Claude-Code-Game-Studios / studio-tests
CLAUDE.md27k starsChanged 13 days agoMITView on GitHub
This folder is the quality assurance layer for the Claude Code Game Studios skill/agent framework. It is self-contained and separate from any game project. The spec: field in catalog.yaml is the authoritative path for each skill/agent spec. Always read it rather than guessing the path. A tier is the directory a spec lives in. The rubric category is the agent's category: in catalog.yaml and can differ: security-engineer and accessibility-specialist sit in qa/ but are rated as specialist. 1. Read catalog.yaml…
We split this CLAUDE.md into the rules it gives an agent
7 rules. About 0 are common, 1 is distinctive, and 6 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
6
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 26
Always read it rather than guessing the path.
- Very specific: line 76
Read catalog.yaml to get the spec: path and category: — from the skills: entry for a skill, the agents: entry for an agent
- Very specific: line 78
Read the skill at .claude/skills/[name]/SKILL.md and every file in its references/ folder, or the agent at .claude/agents/[name].md
- Very specific: line 80
Read the project CLAUDE.md and the files it imports with @: every subagent receives them, so a rule stated there (for example a redirect in …
- Very specific: line 83
Read the spec at the spec: path
- Very specific: line 90
Every skill spec has a ## Fixture Defaults section above its cases.
- Very specific: line 117
Use /skill-improve [name].
≈ “Common” is an estimate: at least 1 in 5 of the 25,680 CLAUDE.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Studio Tests — Claude Instructions
This folder is the quality assurance layer for the Claude Code Game Studios skill/agent framework. It is self-contained and separate from any game project.
Key files
| File | Purpose |
catalog.yaml | Master registry for all 74 skills and 49 agents. Contains category, spec path, and last-test tracking fields. Always read this first when running any test command. |
quality-rubric.md | Category-specific pass/fail metrics. Read the matching ### section for the skill's category when running /skill-test category. |
skills/[category]/[name].md | Behavioral spec for a skill — 5 or more test cases + protocol compliance assertions. |
agents/[tier]/[name].md | Behavioral spec for an agent — 5 or more test cases + protocol compliance assertions. |
templates/skill-test-spec.md | Template for writing new skill spec files. |
templates/agent-test-spec.md | Template for writing new agent spec files. |
results/ | Written by /skill-test spec when results are saved. Not gitignored — add it to .gitignore to keep results out of commits. |
Path conventions
- Skill specs:
studio-tests/skills/[category]/[name].md - Agent specs:
studio-tests/agents/[tier]/[name].md - Catalog:
studio-tests/catalog.yaml - Rubric:
studio-tests/quality-rubric.md
The spec: field in catalog.yaml is the authoritative path for each skill/agent spec.
Always read it rather than guessing the path.
Skill categories
gate → gate-check
review → design-review, architecture-review, review-all-gdds
authoring → design-system, quick-design, architecture-decision, art-bible,
create-architecture, ux-design, ux-review
readiness → story-readiness, story-done
pipeline → create-epics, create-stories, dev-story, create-control-manifest,
propagate-design-change, map-systems, vertical-slice
analysis → consistency-check, balance-check, content-audit, code-review,
tech-debt, scope-check, estimate, perf-profile, asset-audit,
security-audit, test-evidence-review, test-flakiness
team → team-combat, team-narrative, team-audio, team-level, team-ui,
team-qa, team-release, team-polish, team-live-ops
sprint → sprint-plan, sprint-status, milestone-review, retrospective,
changelog, patch-notes
utility → all remaining skillsAgent tiers
directors → creative-director, technical-director, producer, art-director
leads → lead-programmer, narrative-director, audio-director, game-designer,
systems-designer, level-designer, qa-lead
specialists → gameplay-programmer, engine-programmer, network-programmer,
ai-programmer, tools-programmer, ui-programmer, ux-designer,
technical-artist, sound-designer, performance-analyst, prototyper,
writer, world-builder
engine/godot → godot-specialist, godot-gdscript-specialist, godot-csharp-specialist,
godot-shader-specialist, godot-gdextension-specialist
engine/unity → unity-specialist, unity-ui-specialist, unity-shader-specialist,
unity-dots-specialist, unity-addressables-specialist
engine/unreal → unreal-specialist, ue-gas-specialist, ue-replication-specialist,
ue-umg-specialist, ue-blueprint-specialist
operations → devops-engineer, release-manager, live-ops-designer,
community-manager, analytics-engineer, economy-designer,
localization-lead
qa → qa-tester, security-engineer, accessibility-specialistA tier is the directory a spec lives in. The rubric category is the agent's
category: in catalog.yaml and can differ: security-engineer and
accessibility-specialist sit in qa/ but are rated as specialist.
