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OHOKAYYEAHOHOKAYYEAH/claude-skills/skills/brainstorm/SKILL.md

brainstorm

Skill1 starsChanged 34 days agoMITView on GitHub

Think a question through together before committing: restate it with the user's leaning, widen the options past their framing, give a tradeoff each and a pick with why, then hand it back for their reaction. Fire on "thoughts?", "let's think this through", "brainstorm names / options", "I'm leaning X but…". NOT a decision offload (/recommend), intent lock-in (/interview), a look-lock before a build (/mockup), or pricing one proposal (/matrix).

189 other projects use a version of this.

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Projects with it also use playtest-report, team-polish and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • CoralGameSkill

    playtest-report

    Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

    Also in 9 projects that use this

  • CoralGameSkill

    team-polish

    Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.

    Also in 11 projects that use this

  • lilangMaxSkill

    soak-test

    Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.

    Also in 6 projects that use this

  • lilangMaxSkill

    team-live-ops

    Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.

    Also in 6 projects that use this

  • +8 more from CoralGame

The file

We split this skill into the rules it gives an agent

1 rule. 0 are common, 1 is distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 156 edited versions we read keep these.

  • 1

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    No strawmen. If an option exists only to lose, cut it.

    line 31

“Common” is measured: kept by at least 6 in 10 of the 156 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

The user usually arrives with a rough idea or a leaning and wants a thinking partner, not a verdict. The value is in what they wouldn't have listed themselves, so the job is to widen the space, then narrow it back with a committed pick. It is a conversation: this skill never files, builds, or edits anything, and it doesn't gate a pipeline.

The question is $ARGUMENTS if given, else the thing they're mulling in the surrounding conversation.

Shape

The question — one line, plus their leaning if they named one ("leaning: X").

Options — 4–6 genuinely different ones, each a single line: what it is, and the tradeoff that would make them pick it or not.

  • Include their own options as written, and add some from outside their framing: a different axis, a "neither", or a "drop the premise". Those are the ones that earn their keep.
  • No strawmen. If an option exists only to lose, cut it.
  • Naming questions: vary the angle (what it does, what it shows, what they'd say out loud), not synonyms.

My pick — one line plus the why. If their leaning wins, say so plainly, and say what would have flipped it.

Open thread — at most one: the fact or taste call that would most change the answer.

End on one short question that invites their reaction ("which way are you leaning now?"). No /go line: there's nothing to execute yet.

When it's visual

A UI control, a layout, a label inside a screen: prose can't settle it. Render the options side by side as a quick static page on the real design tokens, the way /mockup builds one, and show it with /present. Borrow /mockup's rendering discipline only; its approval gate doesn't apply here: show the sheet, then ask.

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