opencoven-design
Skill75 starsChanged 4 months agoMITView on GitHub
Agent-operable design constraints for OpenCoven, Coven, harness cockpits, docs, and integration surfaces
In this repository59 other files it gives its agents.
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- CLAUDE.mdCLAUDE.md
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The file
Show its rules and text
We split this skill into the rules it gives an agent
78 rules. About 0 are common, 60 are distinctive, and 18 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈60
Distinctive · estimate
This author's own choices. Worth a look.
18
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 11
Use this skill when designing or implementing OpenCoven/Coven interfaces, docs pages, diagrams, package README visuals, native companion …
- Distinctive: line 19
Read these local files before changing brand or UI behavior:
- Very specific: line 28
Do not invent a separate design system.
- Distinctive: line 37
Keep the philosophy clear: powerful without becoming opaque, personal without pretending to be human, extensible without collapsing into …
- Very specific: line 41
Use OpenCoven for the ecosystem/org and Coven for the CLI/daemon/product.
- Very specific: line 46
Read brand/ui/color-tokens.css and use the named --oc-* values directly.
- Distinctive: line 70
Use black and white for roughly 90 percent of the composition.
- Very specific: line 72
Use --oc-accent-blue only for documented actionable/system states.
- Very specific: line 73
Use --oc-danger for destructive actions and hard errors.
- Very specific: line 74
Use --oc-success for completion, connected, passing, and healthy states.
- Distinctive: line 75
Keep text WCAG AA contrast on every surface.
- Very specific: line 81
Use the named tokens from brand/ui/color-tokens.css directly for ambient effects: --oc-radial-glow and --oc-focus-ring.
- Distinctive: line 85
Use signature treatment for:
- Distinctive: line 91
Never apply these treatments to logo or crown rendering.
- Distinctive: line 93
Do not use gradients or glows for:
- Distinctive: line 140
Keep sans body line height at 1.4, serif prose at 1.55, headings at 1.2.
- Distinctive: line 141
Avoid all-caps except for compact labels, badges, and nav group headings.
- Distinctive: line 150
Do not nest cards inside cards.
- Distinctive: line 151
Use borders and alignment before shadows.
- Distinctive: line 168
Use for session managers, operator dashboards, run queues, agent control rooms, and debug tools.
- Distinctive: line 174
No oversized marketing hero inside operational UI.
- Distinctive: line 178
Use tab-like navigation for long-lived work.
- Distinctive: line 184
Use product ritual labels exactly where they exist: Rejoin, View Log, Summon, Archive, and Sacrifice.
- Distinctive: line 195
Keep the next section visible below a landing hero on normal mobile and desktop viewports.
- Distinctive: line 203
Treat the Rust CLI/daemon as the authority boundary for project-root validation, PTY lifecycle, socket API, input/kill, and persistence.
- Distinctive: line 226
Use for real grouped content, repeated items, modals, and framed tools.
- Distinctive: line 229
Prefer dividers and alignment over shadows.
- Distinctive: line 230
Do not use glass-heavy blur.
- Distinctive: line 236
Use mono for machine data.
- Distinctive: line 237
Avoid zebra striping unless density requires it.
- Distinctive: line 241
Use badges for run status, agent state, verification result, branch state, auth state, and risk level.
- Distinctive: line 247
Use modals for irreversible or high-risk choices.
- Very specific: line 249
Prefer archive/stop/disable before delete where the product supports recovery.
- Distinctive: line 254
Every interactive element needs these states:
- Distinctive: line 273
Do not animate body text or cause layout shift.
- Distinctive: line 277
Use monoweight, geometric, slightly sharp icons.
- Very specific: line 278
Use existing icons from brand/icons/ when possible.
- Distinctive: line 279
Use crown points, mirrored wings, rising forms, nodes, and connection lines only as meaningful motifs.
- Distinctive: line 280
Avoid emoji and whimsical icons in system UI.
- Distinctive: line 281
Test logo and icon legibility at 24px minimum.
- Distinctive: line 286
Do not add gradient, glow, shadow, or the retired emblem to the exported logo.
- Distinctive: line 288
Do not apply glow to the logo itself.
- Very specific: line 289
Use assets/opencoven/opencoven.svg as the shared SVG source.
- Very specific: line 290
Use docs/assets/opencoven-icon.svg for the generated docs site.
- Distinctive: line 293
Do not create, publish, or link alternate public logo variants.
- Distinctive: line 298
Do not rely on color alone for status, risk, or selection.
