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Hive-AcademyHive-Academy/PtahCode/.claude/skills/angular-3d-scene-crafter/SKILL.md

angular-3d-scene-crafter

Skill34 starsChanged 10 days agoMITView on GitHub

Designs Angular 3D scenes with @hive-academy/angular-3d, including in-scene motion and animation tuning. Use for 3D hero sections, particle effects, lighting and materials, or a scene from a reference. Also load angular-gsap-animation-crafter for scroll-timeline page motion when the task has both, and angular-frontend-patterns for component structure. Non-Angular 3D work is outside this skill.

1 other project uses a version of this.

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The file

We split this skill into the rules it gives an agent

2 rules. About 0 are common, 1 is distinctive, and 1 is very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈1

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Before generating scene code, check the project's package.json for @hive-academy/angular-3d.

    line 10
  2. Distinctive:

    Use existing scene assets as opt-in starting drafts.

    line 13

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Angular 3D Scene Crafter

Rules

  • Before generating scene code, check the project's package.json for @hive-academy/angular-3d; install it or confirm the intended version if absent.
  • For a reference image, map observed color, lighting, material, geometry, depth, and effects to components before building the scene.
  • For a written brief, choose a scene composition and build camera, objects, materials, lights, motion, and effects incrementally before presenting the complete Angular component.
  • Use existing scene assets as opt-in starting drafts; adapt their documented values to the user's design.

Load on demand

  • Image workflow: load when recreating a reference image or screenshot.
  • Text workflow: load when the user describes a scene without a reference image.
  • Scene templates: load when a ready-to-use scene asset matches the requested aesthetic.
  • Component catalog: load when selecting primitives, directives, services, or exact inputs.
  • Composition patterns: load when choosing or combining scene layouts.
  • Best practices: load when tuning colors, materials, lights, animation, or effects.

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