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PureWeenPureWeen/PolyPilot/.claude/skills/performance-optimization/SKILL.md

performance-optimization

Skill94 starsChanged 6 months agoNo licenceArchived repositoryView on GitHub

Performance invariants and optimization knowledge for PolyPilot's render pipeline, session switching, persistence, caching layers, and startup performance. Use when: (1) Modifying RefreshSessions, GetOrganizedSessions, or SafeRefreshAsync, (2) Touching SaveActiveSessionsToDisk, SaveOrganization, or SaveUiState, (3) Working with LoadPersistedSessions or session directory scanning, (4) Modifying markdown rendering or the message cache, (5) Optimizing render cycle performance or adding Blazor component rendering, (6) Working with debounce timers or DisposeAsync cleanup, (7) Debugging startup slowness or blue screen on launch, (8) Modifying InitializeAsync or RestoreSessionsInBackgroundAsync. Covers: session-switch bottleneck fix, debounce flush requirements, expensive operation guards, cache invalidation strategy, render cycle analysis, and startup performance debugging.

We split this skill into the rules it gives an agent

9 rules. 0 are common, 4 are distinctive, and 5 are very specific to this project.

  • 0

    Common

    Most of the 102 edited versions we read keep these.

  • 4

    Distinctive

    This author's own choices. Worth a look.

  • 5

    Very specific

    Tied to their project's names, files or tools. Probably skip.

No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.

“Common” is measured: kept by at least 6 in 10 of the 102 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

  • Other versions118 projects use a version of this.

    Word for word · 0

    None found.

    Edited · 0

    None found.

    Wrote their own version · 118

    1. addyosmani/agent-skills★ 112ksame name
    2. gamedev-skills/awesome-gamedev-agent-skills★ 6.4ksame name
    3. sanity-io/sanity★ 6.4ksame name
    4. compozy/compozy★ 2.8ksame name
    5. ollaya-dev/ollaya★ 1.4ksame name
    6. buddy-compiler/buddy-mlir★ 769same name
    7. ThibautBaissac/rails_ai_agents★ 665same name
    8. rizqinrr/viserys-agent★ 556same name
    9. derHaken/SuperAntigravity★ 439same name
    10. ukanwat/aaabench★ 399same name

    108 more not listed

    How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.

  • Used alongsideProjects with it also use constraint-driven-development, git-workflow-and-versioning and 10 more.

    Other files people use alongside this one.

    Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
    • MrCipherSmithSkill

      constraint-driven-development

      Use when a project needs a persistent, measurable quality bar — starting a project without documented standards, 'set up constraints', or when coverage/perf/a11y thresholds get re-debated per-PR. Produces CONSTRAINTS.md with enforceable numbers, ratchets, and a guard against silent weakening. NOT for throwaway prototypes or a one-off CI setup.

      Also in 13 projects that use this

    • LLl0k0laDSkill

      git-workflow-and-versioning

      Use when making any code change. Use when committing, branching, resolving conflicts, or when you need to organize work across multiple parallel streams.

      Also in 39 projects that use this

    • LLl0k0laDSkill

      using-agent-skills

      Use when starting a session or when you need to discover which skill applies to the current task. This is the meta-skill that governs how all other skills are discovered and invoked.

      Also in 31 projects that use this

    • HK-hubSkill

      deprecation-and-migration

      Manages deprecation and migration. Use when removing old systems, APIs, or features. Use when migrating users from one implementation to another. Use when deciding whether to maintain or sunset existing code.

      Also in 35 projects that use this

    • ukanwatSkill

      input-systems

      Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.

      Also in 4 projects that use this

    • HK-hubSkill

      observability-and-instrumentation

      Instruments code so production behavior is visible and diagnosable. Use when adding logging, metrics, tracing, or alerting. Use when shipping any feature that runs in production and you need evidence it works. Use when production issues are reported but you can't tell what happened from the available data.

      Also in 26 projects that use this

    • +6 more from LLl0k0laD
  • In this repository11 other files it gives its agents.

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