Workflow for testing a skill or agent
- Read
catalog.yamlto get thespec:path andcategory:— from theskills:entry for a skill, theagents:entry for an agent - Read the skill at
.claude/skills/[name]/SKILL.mdand every file in itsreferences/folder, or the agent at.claude/agents/[name].md - Read the project
CLAUDE.mdand the files it imports with@: every subagent receives them, so a rule stated there (for example a redirect incoordination-rules.md) counts as the skill's or agent's own - Read the spec at the
spec:path - Evaluate the spec's Static Assertions, each case's assertions, and its Protocol Compliance list
- Offer to write results to
results/and updatecatalog.yaml
Fixture defaults
Every skill spec has a ## Fixture Defaults section above its cases. A case's
sandbox project starts from this project.yaml block:
modes:
rigor: minimal # → workflow minimal, docs.density terse, qa.level minimal,
# story_granularity coarse, review_mode solo, team.size individual
automation: collaborative- A setting the case's Fixture names wins over the block, and an explicit
sub-knob (
modes.workflow,modes.review_mode,qa.level, …) wins over therigorpreset (.claude/docs/config-resolution.md§ Defaults). - A case that says
project.yamlsets nomodeskeys, or that there is noproject.yaml, runs without the block: it tests the unset defaults. - There is no
project.local.yamlunless the case names one. - A case whose expected behaviour changes with a setting pins that setting in
its own Fixture, with the reason — e.g.
modes.workflow: standard(pinned: unset resolves to minimal, which recommends the next build instead of a sprint).
The block is pinned so that a change to the framework's defaults cannot silently change what a case tests. A spec may set a different default in its own section when most of its cases need one.
Workflow for improving a skill
Use /skill-improve [name]. It handles the full loop:
test → diagnose → propose fix → rewrite → retest → keep or revert.
Spec validity note
Specs in this folder assert the correct behavior, not whatever a skill or agent does today. A failing assertion means the skill or agent is wrong until shown otherwise: fix it and re-run, and never weaken an assertion just so it passes. Specs can be wrong too — when one asserts behavior that is itself incorrect, correct the spec toward the right behavior, not toward what the skill currently does.
This folder is deletable
Nothing in .claude/ imports from here, and every other CCGS skill and agent works
without it — but /skill-test and /skill-improve read it by path. Without it,
/skill-test static still works, /skill-test spec and /skill-test category
stop working, /skill-test audit reports that no catalog exists, and
/skill-improve skips its category checks (the table in README.md has the detail).
Trending
Steady: 0 new projects took it in the last 4 weeks, none the 4 weeks before.thin data
Who's talking about Donchitos/Claude-Code-Game-Studios
- クロノITチャンネル“AIエージェント49体に"ゲーム会社"を経営させる【Claude Code Game Studios】”YouTube · Apr 24, 2026 · 32k views
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- YanAITalk“Build Games Using Claude Game Studio (No Coding Required)”YouTube · Jun 8, 2026 · 1.2k views
- Prism Labs“48 AI Agents = One Game Dev Studio 🎮 #ClaudeCode #GameDev #Shorts”YouTube · Mar 25, 2026 · 1.2k views
The biggest 5 of 49 mentions linking to the repository that our crawl found. Each line is their own headline.
See all 49
Talked about on YouTube, GitHub, Bluesky and the web (49 times).
