unity-plugins
Skill3 starsChanged 2 months agoMITView on GitHub
Regenerates gitignored Unity plugin DLLs under Assets/Plugins/Core from src/. MUST be loaded and followed before any Unity Editor, Unity MCP, Assets/Scripts, scene, prefab, play-mode, or E2E work starts — including when the Editor is already open.
In this repository45 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- .cursor/rules/issue-clarification-questions.mdcCursor rule
- .cursor/rules/reset-font-assets.mdcCursor rule
- .cursor/rules/src-dotnet-build-release.mdcCursor rule
- .cursor/rules/unity-plugins-before-work.mdcCursor rule
- codex-issueSkill
- commitSkill
- complete-prdSkill
- dependency-docsSkill
- dotnet-buildSkill
- dotnet-testSkill
- generate-imageSkill
- implementSkill
- meeting-joinSkill
- meeting-scheduleSkill
- meeting-startSkill
- plan-reviewSkill
- planSkill
- prSkill
- specifySkill
- unity-e2e-runSkill
- add-terminal-commandSkill
- dependency-docsSkill
- dotnet-benchmarkSkill
- dotnet-buildSkill
- dotnet-testSkill
- end-game-score-calibrationSkill
- flag-assetsSkill
- github-issue-automationSkill
- image-generationSkill
- localizationSkill
- meeting-joinSkill
- meeting-scheduleSkill
- meeting-startSkill
- milestone-completeSkill
- province-config-generatorSkill
- unity-e2e-runSkill
- unity-pluginsSkill
- unity-prefabsSkill
- unity-scenesSkill
- update-branchSkill
- cursor-meeting-joinSkill
- cursor-meeting-startSkill
- unity-pluginsSkill
The file
We split this skill into the rules it gives an agent
1 rule. About 0 are common, 0 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈0
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 12
Read and follow .claude/skills/unity-plugins/SKILL.md.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Unity plugin DLLs
Read and follow .claude/skills/unity-plugins/SKILL.md. That file is the
source of truth for when to run python scripts/unity/ensure_plugin_dlls.py,
what to do on UP_TO_DATE / REBUILT / failure, the once-per-session Unity
MCP project pin (the connected Editor must be this checkout — other clones
and worktrees share the instance name GlobalStrategy and are not safe to
drive), and the rule that plugin DLLs are never committed.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

