wow-api-widget
Skill75 starsChanged 13 days agoMITView on GitHub
Curated guide to the WoW Widget API (Retail). Focuses on core
In this repository42 other files it gives its agents.
- skills/agent-file-specs/references/AGENTS.mdAGENTS.md
- agent-file-specsSkill
- analyze-agent-overlapSkill
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- wow-macro-commandsSkill
- wow-native-uiSkill
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The file
We split this skill into the rules it gives an agent
6 rules. About 0 are common, 6 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈6
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 11
Use for any selected combination of Retail, Forever, and Classic progression.
- Distinctive: line 15
Every UI element needs the controller-support assessment, including focus/reachability and applicable activation, back, scrolling and text …
- Distinctive: line 25
Verify frame type/method availability, inherited methods, widget script arguments, protected state and loaded templates.
- Distinctive: line 27
Read the relevant row in compatibility guidance.
- Distinctive: line 31
Use the pinned source schemas for complete generated contracts in this domain, including typed arguments, returns, event payloads and …
- Distinctive: line 33
Use the current UI source and inheritance guide before treating a generated ScriptObject name as a frame type or applying a shared method …
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
api widget
Use for any selected combination of Retail, Forever, and Classic progression. First resolve the target and pinned source with wow-client-targets.
Target-specific decisions
Every UI element needs the controller-support assessment, including focus/reachability and applicable activation, back, scrolling and text entry. Preserve native gamepad behavior and visible state hints when changing widget scripts or artwork; verify the selected client's contracts before wiring input.
For choosing and assembling native controls, read native UI composition. For modifying Blizzard-owned windows, read UI skinning. Keep this skill for the underlying widget contracts and object methods.
For Forever 1.60.1.70707, also consult the current API and UI changes before applying earlier build guidance.
For visible UI changes, use the mock-up choice and UIForever workflow before production implementation and during visual testing.
Preserve the accepted appearance with the custom artwork/native-control and screenshot comparison guide. Functional stock widgets are not a visual substitute for a materially different mock-up; verify both appearance and interaction.
Verify frame type/method availability, inherited methods, widget script arguments, protected state and loaded templates. Prefer simple verified primitives when a specialized widget is unavailable.
Read the relevant row in compatibility guidance. Verify only the APIs needed for this task, using commit-pinned definitions and loaded client code. Missing evidence means unknown, not supported or removed. When offline, disclose the snapshot version/date and unresolved behavior.
Detailed lookup material
Use the pinned source schemas for complete generated contracts in this domain, including typed arguments, returns, event payloads and restrictions. Query only the needed symbols. Source declarations leave loading, runtime behavior and addon permission unresolved unless separately verified.
Use the current UI source and inheritance guide before treating a generated ScriptObject name as a frame type or applying a shared method to an arbitrary widget.
The historical Retail baseline retains the original API listings and examples. It is a research aid, not current or cross-client verification. Open only relevant supporting references:
- ADVANCED WIDGETS
- ANIMATION WIDGETS
- BASE WIDGETS
- FONT WIDGETS
- FRAME CONTROLS
- FRAME MODELS
- FRAME SPECIALIZED
- FRAME WIDGETS
- SCRIPT HANDLERS
- TEXTURE WIDGETS
For implementation and release validation, use wow-addon-development.
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