animation-direction
Skill0 starsChanged 3 months agoMITView on GitHub
Use when turning narrated video/audio into synced code-rendered motion graphics — narration -> timestamped transcript -> scene plan -> approval gate -> Remotion render -> ffmpeg composite. Covers the motion vocabulary, beat-to-visual mapping, scene-plan v2 schema, and the mandatory plan gate via extensions/asr + extensions/remotion-render.
In this repository110 other files it gives its agents.
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- skills/project-bootstrap/templates/agents.mdAGENTS.md
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- The first 60 shown.
The file
We split this skill into the rules it gives an agent
1 rule. About 0 are common, 0 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈0
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 52
Default Remotion (this extension).
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Animation Direction
Motion-graphics direction without a video editor: "explain X" -> synced b-roll/infographic animation. Corrections happen at the cheap plan stage, never post-render.
Pipeline
- Enrich —
extensions/asr/transcribe.py url|file(yt-dlp + whisper.cpp, offline) ->{text, segments[{start,end,text}]}; bootstrap viaextensions/asr/bootstrap.py(explicit fetch only). - Analyze — keyframes (ffmpeg scene-select) + semantic beats: what concept each segment explains.
- Plan — scene-plan v2 per beat:
{id, sync_range:[s,e], visual:{type,props}, motion_spec:{easing,enter,exit,enter_s,exit_s}, overlay?}. - GATE (hard) — render nothing until the plan is approved:
plan_check.pyoutput +ask_user_question/ledger sign-off. - Render —
extensions/remotion-render/render.py plan.json --workdir out/-> Remotion project ->npx remotion render. - Composite — overlay on source via ffmpeg
(
extensions/craft-bridgefilmcraft commands or media-tools path).
Motion vocabulary
- Easings:
linear(data/tickers),spring(emphasis, diagrams),easeOut(default entrances). - Entrances:
fade(default),slideUp(titles/steps),scale(callouts),none(cuts). Exits defaultfade,noneon cut. - Timing budgets: entrance <= 0.5s and <= half the beat; holds >= 1.5s for text; transitions only between narration cuts.
Beat -> visual mapping
| Beat | visual.type | Notes |
| Claim / definition | kinetic_text | <= ~12 words on screen |
| Process / sequence | diagram_nodes | stagger 6f per node |
| Number / metric | counter | count up over ~1s + label |
| Screenshot / asset | pan_zoom | slow zoom 1.0->~1.15 |
Sync rules: beat duration >= read time (160 WPM); one visual on screen
unless overlay: true; no motion during narration cuts.
Renderer selection
Default Remotion (this extension). Blender via operate-blender
when the visual is 3D. After-Effects JSX only if the user already has
AE. No paid TTS/ASR services; plan approval is a hard gate, always.
Files
extensions/asr/— transcribe + bootstrap.extensions/remotion-render/—plan_check.py(pre-gate validator: sync_range vs audio, overlap collisions, read-time + budget warnings),render.py(materialize template + render),templates/remotion-project/(Root + PlanComposition + primitives).- Plan contract extends
craft-bridgescene_manifest v1 withmotion_spec+sync_range(v2).
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