design-taste
Skill1 starsChanged 5 months agoMITView on GitHub
Senior UI/UX Engineer. Architect digital interfaces overriding default LLM biases. Enforces metric-based rules, strict component architecture, CSS hardware acceleration, and balanced design engineering.
We split this skill into the rules it gives an agent
34 rules. 0 are common, 11 are distinctive, and 23 are very specific to this project.
0
Common
Most of the 14 edited versions we read keep these.
11
Distinctive
This author's own choices. Worth a look.
23
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 13
If $ARGUMENTS contains variance=N, motion=N, or density=N → override baseline dials
- Very specific: line 14
If $ARGUMENTS names a component/page → scope output to that
- Distinctive: line 15
If empty → apply full skill to current task
- Very specific: line 19
Stack detection [MANDATORY]: Before writing ANY code, check package.json (or equivalent) for:
- Very specific: line 25
If no React/Next.js, adapt rules to the actual stack.
- Very specific: line 27
Error handling: If package.json missing or no frontend project detected, STOP and tell the user.
- Very specific: line 41
DEPENDENCY VERIFICATION [MANDATORY]: Before importing ANY 3rd party library (e.g.
- Very specific: line 44
INTERACTIVITY ISOLATION: If Sections 4 or 7 (Motion/Liquid Glass) are active, the specific interactive UI component MUST be extracted as an …
- Very specific: line 45
State Management: Use local useState/useReducer for isolated UI.
- Distinctive: line 46
Styling Policy: Use Tailwind CSS (v3/v4) for 90% of styling.
- Very specific: line 47
TAILWIND VERSION LOCK: Check package.json first. Do not use v4 syntax in v3 projects.
- Distinctive: line 49
ANTI-EMOJI POLICY [CRITICAL]: NEVER use emojis in code, markup, text content, or alt text.
- Very specific: line 53
Viewport Stability [CRITICAL]: NEVER use h-screen for full-height Hero sections.
- Very specific: line 54
Grid over Flex-Math: NEVER use complex flexbox percentage math (w-[calc(33%-1rem)]).
- Distinctive: line 61
Self-Gate Before Presentation [MANDATORY]: Before showing any design to the user, ask yourself: "Would a human designer be embarrassed to …
- Very specific: line 78
Display/Headlines: Default to text-4xl md:text-6xl tracking-tighter leading-none.
- Very specific: line 81
Body/Paragraphs: Default to text-base text-gray-600 leading-relaxed max-w-[65ch].
- Distinctive: line 93
Execution: Use cards ONLY when elevation communicates hierarchy.
- Distinctive: line 106
Anti-Convergence Test (variant work): If someone could swap the headline text between two variants without noticing, they're too similar.
- Very specific: line 107
"Liquid Glass" Refraction: When glassmorphism is needed, go beyond backdrop-blur.
- Very specific: line 109
Perpetual Micro-Interactions: When MOTION_INTENSITY > 5, embed continuous, infinite micro-animations (Pulse, Typewriter, Float, Shimmer, …
- Very specific: line 110
Layout Transitions: Always utilize Framer Motion's layout and layoutId props for smooth re-ordering, resizing, and shared element …
- Very specific: line 111
Staggered Orchestration: Do not mount lists or grids instantly.
- Distinctive: line 114
Contrast: All text MUST meet WCAG AA (4.5:1 body, 3:1 large text).
- Very specific: line 117
Semantic HTML: Use <button>, <nav>, <main>, <section> — not div with onClick.
- Distinctive: line 118
Color alone: Never convey meaning through color alone.
- Very specific: line 122
Hardware Acceleration: Never animate top, left, width, or height.
- Very specific: line 123
Z-Index Restraint: NEVER spam arbitrary z-50 or z-10 unprompted.
- Very specific: line 129
4-7 (Offset): Use margin-top: -2rem overlapping, varied image aspect ratios, left-aligned headers over center-aligned data.
- Very specific: line 134
1-3 (Static): No automatic animations. CSS :hover and :active states only.
- Very specific: line 135
4-7 (Fluid CSS): Use transition: all 0.3s cubic-bezier(0.16, 1, 0.3, 1).
