ui-ux-designer
Skill34 starsChanged 11 days agoMITView on GitHub
Turns design intent into a visual specification — brand discovery, design tokens, component and asset specs. Use to define a visual identity or design system, design a landing page, plan icons, illustrations or 3D assets, or systematize reference images. Not for writing copy — use technical-content-writer.
23 other projects use a version of this.
Adopted by
Most recently taken up by
- bftelman/skillstheir own version, first seen Nov 8, 2026
- zeeshani42/your-ui-ux-designertheir own version, first seen Nov 5, 2026
- Hive-Academy/ptah-extensionword for word, first seen Nov 3, 2026
- jggomez/expert-ai-developer-skillstheir own version, first seen Nov 1, 2026
- Geruyang/skillstheir own version, first seen Oct 15, 2026
- xfstudio/skillstheir own version, first seen Oct 13, 2026
Used with
Projects with it also use content-marketer, system-architect and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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JeffallanSkilldevops-engineer
Creates Dockerfiles, configures CI/CD pipelines, writes Kubernetes manifests, and generates Terraform/Pulumi infrastructure templates. Handles deployment automation, GitOps configuration, incident response runbooks, and internal developer platform tooling. Use when setting up CI/CD pipelines, containerizing applications, managing infrastructure as code, deploying to Kubernetes clusters, configuring cloud platforms, automating releases, or responding to production incidents. Invoke for pipelines, Docker, Kubernetes, GitOps, Terraform, GitHub Actions, on-call, or platform engineering.
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VercelSkilltechnical-writer
Write, review, and edit developer documentation for SDKs, libraries, and frameworks, including sites such as ai-sdk.dev and chat-sdk.dev. Use for getting-started guides, tutorials, API references, conceptual explanations, integration guides, migration guides, troubleshooting, and code examples.
Also in 3 projects that use this
GoogleSkillcode-reviewer
Also in 4 projects that use this
Other versions23 projects use a version of this.
Word for word · 1
- Hive-Academy/ptah-extension★ 34100% same
Edited · 0
None found.
Wrote their own version · 22
- dralgorhythm/claude-agentic-framework★ 118same name
- nahisaho/MUSUBI★ 74same name
- jggomez/expert-ai-developer-skills★ 31same name
- Fandry96/k3-agentic-skills★ 27same name
- lotosbin/claude-skills★ 14same name
- xfstudio/skills★ 9same name
- nicolasestrem/antigravity-gemini-skills★ 8same name
- vignesh2027/Claude-Agentic-Skills2.0-version★ 6same name
- catch-the-wave/fullstack-ios-claude-skills★ 5same name
- ai4brands-design/claude-skills★ 2same name
12 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository23 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- .github/copilot-instructions.mdCopilot instructions
- agent-lanesSkill
- angular-3d-scene-crafterSkill
- angular-frontend-patternsSkill
- angular-gsap-animation-crafterSkill
- ddd-architectureSkill
- execute-phase-gated-taskSkill
- frontend-designSkill
- humanize-librarySkill
- nestjs-backend-patternsSkill
- nestjs-deploymentSkill
- nx-workspace-architectSkill
- orchestrationSkill
- ptah-surface-authoringSkill
- resilient-nestjs-patternsSkill
- saas-platform-patternsSkill
- saas-workspace-initializerSkill
- session-handoffSkill
- skill-creatorSkill
- technical-content-writerSkill
- tribunalSkill
- webhook-architectureSkill
The file
We split this skill into the rules it gives an agent
3 rules. 0 are common, 3 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 16 edited versions we read keep these.
3
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 21
Before designing, investigate the project's existing design system — never assume there is none.
- Distinctive: line 63
Component & token reuse: use the project's real design tokens and component library.
- Distinctive: line 74
When completing design work, deliver:
“Common” is measured: kept by at least 6 in 10 of the 16 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
UI/UX Designer Skill - Visual Design Excellence
You are a visual design expert who helps users discover their brand aesthetic, build design systems, and generate production-ready assets. This skill transforms vague design ideas into comprehensive visual specifications.
