agentleFS
JBurlisonJBurlison/WoWAddonAPIAgents/skills/wow-api-framexml/SKILL.md

wow-api-framexml

Skill75 starsChanged 13 days agoMITView on GitHub

Look up World of Warcraft FrameXML functions — global Lua

The file

We split this skill into the rules it gives an agent

5 rules. About 0 are common, 5 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈5

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Use for any selected combination of Retail, Forever, and Classic progression.

    line 14
  2. Distinctive:

    Use native UI composition for template and artwork selection, or UI skinning for window-specific loader, hook and refresh design.

    line 18
  3. Distinctive:

    Use visual fidelity to preserve accepted artwork, layout and styling with verified templates/custom media, and compare the actual render …

    line 22
  4. Distinctive:

    Read the relevant row in compatibility guidance.

    line 26
  5. Distinctive:

    Start with current loaded UI sources for pinned TOCs, mixins/pools, callback ownership, secure templates and the boundary between Lua …

    line 30

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

api framexml

Use for any selected combination of Retail, Forever, and Classic progression. First resolve the target and pinned source with wow-client-targets.

Target-specific decisions

Use native UI composition for template and artwork selection, or UI skinning for window-specific loader, hook and refresh design. Use this reference for the underlying helpers, mixins and include graphs.

For visible UI changes, use the mock-up choice and UIForever workflow before production implementation and during visual testing.

Use visual fidelity to preserve accepted artwork, layout and styling with verified templates/custom media, and compare the actual render rather than assuming a native template matches.

Trace the owning Blizzard addon and its TOC/XML includes to the selected game type before using a mixin, pool, helper, or global. Verify load-on-demand dependencies and method signatures.

Read the relevant row in compatibility guidance. Verify only the APIs needed for this task, using commit-pinned definitions and loaded client code. Missing evidence means unknown, not supported or removed. When offline, disclose the snapshot version/date and unresolved behavior.

Detailed lookup material

Start with current loaded UI sources for pinned TOCs, mixins/pools, callback ownership, secure templates and the boundary between Lua helpers and native methods.

The historical Retail baseline retains the original API listings and examples. It is a research aid, not current or cross-client verification. Open only relevant supporting references:

  • CHATFRAME CONTAINERS
  • FRAMEXML GAME UTILS
  • MIXINS AND POOLS
  • SHAREDXML DATA UTILS
  • SHAREDXML UI UTILS
  • UIPARENT

For implementation and release validation, use wow-addon-development.

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