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cli-anything-blender

HKUDS/CLI-Anything/skills/cli-anything-blender/SKILL.md

Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ...

Skill52k starsChanged 6 months ago
  • Installs packages

What's in it

  1. cli-anything-blender
  2. Installation
  3. Usage
  4. Basic Commands
  5. REPL Mode
  6. Command Groups
  7. Scene
  8. Object Group
  9. Material
  10. Modifier Group
  11. Camera
  12. Light
  13. Animation
  14. Render Group
  15. Preview
  16. Session
  17. Examples
  18. Create a New Project
  19. Interactive REPL Session
  20. State Management
  21. Output Formats
  22. Preview Workflow
  23. For AI Agents
  24. More Information
  25. Version
---
name: "cli-anything-blender"
description: >-
  Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ...
---

# cli-anything-blender

A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI harness. Uses a JSON scene description format with bpy script generation for actual Blender rendering.

## Installation

This CLI is installed as part of the cli-anything-blender package:

```bash
pip install cli-anything-blender
```

**Prerequisites:**
- Python 3.10+
- blender (>= 4.2) must be installed on your system


## Usage

### Basic Commands

```bash
# Show help
cli-anything-blender --help

# Start interactive REPL mode
cli-anything-blender

# Create a new scene project
cli-anything-blender scene new -o scene.blend-cli.json

# Run with JSON output (for agent consumption)
cli-anything-blender --json --project scene.blend-cli.json scene info
```

### REPL Mode

When invoked without a subcommand, the CLI enters an interactive REPL session:

```bash
cli-anything-blender
# Enter commands interactively with tab-completion and history
```


## Command Groups


### Scene

Scene management commands.

| Command | Description |
|---------|-------------|
| `new` | Create a new scene |
| `open` | Open an existing scene |
| `save` | Save the current scene |
| `info` | Show scene information |
| `profiles` | List available scene profiles |
| `json` | Print raw scene JSON |


### Object Group

3D object management commands.

| Command | Description |
|---------|-------------|
| `add` | Add a 3D primitive object |
| `remove` | Remove an object by index |
| `duplicate` | Duplicate an object |
| `transform` | Transform an object (translate, rotate, scale) |
| `set` | Set an object property (name, visible, location, rotation, scale, parent) |
| `list` | List all objects |
| `get` | Get detailed info about an object |


### Material

Material management commands.

| Command | Description |
|---------|-------------|
| `create` | Create a new material |
| `assign` | Assign a material to an object |
| `set` | Set a material property (color, metallic, roughness, specular, alpha, etc.) |
| `list` | List all materials |
| `get` | Get detailed info about a material |


### Modifier Group

Modifier management commands.

| Command | Description |
|---------|-------------|
| `list-available` | List all available modifiers |
| `info` | Show details about a modifier |
| `add` | Add a modifier to an object |
| `remove` | Remove a modifier by index |
| `set` | Set a modifier parameter |
| `list` | List modifiers on an object |


### Camera

Camera management commands.

| Command | Description |
|---------|-------------|
| `add` | Add a camera to the scene |
| `set` | Set a camera property |
| `set-active` | Set the active camera |
| `list` | List all cameras |


### Light

Light management commands.

| Command | Description |
|---------|-------------|
| `add` | Add a light to the scene |
| `set` | Set a light property |
| `list` | List all lights |


### Animation

Animation and keyframe commands.

| Command | Description |
|---------|-------------|
| `keyframe` | Set a keyframe on an object |
| `remove-keyframe` | Remove a keyframe from an object |
| `frame-range` | Set the animation frame range |
| `fps` | Set the animation FPS |
| `list-keyframes` | List keyframes for an object |


### Render Group

Render settings and output commands.

| Command | Description |
|---------|-------------|
| `settings` | Configure render settings |
| `info` | Show current render settings |
| `presets` | List available render presets |
| `execute` | Render the scene (generates bpy script) |
| `script` | Generate bpy script without rendering |

