cli-anything-slay-the-spire-ii
HKUDS/CLI-Anything/skills/cli-anything-slay-the-spire-ii/SKILL.md
Command-line interface for Slay the Spire 2 - Control the real game through a local bridge mod HTTP API. Reads normalized game state and sends action commands for combat, navigation, rewards, and menu management.
Skill52k starsChanged 6 months ago
- Installs packages
What's in it
- cli-anything-slay-the-spire-ii
- Installation
- 1. Install the CLI
- 2. Build and install the bridge mod
- 3. Enable the mod and verify
- Usage
- Basic Commands
- Command Groups
- State Inspection
- Main Menu
- Combat
- Map & Room Flow
- Rewards
- Events & Rest Sites
- Shop
- Card/Relic Selection Overlays
- Raw Action
- Decision States
- Configuration
- For AI Agents
--- name: "cli-anything-slay-the-spire-ii" description: >- Command-line interface for Slay the Spire 2 - Control the real game through a local bridge mod HTTP API. Reads normalized game state and sends action commands for combat, navigation, rewards, and menu management. --- # cli-anything-slay-the-spire-ii A stateful command-line interface for controlling the real Slay the Spire 2 game through the local `STS2_Bridge` mod. The CLI reads normalized game state and sends action commands via a local HTTP API at `localhost:15526`. ## Installation This CLI requires a bridge mod that runs inside the game process. Both the CLI and the bridge are distributed from the same repository: ``` https://github.com/HKUDS/CLI-Anything ``` ### 1. Install the CLI ```bash git clone https://github.com/HKUDS/CLI-Anything.git cd CLI-Anything/slay_the_spire_ii/agent-harness pip install -e . ``` ### 2. Build and install the bridge mod The bridge mod is a `.NET 9` plugin that must be compiled and installed into the game directory. Full instructions are in the repository README, but the short version is: ```bash cd CLI-Anything/slay_the_spire_ii/agent-harness/bridge/plugin ./build.sh cd ../install ./install_bridge.sh ``` If the build script cannot auto-detect the game data directory, set `STS2_GAME_DATA_DIR` explicitly: ```bash STS2_GAME_DATA_DIR="/path/to/data_sts2" ./build.sh ``` ### 3. Enable the mod and verify Launch Slay the Spire 2 via Steam, enable the `STS2_Bridge` mod in the mod manager, then verify the connection: ```bash cli-anything-sts2 state ``` If this returns JSON, the CLI and bridge are connected. **Prerequisites:** - Python 3.10+ - Slay the Spire 2 (Steam) with `STS2_Bridge` mod enabled - `.NET 9 SDK` (only needed to build the bridge mod) ## Usage ### Basic Commands ```bash # Read normalized game state (always start here) cli-anything-sts2 state # Start interactive REPL mode (default) cli-anything-sts2 # Show all available commands cli-anything-sts2 --help ``` ## Command Groups ### State Inspection | Command | Description | |---------|-------------| | `state` | Normalized state with `decision` field | | `raw-state` | Raw bridge JSON | ### Main Menu | Command | Description | |---------|-------------| | `continue-game` | Continue a saved run | | `start-game --character IRONCLAD --ascension 0` | Start a new run | | `abandon-game` | Abandon the current save | | `return-to-main-menu` | Return to menu from any screen | Characters: `IRONCLAD`, `SILENT`, `DEFECT`, `NECROBINDER`, `REGENT` ### Combat | Command | Description | |---------|-------------| | `play-card <index> [--target <enemy_id>]` | Play a card from hand | | `use-potion <slot> [--target <enemy_id>]` | Use a potion | | `end-turn` | End the current turn | ### Map & Room Flow | Command | Description | |---------|-------------| | `choose-map <index>` | Select a map node | | `proceed` | Leave the current room | ### Rewards | Command | Description | |---------|-------------| | `claim-reward <index>` | Claim a combat reward | | `pick-card-reward <index>` | Pick a card reward | | `skip-card-reward` | Skip the card reward | | `claim-treasure-relic <index>` | Claim a treasure relic | | `select-relic <index>` | Select a relic | | `skip-relic-selection` | Skip relic selection | ### Events & Rest Sites | Command | Description | |---------|-------------| | `event <index>` | Choose an event option | | `advance-dialogue` | Advance dialogue-only events | | `rest <index>` | Choose a campfire action | ### Shop | Command | Description | |---------|-------------| | `shop-buy <index>` | Buy from the shop | ### Card/Relic Selection Overlays | Command | Description | |---------|-------------| | `select-card <index>` | Select a card in overlay | | `confirm-selection` | Confirm the current selection | | `cancel-selection` | Cancel the current selection | | `combat-select-card <index>` | Select a card during combat overlay | | `combat-confirm-selection` | Confirm combat card selection | ### Raw Action | Command | Description | |---------|-------------| | `action <name> --kv key=value` | Send a raw bridge action | ## Decision States The `state` command returns JSON with a `decision` field indicating the current game screen. Route your next command based on this value: | Decision | Meaning | Typical Next Commands | |----------|---------|----------------------| | `menu` | Main menu | `continue-game`, `start-game` | | `combat_play` | In combat, your turn | `play-card`, `use-potion`, `end-turn` | | `hand_select` | Card selection overlay | `combat-select-card`, `combat-confirm-selection` | | `map_select` | Map node selection | `choose-map` | | `game_over` | Run ended | `return-to-main-menu` | | `combat_rewards` | Post-combat rewards | `claim-reward`, `proceed` | | `card_reward` | Card reward pick | `pick-card-reward`, `skip-card-reward` | | `event_choice` | Event screen | `event`, `advance-dialogue` | | `rest_site` | Campfire | `rest` | | `shop` | Shop screen | `shop-buy`, `proceed` | | `card_select` | Card selection screen | `select-card`, `confirm-selection` | | `relic_select` | Relic selection | `select-relic`, `skip-relic-selection` | | `treasure` | Treasure room | `claim-treasure-relic`, `proceed` | ## Configuration | Option | Default | Description | |--------|---------|-------------| | `--base-url` | `http://localhost:15526` | Bridge API URL | | `--timeout` | `10.0` | HTTP timeout in seconds | ## For AI Agents 1. **Always read `state` first** to get the `decision` field 2. **Re-read state after each action** - indices and energy change during combat 3. **Check return codes** - 0 for success, non-zero for errors 4. **Parse stdout** for JSON output
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