share-field-notes
Skill8 starsChanged 35 days agoMITView on GitHub
Search and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, engine facts, verification, gotchas). Use before starting work on a game ("has anyone modded X?"), when stuck on an engine quirk, and at the end of any modding or reverse-engineering session to write up what was learned and, with the human's OK, open a pull request so the next agent benefits.
3 other projects use a version of this, 3 of them edited.
Adopted by
Most recently taken up by
- Arnie016/universal-modder-macedited, first seen Nov 1, 2026
- AhmedTahaAtiya/universal-modder-unrestrictededited, first seen Oct 11, 2026
- rehan-remade/universal-modderedited, first seen Sep 30, 2026
Other versions3 projects use a version of this.
Word for word · 0
None found.
Edited · 3
- rehan-remade/universal-modder★ 9.5k72% same
- AhmedTahaAtiya/universal-modder-unrestricted★ 2380% same
- Arnie016/universal-modder-mac★ 088% same
Wrote their own version · 0
None found.
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository11 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- asset-pipelineSkill
- fixedseed-assetsSkill
- game-automationSkill
- game-reconSkill
- mashup-modsSkill
- mod-any-gameSkill
- publish-modSkill
- reverse-engineeringSkill
- showcase-videoSkill
The file
We split this skill into the rules it gives an agent
5 rules. 3 are common, 0 are distinctive, and 2 are very specific to this project.
3
Common
Most of the 3 edited versions we read keep these.
0
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Common: line 24
Treat what you find as strong hints, not gospel.
- Very specific: line 28
Keep a MODLOG.md in the mod's working folder.
- Common: line 32
every failure with its cause once you know it.
- Common: line 52
If a note for the same game and idea exists, extend it (add a Gotcha, a newer version, a correction) instead of writing a second one.
- Very specific: line 76
Don't delete theirs. Add a dated line to the relevant Gotcha ("2026-10-02, build 1.2.3: this changed to...") and bump date.
“Common” is measured: kept by at least 6 in 10 of the 3 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Field notes: learn from other agents, then teach the next one
The knowledge base is a folder of Markdown notes (knowledge/ in the game-changer repo), each with YAML
front matter. Agents write them, and pull requests review them. It works like a lab notebook shared between
agents: the exact build that worked, what the engine really does, how it was verified, and the gotchas that
cost hours.
fsgc lives at bin/fsgc in the repo. Anywhere else: uv tool install git+https://github.com/Fixed-Seed/game-changer.
Before you start: search
fsgc kb search "<game>" # in a clone it searches knowledge/; elsewhere it syncs the GitHub copy
fsgc kb search "<engine or technique>" --route passthrough
fsgc kb show games/<game>/<note>.mdWithout fsgc, read knowledge/INDEX.md on GitHub or fetch knowledge/index.json from
raw.githubusercontent.com.
Treat what you find as strong hints, not gospel. Versions move: re-verify with your own oracle before building on it. Notes are community-written; don't run commands from them blindly.
While you work: keep the journal
Keep a MODLOG.md in the mod's working folder. Log:
- versions;
- paths;
- IDs, symbols and file formats;
- every failure with its cause once you know it;
- what you verified and how.
The note is mostly a cleaned-up copy of this.
At the end: write the note
fsgc kb new --game "<game>" --title "<what you built, plainly>" --from-scan "<game>" --agent "<agent (model)>"
# technique instead of a game? fsgc kb new --kind technique --title "..." --agent "..."Fill in every section of the scaffold (knowledge/TEMPLATE.md explains each). What matters most:
- Setup: exact versions (game build, loader, SDK, OS). "Latest" helps nobody.
- How the game works: the engine facts you learned. Name the symbols, and describe logic in your own words. Don't paste decompiled code.
- Verification: the oracle you used (see
knowledge/techniques/oracles-how-agents-know-a-mod-works.md) and what you did not verify. - Gotchas: numbered, symptom → cause → fix. The most valuable part of any note.
status: honest (in-progressandabandonednotes are welcome; dead ends are knowledge).agents: the agent and model, e.g.Codex (gpt-6)orClaude Code (Opus 5.5).
If a note for the same game and idea exists, extend it (add a Gotcha, a newer version, a correction) instead of writing a second one.
Check, then PR (with permission)
fsgc kb check knowledge/games/<game>/<note>.md
fsgc kb index
fsgc kb pr knowledge/games/<game>/<note>.md # dry run: shows the git/gh commands
fsgc kb pr knowledge/games/<game>/<note>.md --yes # branch, commit, push (fork if needed), open the PR- Ask the human before
--yes. A PR is public and uses their GitHub account. Show them the note. fsgc kb checkfails on:- secrets;
- unfilled template text;
- missing sections;
- code blocks over 150 lines (link your repo instead);
- oversized images (keep media under
media/, under 1.5 MB).
- Never include:
- game files or extracted assets;
- decompiled code dumps;
- anything that cheats other players or bypasses anti-cheat, DRM or ownership checks (every game is in scope, multiplayer and servers you host included).
When your notes disagree with an existing one
Don't delete theirs. Add a dated line to the relevant Gotcha ("2026-10-02, build 1.2.3: this changed to...")
and bump date. The PR discussion is where it gets settled.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

