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Claude-Code-Game-Studios

Donchitos/Claude-Code-Game-Studios/docs/CLAUDE.md

When authoring or editing files in this directory, follow these standards. Use the ADR template: .claude/docs/templates/architecture-decision-record.md Required sections: Title, Status, Context, Decision, Consequences, ADR Dependencies, Engine Compatibility, GDD Requirements Addressed Status lifecycle: Proposed → Accepted → Superseded - Never skip Accepted — stories referencing a Proposed ADR are auto-blocked - Use /architecture-decision to create ADRs through the guided flow TR Registry: docs/architecture/tr-registry.yaml - Stable requirement IDs (e.g. TR-MOV-001) that link GDD requirements to stories - Never renumber existing IDs —…

CLAUDE.md25k starsChanged 8 days ago
# Docs Directory

When authoring or editing files in this directory, follow these standards.

## Architecture Decision Records (`docs/architecture/`)

Use the ADR template: `.claude/docs/templates/architecture-decision-record.md`

**Required sections:** Title, Status, Context, Decision, Consequences,
ADR Dependencies, Engine Compatibility, GDD Requirements Addressed

**Status lifecycle:** `Proposed` → `Accepted` → `Superseded`
- Never skip `Accepted` — stories referencing a `Proposed` ADR are auto-blocked
- Use `/architecture-decision` to create ADRs through the guided flow

**TR Registry:** `docs/architecture/tr-registry.yaml`
- Stable requirement IDs (e.g. `TR-MOV-001`) that link GDD requirements to stories
- Never renumber existing IDs — only append new ones
- Updated by `/architecture-review` Phase 8

**Control Manifest:** `docs/architecture/control-manifest.md`
- Flat programmer rules sheet: Required / Forbidden / Guardrails per layer
- Date-stamped `Manifest Version:` in header
- Stories embed this version; `/story-done` checks for staleness

**Validation:** Run `/architecture-review` after completing a set of ADRs.

## Engine Reference (`docs/engine-reference/`)

Version-pinned engine API snapshots. **Always check here before using any
engine API** — the LLM's training data predates the pinned engine version.

Current engine: see `docs/engine-reference/godot/VERSION.md`

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