On YouTube · 24
- Apr 24, 2026AIエージェント49体に"ゲーム会社"を経営させる【Claude Code Game Studios】 — クロノITチャンネル32k views · 42 comments
- Mar 24, 2026Harika Github Repoları Part 72 #programlama #yazılım #açıkkaynak — Selahattin Ünlü12k views · 19 comments
- Apr 14, 2026클로드 코드 게임 스튜디오 | AI 게임 개발과 개발자의 역할 — 얌얌코딩 (게임 개발)7.2k views · 42 comments
- Jun 8, 2026Build Games Using Claude Game Studio (No Coding Required) — YanAITalk1.2k views
- Mar 25, 202648 AI Agents = One Game Dev Studio 🎮 #ClaudeCode #GameDev #Shorts — Prism Labs1.2k views · 1 comment
19 more on YouTube
- May 30, 2026Letting 49 AI Agents Run a "Game Studio" — Claude Code Game Studios — Chrono IT Channel994 views · 1 comment
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- May 11, 202649 AI Agents Turn Claude Code Into a Game Studio — VibeDev798 views
- Apr 16, 2026Donchitos/Claude-Code-Game-Studios - Gource visualisation — Gourcer700 views
- Aug 19, 2026BIẾN MỘT PHIÊN CLAUDE CODE THÀNH CẢ MỘT STUDIO GAME: 49 AGENT, 73 KỸ NĂNG, PHÂN CẤP NHƯ HÃNG THẬT — Thành AI - Rainmaker562 views
- May 6, 2026Build Your Dream Game 10x Faster with a 3-Tier AI Studio 🚀 #gamedev #unity3d #unrealengine #godot — Mad Hat Jerry | AI Techsays it tested it529 views · 2 comments
- Apr 6, 20265 НЕОЧЕВИДНЫХ способов использовать Claude Code — Инженер Нейросетей495 views · 2 comments
- Oct 15, 2026Claude Code Game Studios GitHub Overview: How Sequential AI Roles Manage Game Projects — Alex Hitt376 views
- Apr 18, 202611.9K+ Stars • Game Development | Claude Code Game Studios — Build a full game studio... #shorts — Neural-Nexus281 views
- Apr 26, 2026클로드 코드 게임 스튜디오 — Decoded AI276 views
- Apr 19, 2026Claude AI Game Studio: From Zero to 49 Agents 🚀 — CodeTimelapse265 views
- May 2, 2026【Claude Code Game Studios】AIエージェント49体に1人ゲーム会社を経営させる漫画解説 — クドクラ@ClaudeCode AI駆動Craft248 views · 1 comment
- Apr 17, 2026게임 개발의 새로운 시대?! Claude-Code-Game-Studios — Chloe Park189 views
- May 1, 2026Your Indie Game Studio Now Costs $0 (49 AI Agents Did The Work) #shorts — Mayank | Eager With AI182 views · 3 comments
- Oct 16, 2026Claude Code Game Studios: 49 AI Agents to Run Your One-Person Game Studio — Not That Number173 views
- Oct 15, 2026Claude-Code-Game-Studios: virtual game studio with a single chat — Next Horizon158 views · 1 comment
- May 3, 2026Transforme o Claude em um Estúdio de Games: Claude-Code-Game-Studios #Claude #IA #Shorts — RepoShots101 views · 1 comment
- Apr 1, 2026I Built a Snake Game Using Only AI Prompts — No Code Written | Fx Studio — Fx Studio98 views
- Apr 16, 2026Вы не поверите! Студия AI на GitHub? 🔥 #Короткометражки — GitShortAi3 views · 1 comment
On GitHub · 16
- Oct 30, 2026Donchitos 'Claude-Code-Game-Studios' — 49개 에이전트·74개 스킬로 Claude Code를 게임 개발 스튜디오로, 일간 트렌딩 진입 (10/29, GitHub) — roomedia/ax-trend0 reactions
- Oct 25, 2026Import Claude Code Game Studios into .claude — RoxorLoops1337/Games0 reactions · 1 comment
- Oct 21, 2026Skill mới cho agent: soát cân bằng, chống gian lận, soak/perf, bot chập chờn, phân loại chơi thử — nguyenbinhanltv/soul-land-mmo0 reactions
- Oct 19, 2026agent-skills.github.donchitos.claude-code-game-studios: 1.1.3 → 1.2.0 — sudosubin/agents.nix0 reactions
- Oct 15, 2026研究作者列出的 16 個遊戲引擎與 AI 專案;新增 economy-balance skill — a91453/railway-game-ios0 reactions
11 more on GitHub
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- Oct 3, 2026agent-skills.github.donchitos.claude-code-game-studios: 1.1.0 → 1.1.2 — sudosubin/agents.nix0 reactions
- Sep 26, 2026agent-skills.github.donchitos.claude-code-game-studios: init at 1.1.0 — sudosubin/agents.nix0 reactions
- Sep 25, 2026Add Game Studios, rohitg00, BaseGold, and MineSwap — CryptoSuess/FoutainOfYouth0 reactions
- Aug 6, 2026技能侦察 2026-08-06 01:00Z:+8 精选(220) — NyphSan/CursorSkill0 reactions
