agentleFS
PhoenixNestPhoenixNest/AGENT-GLOBAL-BASE/AGENTS.md

AGENT-GLOBAL-BASE

AGENTS.md2 starsChanged 2 months agoApache-2.0View on GitHub

Document level: Workspace root — not owned by any single system Last Updated: 2026-07-23 Scope: All AI agents operating within this repository This is the authoritative entry point for every AI agent working in this workspace. Read it completely before taking any action. It defines what this workspace is, who the agents are, the chain of authority, the four co-resident systems, operating conventions, available tooling, and the rules that govern all work here. This repository is a unified organizational simulation…

The file

We split this AGENTS.md into the rules it gives an agent

10 rules. About 0 are common, 4 are distinctive, and 6 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈4

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 6

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  • could be automatic: a setting could enforce it
  1. Distinctive:

    When the user requests output from a specific organizational agent (Type A), follow this sequence:

    line 86
  2. Very specific:

    Read agent/profile.md — establish identity, authority scope, and pipeline stage ownership

    line 88
  3. Very specific:

    Read all referenced skills/*.md files — these are executable contracts, not suggestions

    line 89
  4. Very specific:

    Ensure the artifact conforms to the stage specification in the relevant pipeline.md

    line 92
  5. Very specific:

    All optimization records go in company/optimization-history/ as YYYY-MM-DD-<slug>/ folders containing optimization-plan.md and …

    line 232
  6. Very specific:

    All paths are relative to core-component-00/.

    line 363
  7. Very specific:

    All four company development pipelines (Mobile, Web, Backend API, Full-Stack) have achieved 100% ASGF template parity.

    line 480
  8. Distinctive:

    When sources conflict, apply this precedence (highest to lowest):

    line 502
  9. Distinctive:

    Commit policy: Commit finalized workspace additions (profiles, pipelines, skills, this file).

    line 535
  10. Distinctive:

    Run Prettier on every file created or modified before finalising:

    line 590

≈ “Common” is an estimate: at least 1 in 5 of the 40,246 AGENTS.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
AGENTS.md

AGENTS.md — Workspace Agent Orientation Guide

Document level: Workspace root — not owned by any single system Last Updated: 2026-07-23 Scope: All AI agents operating within this repository

This is the authoritative entry point for every AI agent working in this workspace. Read it completely before taking any action. It defines what this workspace is, who the agents are, the chain of authority, the four co-resident systems, operating conventions, available tooling, and the rules that govern all work here.


Table of Contents

PartSectionsCovers
I — Workspace Identity & Agent Model§1 – §3What this is, who you are, who's in charge
II — The Four Systems§4 – §7Company, Studio, CC-00 Lab, ANU-00 — structure, pipelines, personnel
III — Governance§8ASGF framework — mandatory multi-agent governance layer
IV — Operating Standards§9 – §11Conventions, behaviour rules, hardware environment
V — Reference§12 – §13Navigation index, key personnel roster

Part I — Workspace Identity & Agent Model


1. Repository Identity

1.1 What This Workspace Is

This repository is a unified organizational simulation and LLM engineering base consisting of four co-resident systems:

SystemPathPurpose
The Companycompany/Mobile product company — org structure, pipelines, personnel
The Studiostudio/Creative studios — crew, pipelines, and projects across disciplines
CC-00 Labcore-component-00/Applied LLM research laboratory — engineering stack
ANU-00academic-neural-unit-00/Independent academic research entity (CS, AI, neural networks, software engineering); incubated, not governed, by CC-00

These four systems are architecturally independent but share governance through the Agent Systems Governance Framework (ASGF) framework (§8).

This is a Markdown-first, agent-native knowledge base. There is no monolithic build system and no shell scripts to run at startup. The primary artifacts are documents, agent profiles, skill files, and Python reference implementations.

1.2 What This Workspace Is Not

MisconceptionReality
A deployable applicationNo main.py, index.js, or root entry point exists
A monorepo with shared build toolingEach CC-00 Python module is fully self-contained
A game engine projectEngine project files live under studio/<studio-name>/projects/<project-name>/
A flat document dumpEvery file has a canonical location and authority level; misplaced files will not be found by agents
Agent tooling bundlesExecutor tooling installed by the active AI agent has no relationship to company or studio content

2. The Two Types of Agents

The word "agent" is used in two distinct senses throughout this workspace. Understanding the difference is mandatory before acting.

2.1 Type A — Organizational Agents (Personas)

Named personas that exist as documents. They have defined roles, authorities, skill sets, and pipeline responsibilities. They do not act independently — they are instantiated by a Type B agent when the user requests it.

Examples: CDO Yuki Tanaka-Chen · CTO Dr. Kenji Nakamura · Studio Director Dr. Marcus Vogel · Lab Director (CC-00)

Each organizational agent consists of exactly two document types:

  • agent/profile.md — identity, background, authority scope, operating mode
  • skills/<skill-name>.md — executable specifications defining how they produce work

2.2 Type B — AI Executor Agents (LLM Instances)

The actual LLM instances reading this file and executing tasks in the workspace. This includes any AI assistant, subagents launched during complex tasks, and automated pipeline runners.

You are a Type B agent.