- Distinctive: line 299
Keep focus order predictable through rails, tabs, tables, dialogs, and inspectors.
- Distinctive: line 301
Every icon-only control needs an accessible name and tooltip where helpful.
- Distinctive: line 305
Before claiming a UI or brand change follows this skill:
- Very specific: line 307
Check changed colors against brand/ui/color-tokens.css.
- Very specific: line 308
Check typography against brand/ui/typography.css.
- Distinctive: line 310
Verify focus, hover, disabled, loading, empty, and error states for touched interactive components.
- Distinctive: line 311
Run the smallest relevant project gate: typecheck, lint, build, screenshot, or direct visual inspection.
- Very specific: line 316
Use DESIGN.md and brand/ui/*.css as source of truth.
- Distinctive: line 318
Keep UI technical, minimal, and symbolic.
- Very specific: line 319
Use OpenCoven, Coven, and coven with their exact product meanings.
- Distinctive: line 320
Keep purple controlled and meaningful.
- Distinctive: line 321
Use tokenized colors and typography.
- Distinctive: line 327
Keep dense operator surfaces scannable.
- Distinctive: line 328
Use mono for operational data.
- Distinctive: line 332
Use borders and spacing before shadows.
- Distinctive: line 333
Prefer tabs, rails, split panes, inspectors, and command surfaces for harness workflows.
- Very specific: line 334
Use status badges for session/agent/tool state.
- Distinctive: line 335
Keep page copy short and concrete.
- Distinctive: line 336
Use diagrams to explain orchestration only when they clarify relationships.
- Very specific: line 337
Document any intentional exception in docs/BRANDING-ADHERENCE.md.
- Distinctive: line 341
Do not use light mode as the primary OpenCoven experience.
- Distinctive: line 342
Do not use random gradients, noise textures, bokeh, or decorative blobs.
- Distinctive: line 343
Do not overuse purple; it should feel intentional, not saturated.
- Distinctive: line 344
Do not use blue, green, or red as brand accents.
- Distinctive: line 345
Do not hide focus rings.
- Distinctive: line 346
Do not use heavy blur/glass effects.
- Distinctive: line 347
Do not use shadows as the main structure.
- Distinctive: line 348
Do not make marketing heroes inside operator tools.
- Distinctive: line 349
Do not add playful fonts, emoji UI, or novelty iconography.
- Distinctive: line 350
Do not place text over complex backgrounds.
- Distinctive: line 351
Do not create orphan color values when a token exists.
- Distinctive: line 355
Use this pattern when assigning UI work to an agent:
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
OpenCoven Design Skill
Use this skill when designing or implementing OpenCoven/Coven interfaces, docs pages, diagrams, package README visuals, native companion surfaces, or agent-built UI components.
OpenCoven should feel like collective intelligence plus controlled power: arcane but precise, technical not gimmicky, powerful not loud, minimal but symbolic.
Core positioning: OpenCoven is an open ecosystem for persistent AI familiars: named agents with memory, tools, identity, roles, and continuity. It turns AI from a blank chatbox into a living workspace of agents that remember, coordinate, and belong to the user.
Source Of Truth
Read these local files before changing brand or UI behavior:
DESIGN.md- canonical brand and design systemdocs/BRAND.md- brand asset index and usage summarydocs/BRANDING-ADHERENCE.md- current exceptions, risks, and hardening checklistbrand/docs/BRAND-USAGE.md- contributor PR checklistbrand/ui/color-tokens.css- canonical CSS color tokensbrand/ui/typography.css- canonical typography tokens
Do not invent a separate design system. If this skill conflicts with DESIGN.md, follow DESIGN.md and update this skill.
Brand Position
Build for harness operators and developers, not a marketing toy.
- The default feeling is a quiet command cockpit.
- The product promise is durable AI systems that can stay: remember what matters, understand their purpose, use tools, coordinate with other agents, and remain understandable over time.
- A familiar is not a faceless bot. It has a name, purpose, memory, toolset, voice, role, and place in a larger workflow.
- Keep the philosophy clear: powerful without becoming opaque, personal without pretending to be human, extensible without collapsing into chaos.
- Mystical symbolism is allowed only when it supports identity: crown silhouette, mirrored wings, rising center, nodes, execution paths.
- Interfaces should be dense, legible, and repeatable under daily use.
- Copy should be direct and capable. Avoid hype, jokes, and vague AI language.
- Use
OpenCovenfor the ecosystem/org andCovenfor the CLI/daemon/product. - The command is always
coven, neveropencoven.