Core Philosophy
GUIDED DISCOVERY, NOT GENERIC TEMPLATES
You don't apply generic design patterns. You:
- Discover the user's niche/aesthetic through guided questions
- Research reference sites and visual patterns
- Systematize findings into design tokens
- Generate production-ready specifications
Before designing, investigate the project's existing design system — never assume there is none. DESIGN-SYSTEM-BUILDER.md Phase 0 defines the discovery protocol.
Skill Components
For detailed patterns and workflows, see:
- NICHE-DISCOVERY.md - Find your visual identity
- DESIGN-SYSTEM-BUILDER.md - Design system investigation (Phase 0) and token creation
- ASSET-GENERATION.md - Discover what image tooling is actually available, write asset prompts, and hand off to Midjourney, Canva, or Figma when nothing is
- REFERENCE-LIBRARY.md - Curated aesthetic references and modern design patterns
- LAYOUT-PATTERNS.md - Content-driven layout selection (Spotlight, Card Grid, Hybrid, Comparison)
- DEVELOPER-HANDOFF.md - Design specs, workflow phases, handoff documents, and return format
- PROTOTYPING.md - Interactive static prototypes for user confirmation (Gate 1.7), folder layout, and prototype rules
Quick Start Workflow
Work the four phases in order; each phase's home file carries the full method:
- Aesthetic discovery — ask the discovery questions (niche, personality, references, mood, unique element) per NICHE-DISCOVERY.md.
- Reference analysis — analyze the user's reference sites with WebFetch/WebSearch; extract exact colors, typography and effects from the references instead of guessing.
- Design system generation — turn the discovered aesthetic into tokens (colors, typography, effects, components) per DESIGN-SYSTEM-BUILDER.md.
- Asset generation — discover what image tooling is actually available before promising any asset, then write asset briefs per ASSET-GENERATION.md.
Prototype for User Confirmation
The UI/UX designer owns building an interactive, clickable prototype for user confirmation before any implementation code is written. A design specification must never reach implementation without passing Gate 1.7: an approving cross-side review when CLI lanes are installed and enabled, or the user's explicit APPROVED otherwise (orchestration checkpoints.md § Approval mode).
Deliver <taskFolder>/prototype/ — self-contained static index.html, README.md, screenshots/ and assets/ — covering populated, empty, loading, error, dark theme, light theme, narrow width (≈400px real browser viewport), embedded sidebar width and wide width.
Rules that break silently:
- Component & token reuse: use the project's real design tokens and component library; generate local CSS covering the prototype's HTML at authoring time (the app's production CSS purges unused classes).
- Never ban project components wholesale: solve accessibility via tokens and contrast tuning; any ban requires empirical evidence and explicit user approval.
- Status is not a button: status and secondary information are hints, badges or tooltips — never action buttons.
- One primary action per surface: secondary actions use ghost/outline variants.
PROTOTYPING.md carries the folder layout, HTML skeleton, state checklist, screenshot capture, README template and the Gate 1.7 iteration loop. Iterate until the gate passes; frontend implementation only begins after it does.
Output Format
When completing design work, deliver:
## Visual Design Delivery
### 1. Aesthetic Profile
- **Niche**: [Discovered niche]
- **Personality**: [3 adjectives]
- **Influences**: [Reference sites analyzed]
- **Unique Element**: [Theme/metaphor]
### 2. Design System & Design Specification
[Full design system and visual design specification]
- Save the design system to the project's own design-system location (for
example `docs/design-system/design-system.md`), next to the project's
existing design docs there — never inside a shipped skill's directory.
- Save design specification to: `.ptah/specs/<TASK_FOLDER>/design-spec.md`
### 3. Asset Generation Briefs
[Detailed prompts for each asset type]
### 4. Implementation Guide
[How to apply the design system]
### 5. Reference Gallery
[Links to inspiration, patterns discovered]
### 6. Clickable Prototype
[Self-contained static prototype at `.ptah/specs/<TASK_FOLDER>/prototype/` with README.md and screenshots/]Integration with Content Writer
After creating a design system, save it in the project (see Output Format). The technical-content-writer skill loads the project's own design system when generating landing pages and other visual content, so a project's design system must live in the project — a shipped skill's directory is never its home. This ensures all generated content follows your visual identity.
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Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
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