Type B agents are responsible for:

  • Reading this document and the broader workspace before acting
  • Instantiating Type A agents on user request via the activation protocol below
  • Enforcing pipeline rules and stage gates
  • Producing, editing, and navigating workspace documents

2.3 Agent Activation Protocol

When the user requests output from a specific organizational agent (Type A), follow this sequence:

  1. Read agent/profile.md — establish identity, authority scope, and pipeline stage ownership
  2. Read all referenced skills/*.md files — these are executable contracts, not suggestions
  3. Adopt their voice and perspective for the requested deliverable
  4. Produce output strictly within their documented authority — do not exceed it
  5. Ensure the artifact conforms to the stage specification in the relevant pipeline.md

Never impersonate an agent without reading their profile first.


3. Authority & Command Structure

3.1 The Authority Hierarchy

User  ←  Absolute apex. Final authority on all decisions, pipeline advancement, and defect classification.
  │
  ├── Company C-suite  (CPO · CDO · CTO · CIO · CSO · CHRO · CLO · CTO-L)
  │     └── Company Team Supervisors  →  Teammates
  │
  ├── Studio Director  (Dr. Marcus Vogel)
  │     └── Studio Division Leads  →  Crew
  │
  └── CC-00 Lab Director  (Dr. Elias Vance)
        └── CC-00 Research Programmes

The User holds final authority over every agent, every pipeline stage, every defect classification, and every technology decision in this workspace. No agent — regardless of tier or seniority — may override the user.

3.2 User Approval Gates

Pipeline stages marked User Approval? ✅ are hard stops. The AI executor must present the completed deliverable, explicitly request sign-off, and wait. Auto-advancing past these gates — even when the output is objectively correct — violates the pipeline contract.

3.3 Mandatory Governance

The Agent Systems Governance Framework (ASGF) framework is mandatory across all pipelines (§8). No agent may bypass it. All new LLM systems built in this workspace must be grounded in CC-00 engineering patterns (§6).


Part II — The Four Systems


4. The Company (company/)

Start here: company/library/README.md → then the relevant department under company/departments/ → then the active pipeline under company/pipeline/.

4.1 Directory Structure

company/
├── library/               ← Central knowledge hub (start here)
│   ├── overview/          ← company.md · pipeline.md · personnel.md
│   ├── departments/       ← One .md per department
│   ├── topics/            ← architecture · localization · monitoring · security · testing
│   └── reference/         ← External link collections (design, development)
├── departments/           ← Agent profiles + skill files (canonical source)
│   ├── brand-design/
│   ├── cyberspace-security/
│   ├── human-resources/
│   ├── localization/
│   ├── product-management/
│   └── research-develop/
├── pipeline/              ← Full pipeline definitions
│   ├── _base/             ← Shared 10-stage skeleton + templates
│   ├── mobile-development/
│   ├── web-development/
│   ├── backend-api/
│   ├── full-stack/
│   └── recruitment/       ← Separate 9-stage process; does not use _base pattern
├── recruitment/           ← Hiring plans, cycle folders, templates
└── optimization-history/  ← Append-only archive of optimization plans

4.2 Departments

DepartmentSupervisorCore Responsibility
Brand DesignCDO — Yuki Tanaka-ChenMobile UI/UX, prototyping, IDS
Cyberspace SecurityCIO — Dr. Priya Mehta · CSO — Dr. Sarah ChenSecurity architecture, risk, tech evaluation
Human ResourcesCHRO — Dr. Evelyn HartwellRecruitment, candidate vetting
LegalCLO — Dr. Victoria Svensson-ParkCorporate governance, technology transactions, regulatory compliance, data privacy
LocalizationCTO-L — Dr. Amara Osei-Mensahi18n pipeline, TMS, translation
Product ManagementCPO — Marcus Tran-YoshidaPRD authorship, product strategy
Research & DevelopmentCTO — Dr. Kenji NakamuraAndroid, iOS, KMP, Flutter, testing

4.3 Agent Profile Paths

company/departments/<dept>/supervisor/<role>/agent/profile.md         ← C-suite
company/departments/<dept>/team/supervisors/<role>/agent/profile.md
company/departments/<dept>/team/teammates/<role>/agent/profile.md

Each profile.md carries YAML frontmatter with six required fields: role, tier, seniority, department, agent_id, and hire_date. Skill files live in skills/<skill-name>.md adjacent to the agent directory.

4.4 Company — 13-Stage Development Pipeline

#StageKey ProducersUser Approval?
0Problem ValidationCPO / VP❌
1Requirements → PRD + SRDCPO / VP, CSO✅
2PRD → Web Prototype + IDSCDO✅
3Prototype → UML Engineering PackageCTO, CIO✅
4UML → Implementation Plan + GanttCTO✅
5Plan → Software DevelopmentCTO❌
6Development → Arch. & Conformance ReviewCTO + full panel✅
7Arch. Review → Automated TestingCTO + Test Lead✅
8Testing → Integrity VerificationCTO + all C-suite❌
9Integrity Verification → Translation ProductionCTO-L + R&D❌
9.5Internal DogfoodVP Quality❌
10Translation Production → Release Readiness CheckCTO + User✅
11Live Operations (continuous)VP Platform⚠️ QBR