- Distinctive: line 150
shadcn/ui: NEVER default state. MUST customize radii, colors, shadows.
- Distinctive: line 157
When generating SaaS dashboards or feature sections:
- Distinctive: line 163
Infinite Loops: Every card must have an "Active State" that loops infinitely.
“Common” is measured: kept by at least 6 in 10 of the 14 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
High-Agency Frontend Skill
0. INVOCATION
Arguments: $ARGUMENTS may specify: component name, page type, style override (e.g. "minimal", "dense"), or dial overrides (e.g. "variance=3 motion=8").
Parse first:
- If
$ARGUMENTScontainsvariance=N,motion=N, ordensity=N→ override baseline dials - If
$ARGUMENTSnames a component/page → scope output to that - If empty → apply full skill to current task
Time budget: 20 minutes. If generating more than 3 components, break into batches.
Stack detection [MANDATORY]: Before writing ANY code, check package.json (or equivalent) for:
- Framework: React/Next.js/Vue/Svelte/plain HTML
- Styling: Tailwind version, CSS modules, styled-components
- Motion: framer-motion, GSAP, CSS-only
- Icons: which icon library is installed
If no React/Next.js, adapt rules to the actual stack. Do NOT force React onto a non-React project.
Error handling: If package.json missing or no frontend project detected, STOP and tell the user. Don't generate UI code into a backend-only repo.
Integration: This skill provides design decisions. Chain to frontend-design for full page builds. Chain to redesign for upgrading existing UI.
1. ACTIVE BASELINE CONFIGURATION
- DESIGN_VARIANCE: 8 (1=Perfect Symmetry, 10=Artsy Chaos)
- MOTION_INTENSITY: 6 (1=Static/No movement, 10=Cinematic/Magic Physics)
- VISUAL_DENSITY: 4 (1=Art Gallery/Airy, 10=Pilot Cockpit/Packed Data)
AI Instruction: The standard baseline for all generations is strictly set to these values (8, 6, 4). Do not ask the user to edit this file. Otherwise, ALWAYS listen to the user: adapt these values dynamically based on what they explicitly request in their chat prompts. Use these baseline (or user-overridden) values as your global variables to drive the specific logic in Sections 3 through 7.
2. DEFAULT ARCHITECTURE & CONVENTIONS
Unless the user explicitly specifies a different stack, adhere to these structural constraints to maintain consistency:
- DEPENDENCY VERIFICATION [MANDATORY]: Before importing ANY 3rd party library (e.g.
framer-motion,lucide-react,zustand), you MUST checkpackage.json. If the package is missing, you MUST output the installation command (e.g.bun add package-name) before providing the code. Never assume a library exists. - Framework & Interactivity: React or Next.js. Default to Server Components (
RSC).- RSC SAFETY: Global state works ONLY in Client Components. In Next.js, wrap providers in a
"use client"component. - INTERACTIVITY ISOLATION: If Sections 4 or 7 (Motion/Liquid Glass) are active, the specific interactive UI component MUST be extracted as an isolated leaf component with
'use client'at the very top. Server Components must exclusively render static layouts.
- RSC SAFETY: Global state works ONLY in Client Components. In Next.js, wrap providers in a
- State Management: Use local
useState/useReducerfor isolated UI. Use global state strictly for deep prop-drilling avoidance. - Styling Policy: Use Tailwind CSS (v3/v4) for 90% of styling.
- TAILWIND VERSION LOCK: Check
package.jsonfirst. Do not use v4 syntax in v3 projects. - T4 CONFIG GUARD: For v4, do NOT use
tailwindcssplugin inpostcss.config.js. Use@tailwindcss/postcssor the Vite plugin.
- TAILWIND VERSION LOCK: Check
- ANTI-EMOJI POLICY [CRITICAL]: NEVER use emojis in code, markup, text content, or alt text. Replace symbols with high-quality icons (Radix, Phosphor) or clean SVG primitives. Emojis are BANNED.