### Preview

Real preview bundle capture and live preview session commands.

| Command | Description |
|---------|-------------|
| `preview recipes` | List available preview recipes |
| `preview capture` | Render a real preview bundle for the active scene |
| `preview latest` | Return the latest existing preview bundle |
| `preview live start` | Start a live preview session and publish the first bundle |
| `preview live push` | Publish a refreshed bundle into the live session |
| `preview live status` | Read current live-session state without rendering |
| `preview live stop` | Stop the live session without deleting artifacts |

Typical bundle artifacts for recipe `quick`:

- `hero.png` from real Eevee preview rendering
- `workbench.png` from real Blender Workbench rendering

Live sessions persist:

- `session.json` as the mutable head
- immutable bundle directories
- `trajectory.json` as append-only command-to-preview history

Viewer side:

- `cli-hub previews inspect <bundle-or-session>`
- `cli-hub previews html <bundle-or-session> -o page.html`
- `cli-hub previews watch <session-dir> --open`
- `cli-hub previews open <bundle-or-session>`


### Session

Session management commands.

| Command | Description |
|---------|-------------|
| `status` | Show session status |
| `undo` | Undo the last operation |
| `redo` | Redo the last undone operation |
| `history` | Show undo history |




## Examples


### Create a New Project

Create a new Blender scene project file.

```bash
cli-anything-blender scene new -o myscene.blend-cli.json
# Or with JSON output for programmatic use
cli-anything-blender --json scene new -o myscene.blend-cli.json
```


### Interactive REPL Session

Start an interactive session with undo/redo support.

```bash
cli-anything-blender
# Enter commands interactively
# Use 'help' to see available commands
# Use 'undo' and 'redo' for history navigation
```


## State Management

The CLI maintains session state with:

- **Undo/Redo**: Up to 50 levels of history
- **Project persistence**: Save/load project state as JSON
- **Session tracking**: Track modifications and changes

## Output Formats

All commands support dual output modes:

- **Human-readable** (default): Tables, colors, formatted text
- **Machine-readable** (`--json` flag): Structured JSON for agent consumption

```bash
# Human output
cli-anything-blender --project scene.blend-cli.json scene info

# JSON output for agents
cli-anything-blender --json --project scene.blend-cli.json scene info
```

## Preview Workflow

Use Blender previews when the agent needs truthful visual checkpoints:

```bash
# List preview recipes
cli-anything-blender --project scene.blend-cli.json preview recipes

# Capture a real preview bundle
cli-anything-blender --json --project scene.blend-cli.json preview capture --recipe quick

# Start a live preview loop
cli-anything-blender --json --project scene.blend-cli.json preview live start --recipe quick --mode poll --source-poll-ms 500

# Query current live head without rendering
cli-anything-blender --json --project scene.blend-cli.json preview live status --recipe quick
```

For agents, `preview capture --json` returns bundle metadata plus artifact file
paths. `preview live status --json` returns session metadata plus a compact
`trajectory_summary`.

## For AI Agents

When using this CLI programmatically:

1. **Always use `--json` flag** for parseable output
2. **Check return codes** - 0 for success, non-zero for errors
3. **Parse stderr** for error messages on failure
4. **MANDATORY: Use absolute paths** for all file operations (rendering, project files). Relative paths are prone to failure in background execution.
5. **Use `preview capture` or `preview live ...` for visual verification** instead of inferring scene quality from JSON alone
6. **Read returned artifact paths** such as `hero.png` and `workbench.png`; the JSON payload references files, it does not inline image bytes
7. **Treat `_bundle_dir` as one snapshot only**; for stable live history, use `_session_dir` plus `_trajectory_path`
8. **Use `cli-hub previews ...` only to inspect/open existing previews**; preview generation itself always happens through `cli-anything-blender preview ...`

## More Information

- Full documentation: See README.md in the package
- Test coverage: See TEST.md in the package
- Methodology: See HARNESS.md in the cli-anything-plugin

## Version

1.0.0

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