Non-negotiable pipeline rules:

RuleApplies AtDetail
Technology Decision LockStage 3 (Prototype → UML Engineering Package)ADRs and TSD are immutable after user approval. Any deviation requires a new ADR and a full Stage 3 re-entry — never an edit at Stage 4 (UML → Implementation Plan + Gantt).
Trim-to-Pass ForbiddenStage 8 (Testing → Integrity Verification)Removing or disabling features, security controls, or encryption to pass this review is a P0 defect. It is never valid remediation.
Defect Severity (P0–P3)All stagesP0 = crash / data loss / security breach (blocks release). P1 = core feature broken (blocks release). P2/P3 = user decides. P0/P1 classification is non-overridable by any agent.
Stage 6 Remediation LoopStage 6 (Development → Arch. & Conformance Review)After any remediation, the full review panel process repeats from the beginning — it does not resume at defect verification only.
PRD + SRD PairingFrom Stage 1 (Requirements → PRD + SRD) onwardThese two documents travel as a unit through all subsequent stages.

4.5 Pipeline Variants

PipelinePatternStagesLocation
MobileBase + delta (_base/ + delta.md)13company/pipeline/mobile-development/
WebBase + delta (_base/ + delta.md)13company/pipeline/web-development/
Backend APIBase + delta (_base/ + delta.md)13company/pipeline/backend-api/
Full-StackBase + delta (_base/ + delta.md)13company/pipeline/full-stack/
RecruitmentStandalone — does not use base+delta9company/pipeline/recruitment/

4.6 Recruitment Conventions

ItemConvention / Path
Cycle folderscompany/recruitment/<department>-<fy>-<quarter>/
Templatescompany/recruitment/template/
Vetting rulescompany/pipeline/recruitment/pipeline.md

4.7 Optimization History

All optimization records go in company/optimization-history/ as YYYY-MM-DD-<slug>/ folders containing optimization-plan.md and execution-tracker.md. This directory is append-only — never modify past entries.


5. The Casual Games Studio (studio/)

Start here: studio/casual-games/library/overview/casual-games-studio.md → then the pipeline at studio/casual-games/pipeline/ → then the crew roster at studio/casual-games/team/crew/.

5.1 Directory Structure

studio/
├── README.md              ← Studio index + naming conventions for future studios
└── casual-games/          ← Only active studio
    ├── library/           ← Overview, charter, strategic brief, topics, references
    ├── pipeline/          ← 11-stage game development pipeline
    ├── team/crew/         ← 37 FTE + 1 Contract across 7 divisions
    └── projects/          ← Per-game folders (kebab-case slugs); none scaffolded yet

5.2 Casual Games Studio — Profile

FieldDetail
EngineUnity 6.3 LTS
StatusAll 38 crew hired · Stage 0-ready · No projects initiated
Pipeline11 stages (Stage 0–10) — distinct from the company's 13-stage pipeline
Librarystudio/casual-games/library/
Strategic Briefstudio/casual-games/library/overview/casual-games-studio.md

Do not conflate the studio's 11-stage pipeline with the company's 10-stage pipeline.

5.3 Casual Games Studio — 11-Stage Pipeline

StageNameUser Approval?
0Art Direction + Style Guide❌
1Concept (GDD + PRD + SRD)✅
2Prototype (Playable + GDS)✅
3Vertical Slice✅
4Production Planning✅
5Full Production❌
6Automated Testing✅
7Soft Launch Prep✅
8Soft Launch✅
9Global Launch Readiness✅
10Live Ops (continuous)QBR review

This pipeline belongs exclusively to the Casual Games Studio. Each studio defines its own pipeline independently. Do not assume future studios will inherit or follow this structure.

5.4 Casual Games Studio — Crew Divisions & Agent Paths

Seven divisions (Casual Games Studio): Leadership · Production · Creative-Design · Art · Audio · Engineering · Live-Ops

Future studios define their own division structure independently. Casual Games Studio agent documents follow the same path convention as company agents:

studio/casual-games/team/crew/<division>/<role>/<name>/agent/profile.md
studio/casual-games/team/crew/<division>/<role>/<name>/skills/<skill>.md

5.5 New Studio Convention

Additional studios follow: studio/<studio-name>/library/, pipeline/, projects/, team/crew/. Game project folders use kebab-case slugs under projects/.


6. Core Component 00 — LLM Engineering Laboratory (core-component-00/)

Start here: core-component-00/README.md → then core-component-00/framework/00-agent-systems-governance-framework/ for governance → then the relevant engineering module folder.

6.1 Directory Structure

core-component-00/
├── agent-systems-governance-framework/       ← Governing Framework (meta-module, not a peer layer)
├── engineering/                     ← Layers 1, 2, 3, 5 (see below)
│   ├── prompt-engineering/          ← Layer 1 — What to write
│   ├── context-engineering/         ← Layer 2 — How to structure it
│   ├── harness-engineering/         ← Layer 3 — How to execute safely
│   └── multi-agent-engineering/     ← Layer 5 — How agents cooperate
├── retrieval-augmented-generation/  ← Layer 4 — Where to get content
├── director/                        ← Lab Director: Dr. Elias Vance
└── telescope/                       ← CC-00's own research archive (engineering + LLM research)

Note: telescope/ here is the Laboratory's dedicated research archive instance. Company (company/telescope/) and Studio (studio/casual-games/telescope/) each maintain their own instance, and the workspace-root telescope/ is a thin cross-department index plus the home for workspace-wide governance research. See workspace-root telescope/CLAUDE.md for the classification rule and shared conventions.

