game-changer
CLAUDE.md8 starsChanged 35 days agoMITView on GitHub
In this repository11 other files it gives its agents.
- AGENTS.mdAGENTS.md
- asset-pipelineSkill
- fixedseed-assetsSkill
- game-automationSkill
- game-reconSkill
- mashup-modsSkill
- mod-any-gameSkill
- publish-modSkill
- reverse-engineeringSkill
- share-field-notesSkill
- showcase-videoSkill
The file
We found no rules to list in this file: it reads as prose or reference rather than instructions.
Files
@AGENTS.md
Claude Code specifics
- Installed as a plugin, the skills are namespaced (
/game-changer:mod-any-game), the FixedSeed MCP server comes from.mcp.json(a local stdio server,bin/fsgc fixedseed mcp; needsFIXEDSEED_KEYin the environment), and a SessionStart hook putsfsgcon PATH. - The MCP server's
passthroughprompt shows up as an MCP slash command: two games in, a plan and the method out. - In a clone,
.claude/settings.jsonadds the same PATH hook and.claude/skillslinks toskills/.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