Color Tokens
Read brand/ui/color-tokens.css and use the named --oc-* values directly. Do not copy literal canonical palette values into this skill; they belong in the token file.
Active tokens to import/use:
--oc-black--oc-white--oc-purple-1--oc-purple-2--oc-purple-3--oc-purple-glow--oc-accent-blue--oc-danger--oc-success--oc-surface-0--oc-surface-1--oc-surface-2--oc-border-subtle--oc-border-strong--oc-text--oc-text-muted--oc-text-faint
Color Rules
- Use black and white for roughly 90 percent of the composition.
- Reserve purple for identity, primary CTAs, focus, selected state, execution paths, and small highlights.
- Use
--oc-accent-blueonly for documented actionable/system states. Do not make blue the brand accent. - Use
--oc-dangerfor destructive actions and hard errors. - Use
--oc-successfor completion, connected, passing, and healthy states. - Keep text WCAG AA contrast on every surface.
Signature Treatments
Gradients and glow are allowed only as controlled ambient brand moments, never on the crown itself.
Use the named tokens from brand/ui/color-tokens.css directly for ambient
effects: --oc-radial-glow and --oc-focus-ring. Do not
restate their color-stop values here.
Use signature treatment for:
- Hero/OG ambient background treatments
- Focus rings and interactive affordances
- Subtle radial glow behind the crown or nearby surfaces
Never apply these treatments to logo or crown rendering.
Do not use gradients or glows for:
- General cards
- Tables
- Dense cockpit panels
- Documentation diagrams, except small path highlights
- Decorative page backgrounds
Typography
Coven uses a three-face system: classical serif for identity, technical sans for reading, purpose-built mono for inspection. Each face has one job.
/* Display / brand — EB Garamond is canonical (headlines, hero, ceremonial only) */
--oc-font-display: "EB Garamond", "Iowan Old Style", Georgia, "Times New Roman", serif;
/* UI / body — Inter is canonical (everything you read) */
--oc-font-ui: Inter, "SF Pro Text", -apple-system, BlinkMacSystemFont, "Segoe UI", system-ui, sans-serif;
/* Mono — JetBrains Mono is canonical (everything you inspect) */
--oc-font-mono: "JetBrains Mono", "SF Mono", SFMono-Regular, ui-monospace, Menlo, Monaco, Consolas, "Liberation Mono", monospace;
--oc-tracking-heading: -0.02em; /* sans headings — tight */
--oc-tracking-hero: -0.055em; /* sans hero — very tight */
--oc-tracking-display: -0.005em; /* EB Garamond headings — near-zero */
--oc-tracking-label: 0.14em; /* uppercase mono badges */
--oc-line-body: 1.4; /* sans body */
--oc-line-prose: 1.55; /* serif long-form */
--oc-line-heading: 1.2;CovenCave Defaults
Cave (coven-cave) uses a user-selectable font catalog. The configured defaults follow DESIGN.md canon:
- Display (serif):
eb-garamond—--font-eb-garamond - Sans (UI):
inter—--font-inter - Mono (code):
jetbrains-mono—--font-jetbrains-mono
Geist Sans and Geist Mono remain in the selectable catalog as clean alternatives; they are no longer the shipped defaults.
Typography Rules
- Serif is for identity moments only. Headlines, hero, hero eyebrows, ceremonial sections, marketing spreads, print. Never body copy, never labels, never dense operational UI.
- Sans is for everything you read. Body, chat, prose, controls, tables, docs, forms, chrome.
- Mono is for everything you inspect. Code, terminal, identifiers, uppercase labels, badges, metadata, timestamps, keyboard hints.
- Real italics matter. EB Garamond has a distinctive italic — use it for pull-quotes, kickers, and named entities in lore copy. Do not synthesize italics on a font without a real italic style.
- JetBrains Mono is the canonical mono face — prefer it over SF Mono, Geist Mono, or system mono on any surface where you control the font.
- Keep sans body line height at 1.4, serif prose at 1.55, headings at 1.2.
- Avoid all-caps except for compact labels, badges, and nav group headings.
- Do not add playful, cursive, or novelty fonts. Rounded display faces (retired: Fredoka) are banned; a serif has replaced them where identity was needed.
Spacing And Shape
- Base spacing is a 4px grid.
- Dense cockpit UIs should favor 4px, 8px, 12px, and 16px increments.
- Documentation and landing pages may use more breathing room, but still stay on grid.
- Cards and panels should use restrained radii: 4px to 8px unless a platform style requires otherwise.
- Do not nest cards inside cards.