6.2 Laboratory Profile

FieldDetail
DesignationCore Component 00 (CC-00)
ClassificationApplied LLM Research Laboratory
StatusCEO-approved · Formally chartered · Active
Founded2026-04-28
Research ScopePrompt Engineering · Context Engineering · Harness Engineering · Retrieval Systems · Multi-Agent Engineering
Output FormatProduction frameworks · Executable implementations · Peer-reviewed documentation

CC-00 is the organisation's centralised LLM engineering laboratory and the foundational dependency for every agent-powered system built here. Every team building with large language models starts here.

6.3 Laboratory Director

FieldDetail
NameDr. Elias Vance
Internal Codenamecore-component-00
Current RoleLaboratory Director — Core Component 00
AffiliationAnthropic Claude Lab → This Organisation (2026–)
Full Profilecore-component-00/README.md § Researcher Profile

A co-founding researcher and principal engineer behind the Claude family of large language models at Anthropic, operating under the internal codename core-component-00. Research areas span Constitutional AI, Context Engineering, Harness Engineering, Multi-Agent Orchestration, and Retrieval-Augmented Generation. Full profile, bibliography, and research philosophy: core-component-00/crew/director/elias-vance/agent/profile.md. As of FY2026 Q3 the lab also has 4 Research Engineer FTEs — see core-component-00/crew/README.md.

6.4 The Five-Module Engineering Stack

LayerModuleTypeHas Code?
1 — What to writeframework/01-prompt-engineering/Knowledge baseNo
2 — How to structure itframework/02-context-engineering/Knowledge + FrameworkYes
3 — How to execute safelyframework/03-harness-engineering/Production FrameworkYes
4 — Where to get contentframework/04-retrieval-augmented-generation/Production FrameworkYes
5 — How agents cooperateframework/05-multi-agent-engineering/Production FrameworkYes

Theoretical synthesis of how all five converge: core-component-00/framework/00-agent-systems-governance-framework/CONCEPTS.md

6.5 Key Production Implementations

All paths are relative to core-component-00/.

FileModulePurpose
framework/02-context-engineering/implementations/context_assembler.pyCEFour-slot context window assembly at runtime
framework/02-context-engineering/implementations/memory_store.pyCEEpisodic, semantic, procedural, working memory
framework/02-context-engineering/implementations/context_compressor.pyCELong-session compression for token budget compliance
framework/03-harness-engineering/implementations/error_boundary.pyHETimeout, rate-limit, and validation recovery
framework/03-harness-engineering/implementations/context_monitor.pyHEToken budget enforcement
framework/03-harness-engineering/implementations/tool_registry.pyHETool whitelists, call limits, dangerous task detection
framework/05-multi-agent-engineering/implementations/swarm_orchestrator.pyMAESwarm topology orchestration
framework/05-multi-agent-engineering/implementations/git_worktree_manager.pyMAEGit worktree isolation for parallel agents
framework/05-multi-agent-engineering/implementations/handoff_packet.pyMAEContext Handoff Protocol (Full / Scoped / Minimal tiers)

6.6 Active Research Programmes

ProgrammeModuleOpen Question
Context Compression Theoryframework/02-context-engineering/Minimum information-preserving compression of a 100-turn session
Multi-Agent Memory Coherenceframework/02-context-engineering/Distributed shared memory without a central store
Retrieval Freshness Guaranteesframework/04-retrieval-augmented-generation/Bounding staleness of retrieved facts at inference time
Harness Performance Benchmarkingframework/03-harness-engineering/Latency cost of full error boundary stack at p99

7. Academic Neural Unit 00 (academic-neural-unit-00/)

Start here: academic-neural-unit-00/README.md → then academic-neural-unit-00/CLAUDE.md for operating conventions → then academic-neural-unit-00/crew/README.md for the roster.

7.1 Directory Structure

academic-neural-unit-00/
├── CLAUDE.md                              ← Entity operating-layer file (hierarchically loaded)
├── README.md                              ← Overview, charter, CC-00 boundary statement
├── formation/                             ← Formation record: charter, CEO decisions, final review
│   └── 2026-07-23-formation-meeting/
├── templates/                             ← 6 research templates (see templates/README.md)
│   ├── programme-records/                 ← charter, open-question log, observation record, referral note
│   └── knowledge-base/                    ← research report, taxonomy change record
├── knowledge-base/                        ← Research output — dated YYYY-MM-DD-<slug>/ entries
└── crew/                                  ← Personnel roster (10 FTEs)
    ├── lead/naledi-mokoena/
    ├── research-science/                  ← 7 Research Scientists (flat, plus one pod)
    └── knowledge-systems/tobias-lindqvist/

7.2 Entity Profile

FieldDetail
DesignationAcademic Neural Unit 00 (ANU-00)
ClassificationIndependent Academic Research Entity
StatusCEO-approved · Formally chartered · Active
Founded2026-07-23
Research ScopeComputer science · Artificial intelligence · Neural networks · Software engineering
Relationship to CC-00Incubated, not governed. CC-00's role was advisory during formation only and formally ended once ANU-00's own Lead was hired — no reporting line into CC-00 or Dr. Vance.

