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MartinOliveroMartinOlivero/saas-builder/skills/product-discovery/SKILL.md

product-discovery

Skill4 starsChanged 33 days agoMITView on GitHub

This skill should be used when the user has a product idea but is not sure what to build, what the MVP is, or where to start. Trigger phrases include "I have an idea for a product", "not sure what to build", "what should the MVP be", "where do I start", "is this idea any good", "help me scope this", "I want to build something but". Inspired by Design Sprint and Lean Startup. It separates the problem from the solution, validates the market, and defines a prioritized MVP.

23 other projects use a version of this.

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Used with

Projects with it also use product-strategy.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • yannickYamoSkill

    product-strategy

    Build product strategy that drives real choices. Use when defining where to play and how to win, creating strategy canvases, defining ICP/Anti-ICP, positioning products, setting pricing strategy, planning GTM motions, or structuring strategic bets. Part of the Modern Product Operating Model collection.

    Also in 4 projects that use this

The file

We split this skill into the rules it gives an agent

4 rules. 0 are common, 4 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 21 edited versions we read keep these.

  • 4

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Do not let the discussion drift to features yet.

    line 23
  2. Distinctive:

    Do you (or your target users) already pay for something similar?

    line 27
  3. Distinctive:

    Do you know other people with this same problem?

    line 28
  4. Distinctive:

    Do you have access to potential customers to validate with?

    line 29

“Common” is measured: kept by at least 6 in 10 of the 21 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Product Discovery

This skill turns a fuzzy idea into a sharp, buildable MVP. It is inspired by Design Sprint and Lean Startup, and it resists the urge to jump to features before the problem is understood.

Analogy: do not prescribe medicine before diagnosing the illness. Most failed products are perfectly built cures for a disease nobody has.

Workflow

PHASE 1 — Understand the problem (not the solution)

Force the conversation onto the problem first. Ask:

  • What specific problem are you solving?
  • Who has that problem? Describe that person concretely.
  • How do they solve it today? (even if it is Excel, WhatsApp, or by hand)
  • Why is that current solution not good enough?

Do not let the discussion drift to features yet. If the user describes a solution, redirect to the problem it serves.

PHASE 2 — Validate the market

  • Do you (or your target users) already pay for something similar? How much?
  • Do you know other people with this same problem?
  • Do you have access to potential customers to validate with?

The goal is evidence that the problem is real and painful enough that someone will pay.

PHASE 3 — Define the MVP

  • What is the minimum result that would make someone pay?
  • Which features are "nice to have" but not essential?
  • How soon do you want something to show?

The MVP is the smallest thing that delivers the core result — not a small version of the full vision.

PHASE 4 — Output

Deliver these five items:

  1. Problem definition — in one sentence.
  2. Ideal customer avatar — who they are, concretely.
  3. MVP scope — a prioritized feature list:
    • P0 — must exist for the MVP to deliver its core result.
    • P1 — important, but can wait for v1.1.
    • P2 — nice to have; explicitly deferred.
  4. Success metric — how we will know it worked (e.g. "10 paying users in 30 days," "40% of signups complete the core action").
  5. Concrete next step — the single next action to take.

Handoff

Once the MVP is defined, hand off to architecture-primer to decide how to build it, then ui-design to build the interface. Discovery answers (scale expectations, user type, timeline) feed directly into the architecture discovery phase — pass them along.

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