tool-description-check
Skill4 starsChanged 28 days agoMITView on GitHub
Self-check a new or edited MCP tool `description`/field `.describe()` text before committing — verify every behavioral claim against live testing or source, check for contradictions with sibling tools, and score against Glama's Tool Definition Quality Score (TDQS) rubric. Use whenever a tool description or schema field description in src/tools/*.ts is added or changed.
We split this skill into the rules it gives an agent
11 rules. 5 are common, 1 is distinctive, and 5 are very specific to this project.
5
Common
Most of the 3 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
5
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Common: line 34
No unverified claims: Every behavioral statement in a description — not just "the schema allows this input," which is self-evidently true, …
- Common: line 48
If you can't tick one of these, don't write the claim.
- Distinctive: line 68
When you edit one description, re-read every sibling description that cross-references it or shares its underlying data — fixing A while …
- Common: line 98
Don't split one concept across near-duplicate tools, and don't collapse unrelated actions into one tool with a mode flag — one tool, one …
- Common: line 102
When genuinely unsure whether a description will make an agent pick the right tool among lookalikes, test it: prompt a fresh model with the …
- Very specific: line 121
If a field's coverage is already ~100% .describe() (this project's baseline), don't pad prose restating the schema — TDQS's own rubric caps …
- Very specific: line 126
Every numeric range or enum the prose promises must be enforced in the schema itself (.min()/.max()/an enum type) — e.g.
- Very specific: line 137
If a field accepts two forms (e.g.
- Very specific: line 139
Check this doesn't silently drift true over time — right now both forms of get_game do error clearly (resolveAppId returns null → "No Steam …
- Very specific: line 199
Keep title a short, literal human label — it's the UI-facing name, not a second description.
- Common: line 204
When a true fact would make a description more useful but the code doesn't actually do it yet (e.g.
“Common” is measured: kept by at least 6 in 10 of the 3 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Tool descriptions: what to check before committing
Published research on this exact failure mode: Glama's TDQS methodology found 97% of 856 tools across 103 real MCP servers have a description defect — 56% don't clearly state what the tool does, 89% don't say when to use it. Separately, "From Docs to Descriptions" measured that strong descriptions get 260% more selection in competitive scenarios and lift task success ~6 points. Bad descriptions aren't a hypothetical risk; they're the median case. This server is scored on the same rubric at glama.ai/mcp/servers/Grinv/steam-games-mcp/score (re-analyzed on Glama's own schedule, not on push — treat this as a manual pre-commit check, not something to verify live after every edit).
| TDQS dimension | Weight | Question |
| Purpose Clarity | 25% | Does the description state what the tool does? |
| Usage Guidelines | 20% | Does it say when to use this tool vs. alternatives? |
| Behavioral Transparency | 20% | Does it disclose behavior beyond what annotations already provide? |
| Parameter Semantics | 15% | Does it add meaning beyond what the input schema provides? |
| Conciseness & Structure | 10% | Is it appropriately sized and front-loaded? |
| Contextual Completeness | 10% | Given the tool's complexity, is the description complete enough? |
Usage Guidelines and Behavioral Transparency carry the most weight after Purpose Clarity — double-check those two first on any new or edited tool.
Two rules that override everything below
No unverified claims. Every behavioral statement in a description — not just "the schema allows this input," which is self-evidently true, but "here's what happens when you send it" — must be backed by one of:
- an existing docs/architecture.md "verified live" claim (e.g. its Keyless caveat / API references sections), cited by reference instead of re-asserted from memory;
- a fresh live call against the real Storefront/Web API made during this review, with the actual response observed;
- direct reading of the exact function implementing the behavior, when
it's deterministic code logic rather than an upstream API's quirk (e.g.
format/store.ts'ssummarizeItemsandformat/storefront.ts'ssummarizePricesmarking an unknown appidavailable:falseinstead of erroring — that's this repo's own code, not Valve's).
If you can't tick one of these, don't write the claim. "This is probably how it works by analogy with a similar field" is exactly how a sibling project shipped a bug where a description claimed a field was "computed and accurate" when it was never computed at all, and a cross-reference bug where one tool's description claimed another tool's field pointed callers to fetch first, when that field's own text never said that — both from one session of otherwise-careful editing.