7.3 Lead

FieldDetail
NameDr. Naledi Mokoena
RoleANU-00 Lead
Reports ToCEO (direct — no supervisory layer between her and the CEO)
Full Profileacademic-neural-unit-00/crew/lead/naledi-mokoena/agent/profile.md

Full roster of Dr. Mokoena's crew (10 FTEs, including the foundational-ai/ pod under Staff Research Scientist Dr. Aditi Bhandari): §13, or academic-neural-unit-00/crew/README.md.

7.4 Charter Boundary — the Stage-of-Inquiry Test

ANU-00 and CC-00 are distinguished by stage of inquiry, not by field vocabulary: CC-00 hardens already-validated theory into production implementation (post-validation); ANU-00 investigates whether a theory or technique is workable at all (pre-implementation) — even when a question shares vocabulary with a CC-00 module. A finding migrating from ANU-00 into a future CC-00 initiative is ordinary research uptake; ANU-00 being tasked by CC-00 or the CEO to de-risk an item already on CC-00's roadmap would recreate the prohibited direct link. Full detail: academic-neural-unit-00/formation/2026-07-23-formation-meeting/formation-report.md §3.1, or academic-neural-unit-00/CLAUDE.md.

7.5 Recruitment

ANU-00 recruits through the same standard company-wide 9-stage pipeline (§4.6) under CHRO authority — it has no separate hiring process of its own. Historical hiring record: company/recruitment/academic-neural-unit-00-fy2026-q3/.


Part III — Governance


8. The Agent Systems Governance Framework (ASGF) Framework

ASGF is the mandatory governing framework for all LLM-powered systems built in this organisation — ratified via ADR-ASGF-001 and enforced across all company and studio pipelines. Every AI executor agent operating in this workspace is bound by it.

ASGF is not a sixth engineering discipline alongside the five CC-00 modules. It is the meta-layer above them — defining the compliance standards they must collectively satisfy, the cross-cutting patterns that span their boundaries, and the integration contracts between them.

LayerNamePurposeCC-00 Module
1Prompt EngineeringStandardised instruction patternsframework/01-prompt-engineering/
2Context EngineeringStructured handoffs, context windowsframework/02-context-engineering/
3Harness EngineeringAutomated gate enforcementframework/03-harness-engineering/
4RAG / MemoryInstitutional knowledge retentionframework/04-retrieval-augmented-generation/
5Multi-AgentSwarm orchestration and isolationframework/05-multi-agent-engineering/

Governing documents (all in core-component-00/framework/00-agent-systems-governance-framework/):

DocumentPurpose
governance/adr-asgf-001.mdThe ratifying ADR — binding authority and rationale
governance/compliance-standard.mdPer-layer requirements every system must satisfy before production
governance/maturity-model.mdLevels 0–5 maturity model for assessing and evolving agent systems
integration/four-layer-composition.mdRuntime integration contracts between all five CC-00 layers

All four company development pipelines (Mobile, Web, Backend API, Full-Stack) have achieved 100% ASGF template parity. Templates live at company/pipeline/<pipeline>/templates/monitoring/.


Part IV — Operating Standards


9. Universal Conventions

9.1 File and Folder Naming

Item TypeConvention
Directory/folder nameskebab-case (e.g., casual-games, brand-design, puzzle-rush)
Agent profile filesAlways named profile.md
Skill filesskills/<skill-name>.md — in a skills/ directory adjacent to the agent folder
Pipeline documentspipeline.md — inside the pipeline folder
Optimization recordsYYYY-MM-DD-<slug>/ folder containing optimization-plan.md + execution-tracker.md

9.2 Document Authority Hierarchy

When sources conflict, apply this precedence (highest to lowest):

  1. pipeline.md in a pipeline folder — canonical truth for that pipeline
  2. agent/profile.md — canonical identity for an agent
  3. library/overview/*.md — authoritative summaries
  4. library/departments/*.md — readable summaries (may lag the canonical source)

9.3 Company — Personnel Tier System

The following tier system applies to the Company system only. The Casual Games Studio uses a division-based structure (see §5.4).

TierDescription
C-suitePlaced before recruitment; own pipeline stage outputs
Team SupervisorsRecruited after C-suite; own sub-department execution
TeammatesIndividual contributors

9.4 Company Pipeline — Progress Monitoring

For any company development project at or beyond Stage 4 — UML → Implementation Plan + Gantt (see §4.4), three files must be maintained within the project folder:

FilePurpose
progress.mdReal-time state
session-log.mdAudit trail
checkpoint.jsonMachine-readable milestones

Any company pipeline task exceeding its estimate by >20% triggers a CTO → CPO schedule risk notification. Studio projects follow the escalation path defined in the Casual Games Studio pipeline (studio/casual-games/pipeline/casual-games-pipeline.md).

