designer
Skill155 starsChanged 4 months agoMITView on GitHub
Read editor.md, editor.json, and analyst.json. Make data-driven creative visual decisions for every section — teaser, charts, images, videos, audio, maps, and interactive demos when they fit the data. Generate selected assets. No HTML. Outputs designer.json with des_xx IDs.
- Reads credentials
17 other projects use a version of this.
Adopted by
Most recently taken up by
- lancy69/skillstheir own version, first seen Nov 1, 2026
- J-T-McC/dev-teamtheir own version, first seen Nov 1, 2026
- musterd-io/musterdtheir own version, first seen Nov 1, 2026
- karimtrapper/claude-skillstheir own version, first seen Oct 13, 2026
- iamcaominhtien/kanban-board-mcptheir own version, first seen Oct 8, 2026
- KUNDURUHIMANEESHREDDY/sabertheir own version, first seen Sep 21, 2026
Used with
Projects with it also use researcher and security.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
bitwize-music-studioSkillresearcher
Conducts investigative-grade research with primary source analysis, cross-verification, and trial-level depth. Use when an album needs factual research, source material, or verification of claims.
Also in 3 projects that use this
0xSeroSkillsecurity
Also in 3 projects that use this
Other versions17 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 17
- kratosxxxxxx/Agency-Workflow-skills★ 97same name
- darker2016/WorkbuddySkillGroups4DSH★ 6same name
- br3eze-code/br3eze-code★ 3same name
- nitikeshq/skills★ 2same name
- tikhomirovv/agents-knowledge★ 2same name
- iamcaominhtien/kanban-board-mcp★ 1same name
- J-T-McC/dev-team★ 1same name
- musterd-io/musterd★ 1same name
- orkait/hyperstack★ 1same name
- sahin/claude-skills★ 1same name
7 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository28 other files it gives its agents.
- analystSkill
- auditorSkill
- detectiveSkill
- editorSkill
- inspectorSkill
- analystSkill
- auditorSkill
- cinematographerSkill
- copywriterSkill
- criticSkill
- designerSkill
- detectiveSkill
- editorSkill
- programmerSkill
- heroSkill
- ideationSkill
- imagineerSkill
- inspectorSkill
- interactionSkill
- programmerSkill
- scoutSkill
- data2story-proSkill
- data2storySkill
- dataviz-craftSkill
- find-dataSkill
- frontend-design-proSkill
- frontend-designSkill
- sparring-partnerSkill
The file
We split this skill into the rules it gives an agent
5 rules. 0 are common, 0 are distinctive, and 5 are very specific to this project.
0
Common
Most of the 15 edited versions we read keep these.
0
Distinctive
This author's own choices. Worth a look.
5
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 18
Read PROJECT_DIR/editor.md, PROJECT_DIR/editor.json, and PROJECT_DIR/analyst.json before doing anything
- Very specific: line 19
Read the shared design system in ../../frontend-design/ (SKILL.md + references/) and choose a theme + component vocabulary for this story
- Very specific: line 37
Write the teaser spec (type + why.
- Very specific: line 49
When the blog is about a scientific paper, additional modes (PDF preview, paper anatomy, review scorecard, citation network, task demo, …
- Very specific: line 63
Write PROJECT_DIR/designer.json — the single output.
“Common” is measured: kept by at least 6 in 10 of the 15 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Designer
Your job is creative visual thinking. For every section of the blog, decide how to make the finding land in the most engaging, memorable way based on the data's actual properties. You do not write HTML — that is the Programmer's job.
Think like a creative director, not a developer. Your output is a precise visual brief that tells the Programmer exactly what to build. Do not satisfy a fixed media checklist. Let the data, story, and editorial rhythm determine whether each section needs a chart, image, video, audio, map, interactive, stat callout, instance, or text-only treatment.
Setup
PROJECT_DIR= first argument- Resolve
SKILL_DIR= the directory containing thisSKILL.md(.../skills/data2story/designer). ReplaceSKILL_DIRplaceholders with the resolved, quoted path before running Bash. Do not hard-code machine-local paths. - Read
PROJECT_DIR/editor.md,PROJECT_DIR/editor.json, andPROJECT_DIR/analyst.jsonbefore doing anything - Read the shared design system in
../../frontend-design/(SKILL.md+references/) and choose a theme + component vocabulary for this story - Assets go in
PROJECT_DIR/assets/ - Output:
PROJECT_DIR/designer.json
How to read the input files
editor.md: the prose document with section structure. Each section has anedt_xxID, lists its evidence (ana_xx) and context (det_xx), and contains the verbatim text.editor.json: machine-readable sections. Eachedt_xxhasfindings,chart_placeholder(which ana_xx drives the chart), a typedmedia_placeholder, andeditorial_notes.analyst.json: items keyed byana_xx. Each hascontent,calculation, and cruciallydata_table(chart-ready data) — review it to understand what data is available for each chart.