- No contradictions or inconsistent disclosure between tools. A claim
in tool A's description about tool B, a shared value, or a shared
behavior must match what B actually says and does — and if A and B share
the exact same underlying behavior, both should disclose it, not just
whichever one you happened to edit first. Concretely in this repo:
get_pricesandget_itemshit the same "unknown appid →available:false" path (summarizePricesinformat/storefront.ts/summarizeItemsinformat/store.ts), so both descriptions must disclose it — a fix that updated only one is exactly the inconsistency this rubric catches (that gap existed here once and is now closed). Treat any named example in this file as a live checklist item, not historical color: re-verify it's still open before citing it, and close it if it isn't. When you edit one description, re-read every sibling description that cross-references it or shares its underlying data — fixing A while leaving a now-stale or now-inconsistent claim in B is still a bug you introduced this session, not a pre-existing one.
Checklist
Purpose and when to call it
- State what the tool does and when to call it — a trigger condition ("call this when the user asks about X"), not just a return-value description (a measured effect on newer, tool-call-conservative models, per Anthropic's own tool-use guidance — not just style).
- Give the tool itself a clear, specific name — verb + resource, not a bare noun. An agent screens dozens of tool names before it ever reads a description; a vague or overlapping name loses the match before the description gets a chance to help.
- Name the alternative tool for every pair that could plausibly be confused
(similar inputs, overlapping domain) — "use X instead of Y when Z" is the
single highest-leverage fix for this dimension. Make it bidirectional: if
Y's description points to X, X's own description should acknowledge that
role. This repo already does this well in a few places worth matching the
style of:
get_items("for a bigger batch ... use get_prices instead") cross-referencesget_prices("if you also need review %, ... use get_items instead");get_global_achievements(rarity by internal id only, catalog-wide, no display names) cross-referencesget_game_achievements(also catalog-wide/player-agnostic, but with full display names/descriptions and a hidden flag) — both of which in turn cross-reference the actually player-specificget_player_achievements(a given player's own unlock progress). - Don't split one concept across near-duplicate tools, and don't collapse unrelated actions into one tool with a mode flag — one tool, one job, matching how this project already groups by domain (storefront reads vs. key-gated player reads) rather than by raw API endpoint.
- When genuinely unsure whether a description will make an agent pick the
right tool among lookalikes, test it: prompt a fresh model with the
candidate tools and a representative request (e.g. "is this game playable
on Steam Deck" —
discover_games'ssteam_deckfilter vs.get_items's per-gamesteam_deckfield), see what it actually picks, and adjust the text from that observed choice — not from how it reads to you. This checks selection effectiveness, a different failure mode from the fact-correctness rule above.
Parameter semantics
- Name a field for what it actually accepts, not a generic ID suffix — see
this project's own AGENTS.md Conventions section for the exact naming
rule (
steamidaccepts only a 17-digit SteamID64; a vanity/custom profile name is the separatevanityfield resolved viaresolve_vanity_url) — and check new fields against every sibling tool handling the same concept (steamidis one shared exported schema intools/webShared.ts, reused verbatim by every key-gated player tool — don't redeclare it locally with a different name or shape). - If a field's coverage is already ~100%
.describe()(this project's baseline), don't pad prose restating the schema — TDQS's own rubric caps this dimension at 3/5 regardless. Only add text for a genuinely non-obvious fact the schema can't express on its own (e.g.search_games'stermaccepting partial/approximate matches, not just exact titles). - Every numeric range or enum the prose promises must be enforced in the
schema itself (
.min()/.max()/an enum type) — e.g.get_items's "1-100 appids" andget_prices's "1-500 appids" are both backed by.min(1).max(...), not just prose. A described bound with no matching constraint is a lie the schema doesn't back up. - Mark a field
requiredonly if the tool genuinely can't work without it, and give every optional field a sensible default (stated in its.describe()if non-obvious — e.g.steamid's "omit to use the STEAM_ID configured on the server"). A truly-required field marked optional forces a caller to guess whether omitting it is safe; the reverse adds friction to every call for no reason. - If a field accepts two forms (e.g.
get_game'sappidORname) and one form is validated against real data differently than the other, say so. Check this doesn't silently drift true over time — right now both forms ofget_gamedo error clearly (resolveAppIdreturns null → "No Steam game found matching ..."; an unresolvable appid throwsnot_found), so there's nothing to disclose today; but don't assume that stays true after an edit without re-checkingclients/storefront.ts.
Mutations
This repo is genuinely read-only against Steam's public Storefront and Web
APIs — every registered tool carries readOnlyHint: true (common.ts's
READ_ONLY, applied uniformly across tools/storefront.ts, webStore.ts,
and webPlayer.ts), and there is no login/session flow or write endpoint
anywhere in src/clients/ or src/tools/. There is nothing to check under
this heading unless that changes — if a future tool ever writes state (e.g.
a Steam login/session-backed mutation), port the anilist-mcp-server
AGENTS.md/skill's "Mutations — behavioral transparency" section
(full-replace-vs-merge, upsert semantics, annotation honesty) back in at
that point rather than reconstructing it from scratch.