9.5 Git and Version Control

Repository root: c:\Users\ASUS\Documents\Code\Local\agent-global-base · Default branch: master

Commit policy: Commit finalized workspace additions (profiles, pipelines, skills, this file). Never force-push to master — escalate to the user if a destructive git operation is being considered.

Multi-Agent Swarm Workflow — Git Worktree

For parallel multi-agent (swarm) work, this workspace follows the git worktree isolation pattern defined in core-component-00/framework/05-multi-agent-engineering/fundamentals/git-worktree-orchestration.md. The core principle: each agent receives an isolated filesystem and branch, eliminating filesystem contention between concurrent agents.

Five-phase lifecycle:

PhaseActionKey Commands
1 — ProvisionOrchestrator creates one worktree per agentgit worktree add ../agent-<name> -b agent/<name>/<task>
2 — ExecuteEach agent works exclusively in its worktree; commits on its own branchgit add -A && git commit -m "..." (within worktree)
3 — IntegrateOrchestrator or Integration Agent merges branches into mastergit merge agent/<name>/<task> --no-ff
4 — ResolveIntegration Agent handles any merge conflictsgit merge --abort or manual resolution + commit
5 — Clean upRemove worktrees and prune stale entriesgit worktree remove ../agent-<name> && git worktree prune

Agent roles:

RoleResponsibility
OrchestratorCreates/destroys worktrees; manages the task graph; triggers merges
WorkerOperates within its assigned worktree; commits atomic, well-described changes
IntegrationMerges branches; resolves conflicts; ensures cross-agent code coherence
ReviewInspects the combined diff before merge to master
ConventionFormatNotes
Branch nameagent/<role>/<task>Stage-scoped variant: stage<N>/agent/<role>/<task> (e.g., agent/backend/dark-mode-api)
Commit subjectagent/<name>: <verb-phrase>≤72 chars · imperative mood · lowercase
Commit bodyHyphen-bulleted list of discrete changesRequired — single-line commits with no body are a P2 defect; no audit trail

Programmatic control: core-component-00/framework/05-multi-agent-engineering/implementations/git_worktree_manager.py Full specification: core-component-00/framework/05-multi-agent-engineering/fundamentals/git-worktree-orchestration.md

Git Line Ending & Branching Alignment Specifications

To maintain repository integrity and prevent parallel branch tracks or duplicate commits on Windows operating systems, all agents must follow these specifications:

RequirementSpecificationEnforcement Mechanism / Remediation
Line Ending ComplianceOn Windows development environments (such as the ASUS Zenbook Pro 14 Duo UX8402VV), native text editors default to CRLF (\r\n). To prevent mismatch and duplicate Git histories, files must use CRLF for Windows workflows while ensuring Git commit messages remain clean of carriage returns.Configure Git (git config --global core.autocrlf true or equivalent local configuration). Enforce proper mappings in .gitattributes (e.g. *.md text=crlf) to handle cross-platform checkouts cleanly.
Branch Point AlignmentAll feature or pipeline stage branches MUST branch directly from the tip commit of their parent branch or preceding stage, rather than an outdated historical baseline commit.Verify parentage using git log --oneline --graph prior to branching. If incorrect branch points are used, rebase the branch(es) onto the correct parent tip (rewriting branch resets where necessary using GIT_SEQUENCE_EDITOR for merges).

9.6 Context and Session Management

For long-running work sessions — including company pipeline Stage 4 (UML → Implementation Plan + Gantt) onward, Casual Games Studio pipeline Stage 5 (Full Production) onward, or any multi-session research task:

SituationActionReference
Session boundary reachedMaintain progress.md, session-log.md, checkpoint.json—
Context budget pressureApply Sacred Context principles; run the context compressorcore-component-00/framework/02-context-engineering/implementations/context_compressor.py
Inter-agent handoffFollow the three-tier Context Handoff Protocol (Full / Scoped / Minimal)core-component-00/framework/02-context-engineering/patterns/multi-agent-handoff.md

9.7 Formatting

Run Prettier on every file created or modified before finalising:

prettier --write "<file-path>"

10. Agent Behaviour Rules

These rules apply to all AI executor agents operating in this workspace without exception.