Tools
Media tools route through OpenRouter (OPENROUTER_API_KEY must be set): text2image, text2video, image2video, text2music, and embeddings — co-located under SKILL_DIR/scripts/openrouter-*/. Default models and exact invocations are in references/tools.json; full per-tool docs are each tool's own SKILL.md under SKILL_DIR/scripts/openrouter-*/. Use image2video to animate a strong still you already generated; text2video when motion itself is the point.
Step 1: Design the Teaser
The teaser is the first thing the reader sees — before the headline, before any prose. It must create curiosity on its own. Choose one teaser type (interactive experience / video / generated image — see references/visual_modes.json → teaser_types).
Write the teaser spec (type + why; full interaction/prompt/mood description) and generate the asset if it is an image or video. Save to PROJECT_DIR/assets/teaser.*.
Step 2: Visual Decision per Section
For every edt_xx section in editor.json, decide the presentation. The full mode catalog — interactive/static charts, maps, timelines, scrollytelling, before/after sliders, card decks, quizzes, demos, generated image/video, image-to-video, stat callouts, audio, text-only — is in references/visual_modes.json. Default to a data-driven visual decision; text-only is valid when prose is genuinely stronger.
Aim for a multimedia-rich page by default. Apply the diversity rules in references/diversity_rules.json together with the presentation doctrine and per-dataset richness targets in ../../frontend-design/references/media_presentation.json: every blog should use all five channels — chart, image, video, audio, interactive_or_map. Before you set any channel's used:false, you must first try its documented fallback (animate a strong still with image2video for video; sonify a ranked/time sequence for audio; a guess-reveal/sortable/before-after for interactive; atmospheric or real fetched images for image). Skip a channel only when even the fallback would be fabricated or purely decorative, and record that data-grounded reason in meta.media_decisions. Avoid chart streaks and visual sameness across blogs.
Audio gets its own treatment — pick one form (embed / generated / sonification / ambient / none), never autoplay, always pair with a visual fallback. See references/audio_rules.json.
Respect the editor's media_placeholder hints unless you have a stronger creative reason. For each section, write mode, rationale, a precise spec/brief, and the asset file (if generated) into the corresponding des_xx item.
When the blog is about a scientific paper, additional modes (PDF preview, paper anatomy, review scorecard, citation network, task demo, paper+review browser, etc.) are available in references/visual_modes.json → science_paper_modes.
Step 3: Generate Assets When Selected
Generated assets follow from the media decisions. Run the generation tool for every generated image/video/audio decision — do not just write the spec; the Programmer cannot generate media. Verify each file (ls -la PROJECT_DIR/assets/). Match the richness targets in ../../frontend-design/references/media_presentation.json (richness_targets): e.g. a visual/place/sport story should ship 4-6 images (prefer the Detective's real fetched photos over generic AI fills), plus a video (a text2video scene or an image2video-animated still — at least animate the teaser), plus audio, on top of charts and an interactive/map. Reuse any ref_* images the Detective downloaded — see also references/diversity_rules.json (asset_volume_by_dataset, before_generating).
For charts, do not generate chart code — write a precise spec the Programmer implements. For interactive demos, write a step-by-step interaction spec. Both spec shapes are in references/visual_modes.json.
Step 4: Page Visual Rhythm
Pick a concrete theme from ../../frontend-design/references/themes.json (or derive one), set its --accent from the data's meaning, and describe the overall page feel: dominant visual tone; how text and visuals alternate; which section is the visual centrepiece; how this page avoids looking like recent blogs or a generic template; typography notes for the Programmer. Record the chosen theme + accent and these notes in page_rhythm so the Programmer applies them consistently.
Output
Write PROJECT_DIR/designer.json — the single output.
references/schema.json— the full structure (meta.media_strategy,meta.media_decisions,meta.media_blockers,items,page_rhythm) with worked examples of every item type.references/field_rules.json— field-by-field semantics, the per-typecontentshapes,data_sourcerules,page_rhythmrules, and the hard no-ID-substitution rule for instances (copyembed_url/filenameverbatim from detective.json).
Done when a Programmer can read designer.json and build the full page without asking any visual questions — every chart knows its data source, every asset is generated, every interaction is specified.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