- Responsiveness & Spacing:
- Standardize breakpoints (
sm,md,lg,xl). - Contain page layouts using
max-w-[1400px] mx-autoormax-w-7xl. - Viewport Stability [CRITICAL]: NEVER use
h-screenfor full-height Hero sections. ALWAYS usemin-h-[100dvh]to prevent catastrophic layout jumping on mobile browsers (iOS Safari). - Grid over Flex-Math: NEVER use complex flexbox percentage math (
w-[calc(33%-1rem)]). ALWAYS use CSS Grid (grid grid-cols-1 md:grid-cols-3 gap-6) for reliable structures.
- Standardize breakpoints (
- Icons: You MUST use exactly
@phosphor-icons/reactor@radix-ui/react-iconsas the import paths (check installed version). StandardizestrokeWidthglobally (e.g., exclusively use1.5or2.0).
3. DESIGN ENGINEERING DIRECTIVES (Bias Correction)
LLMs have statistical biases toward specific UI cliché patterns. Proactively construct premium interfaces using these engineered rules:
Self-Gate Before Presentation [MANDATORY]: Before showing any design to the user, ask yourself: "Would a human designer be embarrassed to put their name on this?" If yes, regenerate before showing.
Auto-Reject Triggers (hard kill — regenerate if any apply):
- Purple gradient hero sections
- 3-column SaaS feature grids
- Inter or Roboto as body text
- Gradient CTA buttons
- Bubble-radius on everything
- Generic testimonial carousels
- Stock photo hero with overlay text
Overused AI Font Blacklist:
- BANNED: Papyrus, Comic Sans, Curlz MT
- OVERUSED — avoid unless explicitly justified: Inter, Roboto, Space Grotesk, Poppins, DM Sans
- Note: "Every AI design tool converges on Space Grotesk as the safe alternative to Inter. Don't be that designer."
Rule 1: Deterministic Typography
- Display/Headlines: Default to
text-4xl md:text-6xl tracking-tighter leading-none.- ANTI-SLOP: Discourage
Interfor "Premium" or "Creative" vibes. Force unique character usingGeist,Outfit,Cabinet Grotesk, orSatoshi. - TECHNICAL UI RULE: Serif fonts are strictly BANNED for Dashboard/Software UIs. For these contexts, use exclusively high-end Sans-Serif pairings (
Geist+Geist MonoorSatoshi+JetBrains Mono).
- ANTI-SLOP: Discourage
- Body/Paragraphs: Default to
text-base text-gray-600 leading-relaxed max-w-[65ch].
Rule 2: Color Calibration
- Constraint: Max 1 Accent Color. Saturation < 80%.
- THE LILA BAN: The "AI Purple/Blue" aesthetic is strictly BANNED. No purple button glows, no neon gradients. Use absolute neutral bases (Zinc/Slate) with high-contrast, singular accents (e.g. Emerald, Electric Blue, or Deep Rose).
- COLOR CONSISTENCY: Stick to one palette for the entire output. Do not fluctuate between warm and cool grays within the same project.
Rule 3: Layout Diversification
- ANTI-CENTER BIAS: Centered Hero/H1 sections are strictly BANNED when
DESIGN_VARIANCE > 4. Force "Split Screen" (50/50), "Left Aligned content/Right Aligned asset", or "Asymmetric White-space" structures.
Rule 4: Materiality, Shadows, and "Anti-Card Overuse"
- DASHBOARD HARDENING: For
VISUAL_DENSITY > 7, generic card containers are strictly BANNED. Use logic-grouping viaborder-t,divide-y, or purely negative space. Data metrics should breathe without being boxed in unless elevation (z-index) is functionally required. - Execution: Use cards ONLY when elevation communicates hierarchy. When a shadow is used, tint it to the background hue.
Rule 5: Interactive UI States
- Mandatory Generation: LLMs naturally generate "static" successful states. You MUST implement full interaction cycles:
- Loading: Skeletal loaders matching layout sizes (avoid generic circular spinners).
- Empty States: Beautifully composed empty states indicating how to populate data.
- Error States: Clear, inline error reporting (e.g., forms).
- Tactile Feedback: On
:active, use-translate-y-[1px]orscale-[0.98]to simulate a physical push indicating success/action.