#RuleDetail
1Read before actingBefore producing output for any role or stage, read the relevant profile.md, pipeline.md, and required skill files.
2User authority is absoluteNo pipeline rule, agent hierarchy, defect classification, or technology decision overrides an explicit user directive. When in conflict, the user wins.
3Stay within role scopeWhen operating as a named organizational agent, produce output within their documented authority and skills. Do not act on behalf of an agent you have not activated via §2.
4Respect stage gatesIn any pipeline, do not produce the next stage's artifacts before the current stage has received user approval (where ✅ is marked in the pipeline table). Present the deliverable, request sign-off, and wait.
5Company pipelines: technology decisions lock at Stage 3In the company development pipelines (Mobile / Web / Backend API / Full-Stack), Stage 3 — Prototype → UML Engineering Package — produces the Architecture Decision Records (ADRs) and Technology Selection Document (TSD). Both are locked on user approval. Any request to change the technology stack during Stage 4 (Implementation Plan) or Stage 5 (Software Development) is invalid; it requires a new ADR and a full Stage 3 re-entry, not an edit to existing documents.
6Company pipelines: P0/P1 defects are non-negotiableIn the company pipeline, defects are classified P0–P3 (see §4.4 for definitions). Never reclassify a crash, security breach, or core feature failure as P2 in order to advance past Stage 6 (Arch. & Conformance Review) or Stage 8 (Integrity Verification). P0/P1 classification is final and cannot be overridden by any agent.
7Company pipelines: Trim-to-Pass is a P0 defectIn the company pipeline, removing features, weakening security controls, or disabling functionality to pass Stage 6 (Arch. & Conformance Review) or Stage 8 (Integrity Verification) is itself a P0 blocking defect — not a valid remediation strategy.
8Optimization history is append-onlycompany/optimization-history/ — create new entries; never edit or delete past entries.
9Use CC-00 patterns for LLM engineeringNew agent systems, RAG pipelines, harness implementations, and context solutions must be grounded in CC-00. Do not invent ad-hoc patterns.
10Skill files are executable contractsWhen a skill file specifies a format, checklist, or template, follow it exactly. Skills define "correct" — they are not suggestions.
11Maintain internal consistencyDo not contradict established organizational decisions — hired personnel, ratified ADRs, agreed architecture. Surface conflicts explicitly before proceeding.
12Declare uncertaintyIf unsure which pipeline stage applies, which agent holds authority, or whether an action is within scope — state the uncertainty to the user before acting.

11. Operating Environment

11.1 Development Machine

FieldDetail
DeviceASUS Zenbook Pro 14 Duo OLED (UX8402VV)
Form Factor14.5-inch dual-screen creator laptop
OSWindows 11 (PowerShell default shell)
CPUIntel Core i9-13900H — 14 cores / 20 threads, up to 5.4 GHz (Raptor Lake-H)
GPUNVIDIA GeForce RTX 4060 Laptop GPU — 8 GB GDDR6, 233 AI TOPs
iGPUIntel Iris Xᵉ Graphics
RAMUp to 32 GB LPDDR5
Storage1 TB M.2 NVMe PCIe 4.0 SSD (1× M.2 2280 slot)
Primary Display14.5" 3K OLED (2880 × 1800), 120 Hz, 100% DCI-P3, touch + stylus
Secondary DisplayScreenPad™ Plus — 12.7" IPS (2880 × 864), touch + stylus
ConnectivityWi-Fi 6E (802.11ax), Bluetooth 5.3
Ports2× Thunderbolt 4 · 1× USB 3.2 Gen 2 Type-A · HDMI 2.1 · 3.5 mm audio · DC-in
Battery76 Wh, 4-cell · 180 W AC adapter
Weight1.75 kg
SecurityTPM 2.0 · IR webcam + Windows Hello · MIL-STD 810H

11.2 Implications for Agent Work

ConcernGuidance
ShellPowerShell on Windows 11. All commands must be PowerShell-compatible. Avoid bash-only syntax unless the user has opened WSL or Git Bash explicitly.
Parallel testingi9-13900H handles parallel workers well; keep pytest -n ≤ 10 to leave system headroom.
GPU workloadsRTX 4060 supports CUDA. Always verify torch.cuda.is_available() before assuming GPU availability.
StorageSingle SSD slot — no RAID. Avoid concurrent heavy write operations with large temporary datasets.
Dual displaysAvailable for canvas/design tooling and local web artifact previews during interactive sessions.

Part V — Reference


12. Navigation Index

I need to understand…Go to
Company
The company as a wholecompany/library/README.md
Org chart, departments, tier systemcompany/library/overview/company.md
All personnel and pipeline stage ownershipcompany/library/overview/personnel.md
The 13-stage development pipelinecompany/library/overview/pipeline.md
A specific departmentcompany/library/departments/<dept>.md
Architecture + ADR conventionscompany/library/topics/architecture.md
Security + OWASP MASVS standardscompany/library/topics/security.md
Testing + defect severity systemcompany/library/topics/testing.md
Progress monitoring + session recoverycompany/library/topics/monitoring.md
Localization + i18n pipelinecompany/library/topics/localization.md
Studio
Studio overview and naming conventionsstudio/README.md
Casual Games Studio structurestudio/casual-games/README.md
Casual Games 11-stage pipelinestudio/casual-games/pipeline/casual-games-pipeline.md
Studio crew by divisionstudio/casual-games/team/README.md
CC-00 Engineering Stack
Full CC-00 overview and module indexcore-component-00/README.md
Synthesis of all five disciplinescore-component-00/framework/00-agent-systems-governance-framework/CONCEPTS.md
How to write effective promptscore-component-00/framework/01-prompt-engineering/
How to architect context windowscore-component-00/framework/02-context-engineering/
How to execute model calls safelycore-component-00/framework/03-harness-engineering/
How to build RAG pipelinescore-component-00/framework/04-retrieval-augmented-generation/
How multi-agent systems cooperatecore-component-00/framework/05-multi-agent-engineering/
Document research investigations (cross-department index)telescope/README.md
CC-00 engineering + LLM researchcore-component-00/telescope/README.md
Company product researchcompany/telescope/README.md
Studio game/market researchstudio/casual-games/telescope/README.md
ANU-00
ANU-00 charter, crew, and boundary vs. CC-00academic-neural-unit-00/CLAUDE.md
Full formation record and all CEO decisionsacademic-neural-unit-00/formation/2026-07-23-formation-meeting/formation-report.md
ANU-00 roster and activation protocolacademic-neural-unit-00/crew/README.md
ANU-00 research templates and knowledge baseacademic-neural-unit-00/templates/README.md
Cross-System
A reusable meeting-minutes or final-review templatetemplates/README.md

