Claude-Code-Game-Studios
Donchitos/Claude-Code-Game-Studios/docs/CLAUDE.md
When authoring or editing files in this directory, follow these standards. Use the ADR template: .claude/docs/templates/architecture-decision-record.md Required sections: Title, Status, Context, Decision, Consequences, ADR Dependencies, Engine Compatibility, GDD Requirements Addressed Status lifecycle: Proposed → Accepted → Superseded - Never skip Accepted — stories referencing a Proposed ADR are auto-blocked - Use /architecture-decision to create ADRs through the guided flow TR Registry: docs/architecture/tr-registry.yaml - Stable requirement IDs (e.g. TR-MOV-001) that link GDD requirements to stories - Never renumber existing IDs —…
# Docs Directory When authoring or editing files in this directory, follow these standards. ## Architecture Decision Records (`docs/architecture/`) Use the ADR template: `.claude/docs/templates/architecture-decision-record.md` **Required sections:** Title, Status, Context, Decision, Consequences, ADR Dependencies, Engine Compatibility, GDD Requirements Addressed **Status lifecycle:** `Proposed` → `Accepted` → `Superseded` - Never skip `Accepted` — stories referencing a `Proposed` ADR are auto-blocked - Use `/architecture-decision` to create ADRs through the guided flow **TR Registry:** `docs/architecture/tr-registry.yaml` - Stable requirement IDs (e.g. `TR-MOV-001`) that link GDD requirements to stories - Never renumber existing IDs — only append new ones - Updated by `/architecture-review` Phase 8 **Control Manifest:** `docs/architecture/control-manifest.md` - Flat programmer rules sheet: Required / Forbidden / Guardrails per layer - Date-stamped `Manifest Version:` in header - Stories embed this version; `/story-done` checks for staleness **Validation:** Run `/architecture-review` after completing a set of ADRs. ## Engine Reference (`docs/engine-reference/`) Version-pinned engine API snapshots. **Always check here before using any engine API** — the LLM's training data predates the pinned engine version. Current engine: see `docs/engine-reference/godot/VERSION.md`
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