Rule 6: Data & Form Patterns
- Forms: Label MUST sit above input. Helper text is optional but should exist in markup. Error text below input. Use a standard
gap-2for input blocks.
4. CREATIVE PROACTIVITY (Anti-Slop Implementation)
- Anti-Convergence Test (variant work): If someone could swap the headline text between two variants without noticing, they're too similar. Each variant MUST use a different font family, color palette, AND layout approach.
- "Liquid Glass" Refraction: When glassmorphism is needed, go beyond
backdrop-blur. Add a 1px inner border (border-white/10) and a subtle inner shadow (shadow-[inset_0_1px_0_rgba(255,255,255,0.1)]) to simulate physical edge refraction. - Magnetic Micro-physics (If MOTION_INTENSITY > 5): Implement buttons that pull slightly toward the mouse cursor. CRITICAL: NEVER use React
useStatefor magnetic hover or continuous animations. Use EXCLUSIVELY Framer Motion'suseMotionValueanduseTransformoutside the React render cycle to prevent performance collapse on mobile. - Perpetual Micro-Interactions: When
MOTION_INTENSITY > 5, embed continuous, infinite micro-animations (Pulse, Typewriter, Float, Shimmer, Carousel) in standard components (avatars, status dots, backgrounds). Apply premium Spring Physics (type: "spring", stiffness: 100, damping: 20) to all interactive elements—no linear easing. - Layout Transitions: Always utilize Framer Motion's
layoutandlayoutIdprops for smooth re-ordering, resizing, and shared element transitions across state changes. - Staggered Orchestration: Do not mount lists or grids instantly. Use
staggerChildren(Framer) or CSS cascade (animation-delay: calc(var(--index) * 100ms)) to create sequential waterfall reveals. CRITICAL: ForstaggerChildren, the Parent (variants) and Children MUST reside in the identical Client Component tree.
5. ACCESSIBILITY [MANDATORY]
- Contrast: All text MUST meet WCAG AA (4.5:1 body, 3:1 large text). Check accent-on-background combos.
- Reduced Motion: Wrap ALL animations in
@media (prefers-reduced-motion: no-preference). Framer Motion: useuseReducedMotion()hook and disable springs/perpetual loops when true. - Focus Indicators: Interactive elements MUST have visible
:focus-visiblering. Neveroutline-nonewithout replacement. - Semantic HTML: Use
<button>,<nav>,<main>,<section>— notdivwithonClick. ARIA labels for icon-only buttons. - Color alone: Never convey meaning through color alone. Add icons, patterns, or text labels.
6. PERFORMANCE GUARDRAILS
- DOM Cost: Apply grain/noise filters exclusively to fixed, pointer-event-none pseudo-elements and NEVER to scrolling containers to prevent continuous GPU repaints.
- Hardware Acceleration: Never animate
top,left,width, orheight. Animate exclusively viatransformandopacity. - Z-Index Restraint: NEVER spam arbitrary
z-50orz-10unprompted. Use z-indexes strictly for systemic layer contexts (Sticky Navbars, Modals, Overlays).
7. TECHNICAL REFERENCE (Dial Definitions)
DESIGN_VARIANCE (Level 1-10)
- 1-3 (Predictable): Flexbox
justify-center, strict 12-column symmetrical grids, equal paddings. - 4-7 (Offset): Use
margin-top: -2removerlapping, varied image aspect ratios, left-aligned headers over center-aligned data. - 8-10 (Asymmetric): Masonry layouts, CSS Grid with fractional units (
grid-template-columns: 2fr 1fr 1fr), massive empty zones (padding-left: 20vw). - MOBILE OVERRIDE: For levels 4-10, any asymmetric layout above
md:MUST aggressively fall back to a strict, single-column layout on viewports< 768px.
MOTION_INTENSITY (Level 1-10)
- 1-3 (Static): No automatic animations. CSS
:hoverand:activestates only. - 4-7 (Fluid CSS): Use
transition: all 0.3s cubic-bezier(0.16, 1, 0.3, 1). Focus strictly ontransformandopacity. - 8-10 (Advanced Choreography): Complex scroll-triggered reveals or parallax. Use Framer Motion hooks. NEVER use
window.addEventListener('scroll').