13. Key Personnel Roster

Company — C-Suite & Leads

NameRoleCompany Pipeline Stages (§4.4)
Marcus Tran-YoshidaCPO0, 1 (PRD), 6, 8, 9, 10
Yuki Tanaka-ChenCDO2, 6, 8, 10
Dr. Kenji NakamuraCTO3, 4, 5, 6, 7, 8, 10
Dr. Priya MehtaCIO3 (ADRs/TSD), 6, 8, 10
Dr. Sarah ChenCSO1 (SRD), 6, 8, 10
Dr. Amara Osei-MensahCTO-L9 (Translation Production), 10
Dr. Evelyn HartwellCHRORecruitment pipeline
Dr. Victoria Svensson-ParkCLO1, 3, 6, 8, 10 (legal review & clearance)
Julia ThorneVP Web1 (Web/Full-Stack PRD), 6, 8, 10
Alex RiveraVP API1 (API/Full-Stack PRD), 6, 8, 10
Rafael OkonkwoSoftware Architect3, 6
Priscilla OduyaTest Lead7, 8

Casual Games Studio — Leadership

NameRolePipeline Responsibility
Dr. Marcus VogelStudio DirectorOverall studio vision, pipeline governance (all 11 stages)
Sakura IshimoriCreative DirectorCreative vision, art direction, monetization design

CC-00 Laboratory — Director

NameRoleScope
Dr. Elias VanceLaboratory DirectorFull LLM engineering stack — all five modules and active research programmes
Dr. Idris FaroukStaff Research Engineer, MAE Leadframework/05-multi-agent-engineering/ (lead)
Mei-Ling ZhaoSenior Research Engineerframework/02-context-engineering/ (lead)
Kwame AsanteSenior Research Engineerframework/03-harness-engineering/ (lead)
Sofia AlmeidaSenior Research Engineerframework/04-retrieval-augmented-generation/ (lead)
Dr. Amara Nwosu-ChenStaff Research ScientistCross-cutting — independent research origination
Dr. Tomasz WieczorekStaff Safety & Evaluation EngineerCross-cutting — independent adversarial evaluation
Ravi DeshmukhInfrastructure EngineerCross-cutting — dev environment/dependencies
Amina YusufSenior Research Engineer IIframework/05-multi-agent-engineering/ (reports to Farouk)
Diego FontánSenior Research Engineer IIframework/04-retrieval-augmented-generation/ (reports to Almeida)
Hana KobayashiSenior Research Engineer IIframework/02-context-engineering/ (reports to Zhao)
Connor O'MalleySenior Research Engineer IIframework/03-harness-engineering/ (reports to Asante)

Academic Neural Unit 00 — Founding Lead & Crew

NameRoleScope
Dr. Naledi MokoenaANU-00 LeadAll 10 FTEs — research direction, personnel, day-to-day operations
Dr. Aditi BhandariStaff Research Scientist — Foundational AI Leadresearch-science/foundational-ai/ pod (2 direct reports)
Dr. Rafael Ibarra-CostaResearch Scientist — Generalistresearch-science/ (reports to Mokoena)
Dr. Yuna BaekResearch Scientist — AI / Neural Networksresearch-science/ (reports to Mokoena)
Dr. Inés RoldánResearch Scientist — Software Engineering / CSresearch-science/ (reports to Mokoena)
Dr. Samuel OkonkwoResearch Scientist — Machine Learning Theoryresearch-science/ (reports to Mokoena)
Dr. Mireille DuboisResearch Scientist — LLM Systemsresearch-science/foundational-ai/ (reports to Bhandari)
Dr. Wei-Ling TanResearch Scientist — Applied AI Systemsresearch-science/foundational-ai/ (reports to Bhandari)
Dr. Kaito FujimoriResearch Scientist — Agent Systems Researchresearch-science/ (reports to Mokoena)
Tobias LindqvistKnowledge Systems Engineerknowledge-systems/ (reports to Mokoena)

For complete rosters and full profiles, see:

  • Company: company/library/overview/personnel.md
  • Studio: studio/casual-games/team/README.md
  • CC-00: core-component-00/crew/README.md
  • ANU-00: academic-neural-unit-00/crew/README.md

This document is maintained at the workspace root. Update it whenever the workspace gains a new system, the authority model changes, tooling is added, or the operating environment changes. It is not owned by any single sub-system.

Download now (ZIP)

Does it work?

Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.

No reviews yet

People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.

  • It worked
  • Partly
  • It didn't
What did you use it for? e.g. Reviewing pull requests in a Rails app

Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.

Your trail

Files you open will collect here, so you can find them again.

Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.

Now do this for your own.

Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.