ios-simulator
Skill1 starsChanged 59 days agoMITView on GitHub
Build, launch, inspect, and drive apps on the iOS Simulator with one pinned simulator identity — installs, deep links, semantic UI automation, screenshots, scoped logs. Use when a task needs an iOS Simulator on macOS with Xcode — launching or verifying an iOS build, driving iOS UI, capturing simulator screenshots or logs — "boot the simulator", "run it on iPhone", "tap through the flow on iOS". NOT for Android (android-emulator) or desktop apps and non-simulator windows (computer-use).
8 other projects use a version of this.
Adopted by
Most recently taken up by
- callstack/agent-devicetheir own version, first seen Nov 5, 2026
- allanninal/claude-code-skillstheir own version, first seen Oct 17, 2026
- MKS-01/appscreenmaptheir own version, first seen Oct 17, 2026
- thienqo/ios-skillstheir own version, first seen Oct 11, 2026
- callstackincubator/agent-devicetheir own version, first seen Oct 8, 2026
- tristanmanchester/agent-skillstheir own version, first seen Sep 14, 2026
Other versions8 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 8
- callstackincubator/agent-device★ 5.3ksame name
- callstack/agent-device★ 5.3ksame name
- simiancraft/simiancraft-skills★ 8same name
- thienqo/ios-skills★ 4same name
- tristanmanchester/agent-skills★ 4same name
- MKS-01/appscreenmap★ 2same name
- allanninal/claude-code-skills★ 1same name
- leonardoaraujosantos/my_ai_skills★ 1same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository27 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- design-craft/CLAUDE.mdCLAUDE.md
- android-emulatorSkill
- audit-branchSkill
- brainstormSkill
- create-devtoolSkill
- create-featureSkill
- create-infrastructureSkill
- execute-tasksSkill
- finish-featureSkill
- frontend-testingSkill
- generate-feature-docSkill
- generate-prdSkill
- git-commitSkill
- modify-featureSkill
- pipeline-helpSkill
- plan-implementationSkill
- prd-clarifierSkill
- prd-to-uxSkill
- prototypeSkill
- react-clean-architectureSkill
- receiving-code-reviewSkill
- refactoring-uiSkill
- setup-daher-skillsSkill
- systematic-debuggingSkill
- test-mobile-appSkill
- writing-skillsSkill
The file
We split this skill into the rules it gives an agent
8 rules. 0 are common, 6 are distinctive, and 2 are very specific to this project.
0
Common
Most of the 7 edited versions we read keep these.
6
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 17
Do not create devices or download runtimes without the user's go-ahead.
- Distinctive: line 21
Avoid generic macOS window automation for Simulator windows — explicit device identity is more reliable than window focus.
- Distinctive: line 29
Run native tests with the smallest relevant target — never a whole workspace matrix routinely.
- Distinctive: line 31
After launch, take a screenshot or UI snapshot before interacting: an open Simulator window alone is not evidence the intended app launched.
- Distinctive: line 36
Prefer waiting primitives for async transitions over fixed sleeps.
- Very specific: line 37
When no actionable element is exposed, use a registered deep link (xcrun simctl openurl <udid> '<scheme>://<route>') instead of guessing …
- Distinctive: line 38
If a gesture is unreliable, return to a known route or relaunch rather than switching to desktop automation.
- Very specific: line 49
Stop only log captures, debugger sessions, apps, and simulators this session started (xcrun simctl shutdown <udid> only if this session …
“Common” is measured: kept by at least 6 in 10 of the 7 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
iOS Simulator
Operate the iOS Simulator with an explicit device identity and evidence-based verification. Prefer semantic MCP tooling (e.g. an XcodeBuildMCP server) when the session exposes it; fall back to xcrun simctl / xcodebuild. For the full mobile verification workflow (platform choice, bundler lifecycle, backend wiring), this skill is driven by /test-mobile-app.
Step 1: Confirm availability
Requires macOS with Xcode (xcodebuild -version, xcrun simctl help). If the session exposes iOS MCP tools (session defaults, build/run, UI snapshot), prefer them over raw CLIs. If neither exists, report the missing prerequisite — never claim simulator verification without a simulator.
Step 2: Pin one simulator context
xcrun simctl list devices available— pick ONE explicit UDID. Prefer a simulator that is already booted; boot an installed one (xcrun simctl boot <udid>) only when needed.- Do not create devices or download runtimes without the user's go-ahead.
- Pin every subsequent build, install, launch, screenshot, log, and UI action to that same UDID. Never target "booted" implicitly when more than one simulator is running.
- With MCP tooling: set session defaults (workspace/project, scheme, Debug configuration, simulator UDID, bundle id) once, before discovery or build calls.
Avoid generic macOS window automation for Simulator windows — explicit device identity is more reliable than window focus.
Done when: one UDID is recorded and xcrun simctl list devices | grep <udid> shows (Booted).
Step 3: Build or reuse, then launch
- Native code, deps, entitlements, or project config changed → build and run (MCP build-run tool, or
xcodebuild -scheme <scheme> -destination 'id=<udid>'+ install). - Otherwise reuse: prove the app is installed with
xcrun simctl get_app_container <udid> <bundle-id> app; install an existing artifact withxcrun simctl install <udid> <path.app>if needed; launch withxcrun simctl launch <udid> <bundle-id>. - Run native tests with the smallest relevant target — never a whole workspace matrix routinely.
After launch, take a screenshot or UI snapshot before interacting: an open Simulator window alone is not evidence the intended app launched.
Step 4: Drive the UI semantically
- With MCP tooling: snapshot the accessibility hierarchy, act only on element references from the current snapshot, and re-snapshot after navigation — references go stale.
- Prefer waiting primitives for async transitions over fixed sleeps.
- When no actionable element is exposed, use a registered deep link (
xcrun simctl openurl <udid> '<scheme>://<route>') instead of guessing coordinates. If neither exists, report the accessibility blocker — blind coordinate tapping produces false verification. - If a gesture is unreliable, return to a known route or relaunch rather than switching to desktop automation.
Step 5: Capture evidence and logs
- Screenshot:
xcrun simctl io <udid> screenshot <file>.png(or the MCP screenshot tool) at each key state and for the final proof. - Logs, scoped to the app:
xcrun simctl spawn <udid> log stream --predicate 'subsystem CONTAINS "<bundle-id>"'— start it only when diagnosing, stop it when done, summarize relevant errors instead of dumping unbounded output.
Done when: the flow's key states each have a screenshot showing the concrete expected content — not just any rendered screen.
Step 6: Clean up what you own
Stop only log captures, debugger sessions, apps, and simulators this session started (xcrun simctl shutdown <udid> only if this session booted it). Leave pre-existing booted simulators and other sessions' streams alone. If the user may iterate, keep the simulator and app running and say so.
Troubleshooting
simctltargets the wrong device → you usedbootedwith multiple simulators running; always pass the pinned UDID.- Launch succeeds but old behavior persists → a stale install; check the app container path's timestamp, reinstall the fresh artifact, or rebuild if native code changed.
- UI element not found → re-snapshot first (references are snapshot-specific); then try a deep link; then report the accessibility gap.
- App can't reach a local server → the simulator shares the host network: use
127.0.0.1:<port>, and confirm the server is actually listening on that port from its own output. - Build tools missing mid-task →
xcode-select -pand report; don't attempt partial verification.
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