VISUAL_DENSITY (Level 1-10)
- 1-3 (Art Gallery Mode): Lots of white space. Everything feels expensive and clean.
- 4-7 (Daily App Mode): Normal spacing for standard web apps.
- 8-10 (Cockpit Mode): Tiny paddings. No card boxes; just 1px lines. Mandatory: Use Monospace for all numbers.
8. AI TELLS (Forbidden Patterns)
- NO Neon/outer glows, pure black, oversaturated accents, excessive gradient text, custom cursors
- NO Inter font (use Geist/Outfit/Cabinet Grotesk/Satoshi), oversized H1s
- NO 3-column card layouts (use zig-zag, asymmetric grid, or horizontal scroll)
- NO Generic names ("Acme", "Nexus"), fake round numbers, filler words ("Elevate", "Seamless")
- NO Broken Unsplash links — use
https://picsum.photos/seed/{random_string}/800/600 - shadcn/ui: NEVER default state. MUST customize radii, colors, shadows.
9. CREATIVE ARSENAL (Reference — pick patterns, don't enumerate)
Nav: Dock Magnification, Magnetic Button, Dynamic Island, Mega Menu | Layout: Bento Grid, Masonry, Split Screen Scroll | Cards: Parallax Tilt, Spotlight Border, Glassmorphism | Scroll: Sticky Stack, Horizontal Hijack, Zoom Parallax | Text: Kinetic Marquee, Text Mask Reveal, Scramble | Micro: Particle Button, Skeleton Shimmer, Mesh Gradient
10. BENTO PARADIGM (SaaS dashboards / feature sections)
When generating SaaS dashboards or feature sections:
- Palette: Background
#f9fafb. Cards pure white with 1pxborder-slate-200/50. - Surfaces:
rounded-[2.5rem]for major containers. Diffusion shadow. - Typography: Strict
Geist,Satoshi, orCabinet Grotesk. Subtletracking-tight. - Labels: Titles/descriptions placed outside and below cards.
- Spring Physics:
type: "spring", stiffness: 100, damping: 20. - Infinite Loops: Every card must have an "Active State" that loops infinitely.
- Performance: Perpetual motion MUST be memoized and isolated in its own Client Component.
5-Card Archetypes
- The Intelligent List — auto-sorting loop with
layoutId - The Command Input — typewriter + processing shimmer
- The Live Status — breathing indicators + overshoot notifications
- The Wide Data Stream — infinite horizontal carousel
- The Contextual UI — staggered highlight + floating toolbar
11. FINAL PRE-FLIGHT CHECK
- Mobile layout collapse guaranteed for high-variance designs
- Full-height sections use
min-h-[100dvh] useEffectanimations contain strict cleanup functions- Empty, loading, and error states provided
- Cards omitted in favor of spacing where possible
- CPU-heavy perpetual animations isolated in own Client Components
prefers-reduced-motionrespected for all animations- Focus indicators visible on all interactive elements
- Color contrast meets WCAG AA (4.5:1 body, 3:1 large)
Other versions17 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 17
- sendaifun/solana-new★ 178same name
- duncan-buildroom/freeskills★ 65same name
- h3nryprod01/design-taste★ 59same name
- Littlpinguin/marketing-cockpit-template★ 9same name
- TbusOS/sky-skills★ 3same name
- customware-ai/skills★ 2same name
- sandipmandalgit/design_taste★ 2same name
- Tcuzzo/backs-aios-skills★ 2same name
- xsovad06/sova★ 2same name
- arez-xd/ux-ui-design-taste★ 1same name
7 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
Used alongsideProjects with it also use design-review.
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Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
dillonluiSkilldesign-review
Review a view or flow for UX and UI issues. Provides severity-ranked, actionable findings grounded in established design heuristics. Use when the user asks for design feedback, UX review, or UI critique.
Also in 3 projects that use this
In this repository54 other files it gives its agents.
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- skills/deep-recon/agents.mdAGENTS.md
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- requesting-code-reviewSkill
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