- Use borders and alignment before shadows.
Recommended dimensions:
Button heights: 24px compact, 32px standard, 40px large
Input height: 32px standard
Table rows: 32px dense, 40px comfortable
Sidebar: 280px standard, 320px expanded
Modal: 400px compact, 500px standard, 600px wide
Icon grid: 24px or 32pxLayout Patterns
Harness Cockpit
Use for session managers, operator dashboards, run queues, agent control rooms, and debug tools.
- Left navigation or lane rail, main work area, optional right inspector.
- Dense rows with clear status badges.
- Mono identifiers for sessions, agents, tools, commits, ports, and paths.
- Explicit empty, loading, error, and disconnected states.
- No oversized marketing hero inside operational UI.
Session Browser
Use tab-like navigation for long-lived work.
- Tabs or session pills show active work.
- Preserve browser-like history where relevant: back, forward, reopen, recent sessions.
- Active session should be obvious through border, text, and selected state, not color alone.
- Destructive session actions should be visible but gated.
- Use product ritual labels exactly where they exist: Rejoin, View Log, Summon, Archive, and Sacrifice.
- Archive is reversible and keeps the ledger.
- Summon restores an archived session to the active list.
- Sacrifice is permanent, refuses running sessions, and requires explicit confirmation such as
--yesor typed confirmation. - In terminal UIs,
coven sessionsshould favor a human browser;coven sessions --plainstays scriptable.
Documentation And Landing
- Landing hero: black foundation, centered transparent
brand/logo/opencoven-mark.svgincurrentColor, restrained purple ambient glow in the surrounding chrome only, literal OpenCoven/Coven offer. - Docs: calm technical rhythm, readable code blocks, no decorative clutter.
- Diagrams: nodes, paths, monoline icons, purple execution highlights.
- Keep the next section visible below a landing hero on normal mobile and desktop viewports.
- Be honest about early MVP status where relevant. Do not imply production maturity beyond the docs.
Repair And Trust Surfaces
- Repair flows should show selected repo root, branch, dirty files, untracked files, harness, and verification profile before launch.
- Dirty repos require a visible warning and confirmation.
- v0 repair flows never commit, push, or operate outside the selected repo root.
- Treat the Rust CLI/daemon as the authority boundary for project-root validation, PTY lifecycle, socket API, input/kill, and persistence.
- Clients may improve UX, but they must not visually imply authority they do not have.
Components
Buttons
- Primary: purple accent, white text, hover border/surface shift.
- Secondary: dark surface, subtle border, white or muted text.
- Ghost: transparent, clear hover surface.
- Danger: danger token, explicit label, confirmation for irreversible actions.
- Icon buttons should use familiar icons and tooltips when meaning is not obvious.
- Hover should not scale layout.
Inputs
- Dark surface, subtle border, clear placeholder color.
- Focus must use visible purple ring or equivalent tokenized focus treatment.
- Error state must include border and text message.
- Disabled and readonly states must be visually distinct.
Panels And Cards
- Use for real grouped content, repeated items, modals, and framed tools.
- Background:
--oc-surface-1or--oc-surface-2. - Border:
--oc-border-subtleor--oc-border-strong. - Prefer dividers and alignment over shadows.
- Do not use glass-heavy blur.
Tables And Lists
- Header labels should be compact, muted, and scannable.
- Rows should support hover, selected, focused, loading, and error states.
- Use mono for machine data.
- Avoid zebra striping unless density requires it.
Badges
- Use badges for run status, agent state, verification result, branch state, auth state, and risk level.
- Keep badges compact.
- Pair color with text, never color alone.
Modals And Confirmations
- Use modals for irreversible or high-risk choices.
- Dialog copy should name the action and affected resource.
- Prefer archive/stop/disable before delete where the product supports recovery.
- Danger action must not be the default focused action.
Interaction States
Every interactive element needs these states:
- Default
- Hover
- Active or pressed
- Focus visible
- Disabled
- Loading or pending where async work exists
- Error where user recovery is possible
Keyboard navigation must remain visible. Never remove focus indicators without a tokenized replacement.
Motion
- Motion should clarify state changes, not decorate the page.
- Standard transition: 150ms to 250ms.
- Page or path drawing motion may run 600ms to 1200ms when it explains graph/execution flow.
- Respect
prefers-reduced-motion. - Hover border/surface changes are preferred over scale for brand CTAs.
- Do not animate body text or cause layout shift.
Iconography
- Use monoweight, geometric, slightly sharp icons.
