agentleFS
GrinvGrinv/steam-games-mcp/.agents/skills/docs-consistency-check/SKILL.md

docs-consistency-check

Skill4 starsChanged 28 days agoMITView on GitHub

Check README/manifest.json/server.json/CHANGELOG.md/AGENTS.md and docs/*.md for drift against the actual registered tools and source. Use after adding, renaming, or removing a tool, or as part of a live-audit pass.

We split this skill into the rules it gives an agent

1 rule. 1 is common, 0 are distinctive, and 0 are very specific to this project.

  • 1

    Common

    Most of the 3 edited versions we read keep these.

  • 0

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Common:

    Check every one of these, not just a sample:

    line 8

“Common” is measured: kept by at least 6 in 10 of the 3 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Docs/metadata consistency

Check every one of these, not just a sample:

  • README.md's tool table matches src/server.ts's registrations (names, and the keyless-vs-key-gated column against each tool's actual behavior).
  • manifest.json's and server.json's tools arrays list the same tool names as what's actually registered (npm test's e2e.test.ts already asserts this — treat a failure there as authoritative). Their description fields are deliberately short, independent marketing-style summaries, NOT a copy of the tool's full .describe()/description text in src/tools/*.ts — don't "fix" them to match verbatim, that's not a bug. Do re-read them for accuracy if a tool's behavior changed in a way the short summary now misrepresents — manifest.json's user_config descriptions too (steam_id kept saying a vanity name needs the key after keyless resolution shipped).
  • Tool description/field .describe() text in src/tools/*.ts itself: does it still match the actual inputSchema/outputSchema and the real behavior? Cross-check new/edited descriptions against the tool-description-check skill (Glama's TDQS rubric) per AGENTS.md. Check each outputSchema branch against what the shaper actually builds, not just the happy path — get_owned_games' found:false branch still advertised an owns field the 0.10.1 fix had stopped emitting, i.e. the published schema re-legitimized the very bug that was fixed.
  • CHANGELOG.md's [Unreleased] section (see the changelog-style skill for entry style) has one line per real behavior change made in this pass — add missing entries, don't just flag them as missing.
  • AGENTS.md's "Keyless caveat" list and its src/ tree (and this .agents/skills/ entry) still match the filesystem and the actual keyless method list.
  • docs/notes.md, docs/clients.md and any other docs/*.md for stale phrasing (e.g. describing something as "once published"/"upcoming" that already shipped).
  • PRIVACY.md and SECURITY.md: grep src/clients/ for every host the code contacts and diff it against their host lists (keyless vanity resolution added steamcommunity.com while both still said "two hosts"). Then re-verify every other specific claim against the actual current code, don't just skim for plausibility — which credentials exist and how each is transmitted/redacted, what is and isn't cached (incl. cache key/TTL), the current list of read-only vs. write/mutating tools, and any host-allowlist statement. This class of drift is easy to miss because it reads fine on its own and only breaks against the code: this repo's own SECURITY.md/PRIVACY.md both claimed "player-specific data is never cached" after a later feature (get_player_summary's Steam-level cache) added exactly that, and a separate claim conflated an actually-cached field ("review histogram") with a similarly-named never-cached one ("reviews") — neither doc was self-evidently wrong, both required re-reading the client code to catch.

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  • Other versions3 projects use a version of this.

    Word for word · 0

    None found.

    Edited · 3

    1. Grinv/tmdb-mcp★ 558% same
    2. Grinv/mal-mcp★ 240% same
    3. Grinv/anilist-mcp-server★ 154% same

    Wrote their own version · 0

    None found.

    How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.

  • In this repository8 other files it gives its agents.

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