- Aug 5, 2026技能侦察 DIGEST 2026-08-05 21:00Z:+8 一致性/体素/动画与 AngelScript·Art Bible — NyphSan/CursorSkill0 reactions
- Apr 30, 2026docs: add shields.io badges to README.md / README.ja.md — kirin0198/aphelion-agents0 reactions
- Apr 18, 2026📱 SNS 콘텐츠 - 2026-04-18 16:10 KST — leaf468/autothreads0 reactions
- Apr 18, 2026🤖 AI 트렌드 리포트 - 2026-04-18 16:10 KST — leaf468/autothreads0 reactions
- Apr 6, 2026Audit candidate: Donchitos/Claude-Code-Game-Studios — xiaolai/nlpm0 reactions · 2 comments
- Mar 22, 2026Add game studio agent support to agent-tools (adapted from Claude-Code-Game-Studios) — Unwrenchable/agent-tools0 reactions
On Bluesky · 8
- Apr 19, 2026【GitHubトレンド調査】 Claude Codeをゲーム開発スタジオに変貌させる「Claude-Code-Game-Studios」が登場。… — @woody-ai-tools.bsky.social10 likes and reposts
- Apr 15, 2026🎉 Celebrating! 🎉 (500+ new stars) 📦 Donchitos / Claude-Code-Game-Studios ⭐ 9,860 (+523) 🗒 Shell Turn Claude Code into a full game dev… — @github-trending.bsky.social4 likes and reposts · 1 reply
- May 19, 2026This is the project in question. github.com/Donchitos/Cl... Most of these projects feel like toys or performance art masquerading as useful… — @impossible.bsky.social3 likes and reposts · 2 replies
- Apr 19, 2026🎉 Celebrating! 🎉 (500+ new stars) 📦 Donchitos / Claude-Code-Game-Studios ⭐ 13,024 (+828) 🗒 Shell Turn Claude Code into a full game dev… — @github-trending.bsky.social3 likes and reposts · 1 reply
- Apr 21, 2026https://github.com/Donchitos/Claude-Code-Game-Studios — @tom-doerr.bsky.social1 likes and repost
3 more on Bluesky
- Apr 1, 2026Un studio de 48 agents IA spécialisés dans Claude Code : hiérarchie complète (directors, leads, specialists), workflows automatisés et… — @camilleroux.com1 likes and repost
- Oct 29, 2026🎉 Celebrating! 🎉 (500+ new stars) 📦 Donchitos / Claude-Code-Game-Studios ⭐ 28,645 (+538) 🗒 Shell Turn Claude Code into a full game dev… — @github-trending.bsky.social0 likes and reposts · 1 reply
- May 19, 2026It was this one: github.com/Donchitos/Cl... — @dphrygian.com0 likes and reposts · 1 reply
On the web · 1
- Feb 24, 2026Claude Code Game Studios — 36 Skills by donchitos — mdskills.ai
In this repository78 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- design/CLAUDE.mdCLAUDE.md
- docs/CLAUDE.mdCLAUDE.md
- src/CLAUDE.mdCLAUDE.md
- adoptSkill
- architecture-decisionSkill
- architecture-reviewSkill
- art-bibleSkill
- asset-auditSkill
- asset-specSkill
- balance-checkSkill
- brainstormSkill
- bug-reportSkill
- bug-triageSkill
- changelogSkill
- code-reviewSkill
- consistency-checkSkill
- content-auditSkill
- create-architectureSkill
- create-control-manifestSkill
- create-epicsSkill
- create-storiesSkill
- day-one-patchSkill
- design-reviewSkill
- design-systemSkill
- dev-storySkill
- estimateSkill
- gate-checkSkill
- helpSkill
- hotfixSkill
- launch-checklistSkill
- localizeSkill
- map-systemsSkill
- milestone-reviewSkill
- onboardSkill
- patch-notesSkill
- perf-profileSkill
- playtest-reportSkill
- project-stage-detectSkill
- propagate-design-changeSkill
- prototypeSkill
- qa-planSkill
- quick-designSkill
- regression-suiteSkill
- release-checklistSkill
- retrospectiveSkill
- reverse-documentSkill
- review-all-gddsSkill
- scope-checkSkill
- security-auditSkill
- settingsSkill
- setup-engineSkill
- skill-improveSkill
- skill-testSkill
- smoke-checkSkill
- soak-testSkill
- sprint-planSkill
- sprint-statusSkill
- startSkill
- story-doneSkill
- The first 60 shown.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
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People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
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Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