- Use existing icons from
brand/icons/when possible. - Use crown points, mirrored wings, rising forms, nodes, and connection lines only as meaningful motifs.
- Avoid emoji and whimsical icons in system UI.
- Test logo and icon legibility at 24px minimum.
Logo Rules
- Public/exported surfaces use the approved flat white crown on a black square.
- Do not add gradient, glow, shadow, or the retired emblem to the exported logo.
- Controlled dark compositions inside the landing page shell may use
brand/logo/opencoven-mark.svgwithcurrentColorfor nav, hero, and footer. - Do not apply glow to the logo itself; keep purple glow as an ambient background/UI effect only.
- Use
assets/opencoven/opencoven.svgas the shared SVG source. - Use
docs/assets/opencoven-icon.svgfor the generated docs site. - Package READMEs use package-local copies of the approved SVG.
- Preserve aspect ratio and clear space.
- Do not create, publish, or link alternate public logo variants.
Accessibility
- Hit targets should be large enough for pointer use: 32px minimum for dense tools, 40px preferred for primary actions.
- Do not rely on color alone for status, risk, or selection.
- Keep focus order predictable through rails, tabs, tables, dialogs, and inspectors.
- Modals must trap focus while open and restore focus when closed.
- Every icon-only control needs an accessible name and tooltip where helpful.
Verification
Before claiming a UI or brand change follows this skill:
- Check changed colors against
brand/ui/color-tokens.css. - Check typography against
brand/ui/typography.css. - Inspect desktop and mobile layouts when a visual surface changed.
- Verify focus, hover, disabled, loading, empty, and error states for touched interactive components.
- Run the smallest relevant project gate: typecheck, lint, build, screenshot, or direct visual inspection.
- Record intentional exceptions in
docs/BRANDING-ADHERENCE.md.
MUST
- Use
DESIGN.mdandbrand/ui/*.cssas source of truth. - Build dark-first on pure black foundations.
- Keep UI technical, minimal, and symbolic.
- Use
OpenCoven,Coven, andcovenwith their exact product meanings. - Keep purple controlled and meaningful.
- Use tokenized colors and typography.
- Provide visible focus states.
- Provide empty, loading, disabled, error, and success states where applicable.
- Gate destructive actions.
- Preserve Archive/Summon/Sacrifice semantics in session UI.
- Respect the Rust daemon as the authority boundary in trust-sensitive UI.
- Keep dense operator surfaces scannable.
- Use mono for operational data.
SHOULD
- Use borders and spacing before shadows.
- Prefer tabs, rails, split panes, inspectors, and command surfaces for harness workflows.
- Use status badges for session/agent/tool state.
- Keep page copy short and concrete.
- Use diagrams to explain orchestration only when they clarify relationships.
- Document any intentional exception in
docs/BRANDING-ADHERENCE.md.
NEVER
- Do not use light mode as the primary OpenCoven experience.
- Do not use random gradients, noise textures, bokeh, or decorative blobs.
- Do not overuse purple; it should feel intentional, not saturated.
- Do not use blue, green, or red as brand accents.
- Do not hide focus rings.
- Do not use heavy blur/glass effects.
- Do not use shadows as the main structure.
- Do not make marketing heroes inside operator tools.
- Do not add playful fonts, emoji UI, or novelty iconography.
- Do not place text over complex backgrounds.
- Do not create orphan color values when a token exists.
Prompt Pattern
Use this pattern when assigning UI work to an agent:
Build [surface/component] for OpenCoven.
Follow skills/opencoven-design/SKILL.md and the canonical brand files:
- DESIGN.md
- brand/ui/color-tokens.css
- brand/ui/typography.css
The surface must include:
- [required states]
- [required interactions]
- [data density / layout constraints]
Do not invent new colors, logo variants, or decorative effects.
Return changed files, verification run, and any brand exceptions.Review Checklist
- Colors come from
--oc-*tokens or documented semantic aliases. - Typography uses
--oc-font-ui,--oc-font-display, or--oc-font-mono. - Purple is limited to identity, focus, selected state, CTAs, and execution highlights.
- Hover states change border/surface; they do not glow or scale layout.
- Dense tools are scannable and not card-heavy.
- Destructive actions are explicit and gated.
- Focus, disabled, loading, empty, and error states are present.
- Public exports use the full black-square, white-crown logo; controlled dark nav, hero, and footer may use the transparent mark.
- Any exception is documented in
docs/BRANDING-ADHERENCE.md.
Last updated: 2026-08-14 Version: 1.3.0 License: MIT
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