Reads — behavioral transparency
- Distinguish "genuinely zero results" from "silently filtered out by a
bad/unrecognized input" wherever the upstream API doesn't error on a
mismatch — an unrecognized
tagsname indiscover_games, an out-of-rangeappidthat Steam just omits from a batch response, an unresolvable vanity name. Apply this consistently across every sibling field of the same shape — if one filter says "an invalid value just filters to nothing, not an error," every other field with the identical underlying behavior needs the same sentence, not just the one you happened to test first (see theget_items/get_pricesgap called out above — same behavior, only one description states it). - When you improve a SHARED param's
.describe(), grep for the tools that override it with their own text —language.describe("...")at a tool's own call site replaces the shared string wholesale, so those tools keep the old wording and the improvement silently applies to some tools and not others. Confirmed here: a warning added to the sharedlanguageparam reached six tools and skippedget_wishlist,get_game_achievementsandget_player_achievements, all three of which have the identical behaviour. The fix is to export the shared sentence as a constant the overriding sites append, not to copy prose into each.grep -n '<param>\.describe(' src/tools/*.tslists every override. - A shared/reused description or output-schema caveat must be re-verified
against this specific tool's actual query/endpoint — it can be correct
for the sibling it was copied from and wrong here (e.g.
get_items's tag list is display-only and never filters, whilediscover_games'stagsfield does filter — don't let one tool's caveat about tags bleed into the other's description unexamined). - Disclose the return shape's real substance, not just the "no API key
needed" caveat — fixed caps (
get_friend_list's 100-most-recent,get_game_achievements'sACHIEVEMENTS_MAX), ordering (get_pricespreserves input-appid order), and which nested fields a specific tool omits that a same-shaped sibling includes. This is the same rigor as the output schema's own field descriptions, not just the top-level description's prose.
Conciseness, title, and structure
- Front-load the single most important fact (what + when) in the first sentence — a caller reads the opening far more reliably than the tail of a long description. Keep total length proportional to actual complexity.
- Keep
titlea short, literal human label — it's the UI-facing name, not a second description; don't duplicatedescription's content there.
Verify, then fix the implementation before dumbing down the description
When a true fact would make a description more useful but the code doesn't actually do it yet (e.g. a field the description could confidently promise if the client computed it), prefer fixing the implementation to match the better description over writing a weaker, technically-safe sentence — as long as the fix is small, deterministic, and doesn't change any other observable behavior. Only fall back to narrowing the claim when the fix would be a real feature addition, not a one-line gap-filler.
Full spec
The repo README is the complete TDQS methodology: scoring pipeline, exact LLM prompts (Appendix A), calibration examples, and weight formulas. Read it once for calibration examples if an edit isn't clearly hitting 4-5 on the dimension you're targeting.
Keep this checklist honest against drift
This is an incremental, diff-based check by design — "new or edited"
descriptions — which means a rule added here today says nothing about
whether already-registered tools already violate it. A sibling repo in
this project family (anilist-mcp-server) found exactly that gap live: its
"never contradict an annotation" rule (an idempotentHint: true tool whose
own description says a repeat call errors, not no-ops) was added in a fix
commit that corrected other tools' descriptions — but the delete-tool
annotations that rule was written to catch were never rechecked against it
at the same time, and stayed wrong from the very first release through
several audits after.
- A new or tightened rule here implies an immediate retroactive sweep, not just future guidance. When you add or tighten a rule in this file, run it against every currently registered tool (not just the one you're editing) before considering the update done, and fix what it finds in the same pass.
- Periodically run this whole checklist as a full sweep, not only on new/edited descriptions — e.g. before a release, or whenever asked for a broader audit — since incremental diff-based checking alone lets an already-registered tool drift out of compliance forever once nobody edits it again.
Other versions3 projects use a version of this.
Word for word · 0
None found.
Edited · 3
- Grinv/tmdb-mcp★ 551% same
- Grinv/mal-mcp★ 248% same
- Grinv/anilist-mcp-server★ 158% same
Wrote their own version · 0
None found.
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository8 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- changelog-styleSkill
- docs-consistency-checkSkill
- live-auditSkill
- prompt-checkSkill
- releaseSkill
- self-learningSkill
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