frontend-design-pro
Skill155 starsChanged 4 months agoMITView on GitHub
Shared UI/visual-design rule library for building polished, distinctive, multimedia-rich self-contained HTML stories. The Data2Story Designer and Programmer read it to choose a visual language (theme, type pairing, layout, components, motion) and implement it so every blog looks intentional and editorial, never templated. Use when designing or reshaping a story's look, picking fonts/colors/themes, building a hero/chart/card/map/audio component, adding motion or an interactive, or fixing a visual defect (invisible chart, overflow, broken media, AI-slop look). Not a pipeline stage — a design source consulted by other roles.
8 other projects use a version of this.
Adopted by
Most recently taken up by
- kesslerio/frontend-design-protheir own version, first seen Nov 8, 2026
- captain-corgi/marketplace-websitetheir own version, first seen Oct 11, 2026
- claudekit/frontend-design-pro-demotheir own version, first seen Oct 8, 2026
- Krishna-Modi12/frontend-design-protheir own version, first seen Sep 6, 2026
- jack1415926/claude-skillstheir own version, first seen Aug 14, 2026
- Biznomad/claude-skillstheir own version, first seen Jul 14, 2026
Used with
Projects with it also use mcp-builder and ui-ux-pro-max.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
MicrosoftSkillmcp-builder
Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).
Also in 3 projects that use this
StrayDragonSkillui-ux-pro-max
UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient.
Also in 3 projects that use this
Other versions8 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 8
- claudekit/frontend-design-pro-demo★ 278same name
- Krishna-Modi12/frontend-design-pro★ 12same name
- drewid74/ai_skills★ 8same name
- OpenAnalystInc/10x-Team★ 8same name
- kesslerio/frontend-design-pro★ 1same name
- Biznomad/claude-skills★ 0same name
- captain-corgi/marketplace-website★ 0same name
- jack1415926/claude-skills★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository28 other files it gives its agents.
- analystSkill
- auditorSkill
- designerSkill
- detectiveSkill
- editorSkill
- inspectorSkill
- analystSkill
- auditorSkill
- cinematographerSkill
- copywriterSkill
- criticSkill
- designerSkill
- detectiveSkill
- editorSkill
- programmerSkill
- heroSkill
- ideationSkill
- imagineerSkill
- inspectorSkill
- interactionSkill
- programmerSkill
- scoutSkill
- data2story-proSkill
- data2storySkill
- dataviz-craftSkill
- find-dataSkill
- frontend-designSkill
- sparring-partnerSkill
The file
We split this skill into the rules it gives an agent
3 rules. 0 are common, 1 is distinctive, and 2 are very specific to this project.
0
Common
Most of the 7 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 13
Designer: before writing page_rhythm and per-section visuals, pick a theme and component vocabulary from here.
- Distinctive: line 18
Editorial, not generic: Avoid the default-AI look (bootstrap blue, purple gradient hero, everything centered, one system font, …
- Very specific: line 20
One system, themed per story: All color/type/space/shadow flow from CSS :root tokens so the whole page is coherent and re-themeable.
“Common” is measured: kept by at least 6 in 10 of the 7 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Frontend Design
A shared design system for building beautiful, distinctive, multimedia-rich HTML stories. This is not a pipeline stage; it is a library the Designer reads to choose a visual language and the Programmer reads to implement it, so output looks like an editorial product, not a default template.
When to use
- Designer: before writing
page_rhythmand per-section visuals, pick a theme and component vocabulary from here. Borrow tokens, layout, and component recipes; record the chosen theme indesigner.jsonpage_rhythm. - Programmer: implement the chosen theme's tokens as CSS
:rootvariables and build each visual with the matching component recipe and motion/accessibility rules here.
Core principles
- Editorial, not generic. Avoid the default-AI look (bootstrap blue, purple gradient hero, everything centered, one system font, evenly-spaced soulless cards). Commit to one bold idea per story. See
references/themes.json→anti_patterns. - Rich media by default. A story should use multiple channels well — charts, images, video, audio, interactives/maps — each presented with craft, not dumped in. See
references/media_presentation.json. - One system, themed per story. All color/type/space/shadow flow from CSS
:roottokens so the whole page is coherent and re-themeable. Seereferences/design_tokens.jsonfor tokens andreferences/typography.jsonfor concretefile://-safe font-pairing stacks. - Structure carries the reading. A clear content column, deliberate full-bleed moments, and consistent section rhythm. See
references/layout.json. - Motion and access are part of the design. Subtle scroll reveals and transitions, always respecting
prefers-reduced-motion, AA contrast, focus states, and "never autoplay sound." Seereferences/motion.jsonfor motion tokens, choreography, accessibility, and the anti-slop checklist. - Self-contained. Single HTML file; allowed CDNs only (Vega-Embed, Leaflet, optionally D3/PDF.js); inline data; works on
file://.
References
references/design_tokens.json— color roles, data-color scales, fluid type scale, spacing/radius/shadow, themed via:root.references/layout.json— content column, full-bleed breakout, section rhythm, responsive grid, sticky patterns.references/components.json— recipes: hero/teaser, stat callouts, card deck, pull quote, chart/map frames, audio players, scrollytelling, before/after, guess-reveal, data table, references footer.references/media_presentation.json— how to present each channel (image, video, audio, chart, map, instance) richly, and the "all five channels by default" doctrine.references/themes.json— ready-made distinctive themes (token presets) and the anti-patterns to avoid.references/interaction_playbook.json— the deep interaction/craft playbook: craft principles, centerpiece doctrine, the universal engine (state + render + steps[]), and recipes for explorables/scrollytelling/guess-reveal.references/pitfalls.json— the 错题本 (mistakes-never-to-repeat ledger): real bugs from shipped runs, each with how a role detects it. Read before building.references/exemplars/cinematic_flagship.md— a proven cinematic-blog blueprint with copy-paste recipes (pick-a-side hero, accuracy scorecard, cinemagraph hero, continuous backdrop, publish-gate manifest).references/abstract_excellence.json— the positive flagship playbook for the dry / abstract / computational topic (chart-led / statistical / non-photographic): reframe hook, signature annotated chart, the reader's own position, disciplined typography, and the runnable-verify layer. Read whenever the topic resolvesis_visual=false(especiallyis_computational=true) — the analogue of the cinematic recipes for stories with no photographable subject.references/typography.json— font-pairing catalog,file://-safe font stacks, and the ban list of generic/default type choices.references/finish.json— the editorial finish layer: the small polish details that lift a page from competent to crafted.references/motion.json— motion tokens, choreography, micro-interactions, accessibility, reduced-motion, performance, and the anti-slop checklist.references/quality_rubric.json— the shared design-quality rubric authors are scored against.
A story is well-designed when it commits to one clear visual identity, uses several media channels with craft, reads cleanly on mobile and desktop, and could not be mistaken for a default template.
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