fableforge-agent-skills
llms.txt1 starsChanged 53 days agoMITView on GitHub
Independent skills for agent operations, game development, visual assets, and product/content workflows. Install one mirrored skill with gh skill install Fable-Forge/fableforge-agent-skills <skill-name> or npx skills add Fable-Forge/fableforge-agent-skills --skill <skill-name>. Independent repositories are authoritative; skills/ is generated and catalog/skills-lock.json records source commits and payload hashes.
In this repository20 other files it gives its agents.
- agent-skill-migrationSkill
- agents-md-verification-mapSkill
- cocos-creator-mobile-gameSkill
- game-entity-movement-presentationSkill
- game-event-directorSkill
- game-ui-panelsSkill
- godot-narrative-workflowSkill
- narrative-game-prototype-plannerSkill
- obsidian-article-writebackSkill
- offline-ux-kitSkill
- product-image-prompt-iterationSkill
- product-teardownSkill
- reporting-disciplineSkill
- scene-anchor-systemSkill
- screen2layersSkill
- sol-luna-local-parallelSkill
- sprite-atlas-slicerSkill
- unfinished-work-auditSkill
- windows-ai-cli-recoverySkill
- xiaohongshu-copywriterSkill
The file
Files
# FableForge Agent Skills > Independent skills for agent operations, game development, visual assets, and product/content workflows. Install one mirrored skill with `gh skill install Fable-Forge/fableforge-agent-skills <skill-name>` or `npx skills add Fable-Forge/fableforge-agent-skills --skill <skill-name>`. Independent repositories are authoritative; `skills/` is generated and `catalog/skills-lock.json` records source commits and payload hashes. - [agent-skill-migration](https://github.com/Fable-Forge/agent-skill-migration): Safely inventory, migrate, sync, and verify skills across agent runtimes. - [agents-md-verification-map](https://github.com/Fable-Forge/agents-md-verification-map): Build repository-true, tiered verification maps for AGENTS.md. - [cocos-creator-mobile-game](https://github.com/Fable-Forge/cocos-creator-mobile-game): A production workflow for Cocos Creator 3.x mobile games. - [game-entity-movement-presentation](https://github.com/Fable-Forge/game-entity-movement-presentation): Coordinate movement and presentation for gameplay entities. - [game-event-director](https://github.com/Fable-Forge/game-event-director): Design and implement game events, encounters, triggers, and scripted beats. - [game-ui-panels](https://github.com/Fable-Forge/game-ui-panels): Wire game HUDs, menus, dialogs, and panels to real state and interactions. - [godot-narrative-workflow](https://github.com/Fable-Forge/godot-narrative-workflow): A docs-first production workflow for narrative and low-art Godot projects. - [narrative-game-prototype-planner](https://github.com/Fable-Forge/narrative-game-prototype-planner): Turn narrative game notes into testable mechanics, states, and prototype plans. - [obsidian-article-writeback](https://github.com/Fable-Forge/obsidian-article-writeback): Turn project and research insights into deduplicated Obsidian knowledge articles. - [offline-ux-kit](https://github.com/Fable-Forge/offline-ux-kit): Add consent-aware local UX evidence, categorized feedback, and self-contained reports to offline web prototypes. - [product-image-prompt-iteration](https://github.com/Fable-Forge/product-image-prompt-iteration): Systematically iterate prompts for product renders, three-view sheets, and hero images. - [product-teardown](https://github.com/Fable-Forge/product-teardown): Evidence-led product, game, and methodology teardown for actionable transfer. - [reporting-discipline](https://github.com/Fable-Forge/reporting-discipline): Turn long evidence streams into concise, honest, verifiable reports. - [scene-anchor-system](https://github.com/Fable-Forge/scene-anchor-system): Create consistent scene spaces, camera anchors, and composition constraints. - [screen2layers](https://github.com/Fable-Forge/screen2layers): Reconstruct flat UI screenshots into movable slices and Figma-ready layered kits. - [sol-luna-local-parallel](https://github.com/Fable-Forge/sol-luna-local-parallel): Coordinate Sol-led, Luna-parallel work for non-overlapping local tasks. - [sprite-atlas-slicer](https://github.com/Fable-Forge/sprite-atlas-slicer): Detect, split, and verify individual assets from transparent sprite atlases. - [unfinished-work-audit](https://github.com/Fable-Forge/unfinished-work-audit): Audit local Codex and Claude sessions against repositories to find genuinely unfinished work. - [windows-ai-cli-recovery](https://github.com/Fable-Forge/windows-ai-cli-recovery): Diagnose and recover Codex, Claude Code, and npm AI CLI failures on Windows. - [xiaohongshu-copywriter](https://github.com/Fable-Forge/xiaohongshu-copywriter): Create, rewrite, diagnose, and package natural Chinese content for Xiaohongshu.
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