand mark>"]. SVG for vectors and logos, PNG at 2x for raster. Several nodes of one file in one call render in a single request;--entitylets/media-usefind a brand mark later. - Brand colours and type:
npx hyperframes figma tokens <fileKey>. Run it beforecomponentand paste the printed entries intodata-composition-variables. Without Enterprise it falls back to published styles. A connector can supply variables there instead: cache its raw response in.media/figma-cache/and write the bindings to.media/figma-bindings.jsonl({kind:"binding", figmaId, sourceFileKey, compositionVariableId:"figma:<name>", version}). - A frame as editable HTML at exact geometry:
npx hyperframes figma component '<url or fileKey:nodeId>', packaged undercompositions/components/<name>/. A fill bound to an imported token comes out asvar(--slug, #literal), so one variable re-brands every import; an unknown token stays a literal markeddata-figma-unresolved: import that library's tokens and re-import. Ask once which file a library is; never match by hex. - Check hero components against Figma's pixels (
figma asset <same node> --format png). Text drift is the usual cause; report drift you can't fix instead of hand-tweaking the import.
Motion (connector)
Usage beacon: these phases have no CLI touchpoint, so run npx hyperframes events --skill=figma-motion when you begin and npx hyperframes events --skill=figma-motion --event=skill_completed --outcome=success|error when done. Same for shaders (figma-shaders) and storyboards (figma-storyboard).
- Fetch motion context for the parent frame in one recursive request; cache the raw JSON in
.media/figma-cache/. - Normalise with
motionContextToDocs(raw, { selectorFor, repeat })from@hyperframes/core/figma, never by transcribing keyframes. It reads the motion.dev snippets (the CSS snippets stretch durations), drops loop-wrap tail keyframes and keeps bezier eases.selectorForreturns the ids from the component import. motionToGsap(doc)→emitTimelineScript(spec), injected after the GSAP and CustomEase tags: paused, finite, a literalwindow.__timelineskey. Named eases outside the mapped set fall back to linear; say so.- Verify against Figma's own export:
node <SKILL_DIR>/scripts/verify-motion.mjs --reference <export.mp4> --render <render.mp4> --crop WxH+X+Y. It compares motion between samples, so static drift cancels out, and fails under 15 dB (faithful ≈ 20+, diverging ≈ 5). Measure--cropfrom the render's card edges. A fail means fix the translation, not the threshold. - A track that won't translate: export it, freeze the MP4 and place it as
<video class="clip">.
Shaders
Figma's export path flattens shaders to their base colour, and shader source is only reachable for library-published styles. Ask the person for a native export of that frame (PNG or MP4) and place it as an asset or clip.
Storyboards: frames are KEYFRAMES, not slides
Two frames holding the same element describe that element's state through time: animate the element between the states. Playing the frames back to back as stills is the failure mode.
- Scenes are every frame-sized node in the section, named frames and loose full-frame rectangles alike: filter by size, not type or name. Order by
absoluteBoundingBox.x. - Match children across neighbouring frames by name first, then by similar size and position. Tween geometry between states; crossfade two exports in place when the pixels changed. Export one asset per element, not one still per frame. Unmatched children enter or exit at their scene's beat.
- Text nodes below the strip are motion notes for the scene above them, not on-screen copy. A note about motion inside a scene ("lines reveal one after another") means import that frame as a component and animate it.
- Export in batches of about 4 scene frames per call: past about 12 ids
/v1/imagestimes out. - Frames that are one product UI in successive states: rebuild the UI as live DOM: code what changes state, freeze what doesn't, and treat each frame change as an interaction to perform (the cursor moves, clicks, the screen responds), not a tween to apply.
- Stills are the fallback, only for frames with no shared elements.
Never leave a Figma URL in the composition.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
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