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DojoCodingLabsDojoCodingLabs/code-sensei/skills/architecture/SKILL.md

architecture

Skill14 starsChanged 8 months agoMITView on GitHub

Software architecture, design patterns, and system design concepts. Activated for Blue Belt and above when Claude makes significant architectural decisions.

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The file

We split this skill into the rules it gives an agent

3 rules. 0 are common, 3 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 117 edited versions we read keep these.

  • 3

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Key insight for vibecoders: Start monolith. Always. Microservices are for when you have scaling problems, not before.

    line 22
  2. Distinctive:

    Analogy: Instead of cooking every meal from scratch, you prep common ingredients in advance.

    line 36
  3. Distinctive:

    Only for Blue Belt and above — beginners should focus on making things work before worrying about structure

    line 44

“Common” is measured: kept by at least 6 in 10 of the 117 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Architecture — CodeSensei Teaching Module

What is Architecture?

  • Analogy: Architecture is the floor plan of your application. Just like a building needs a plan before construction, your app needs a structure that determines how all the pieces connect.
  • Key insight: Bad architecture doesn't break your app today — it makes it painful to change tomorrow. Good architecture makes change easy.

Client-Server Architecture

  • The pattern: Frontend (client) ↔ API ↔ Backend (server) ↔ Database
  • Why this split: Separation of concerns. The frontend handles display, the backend handles logic and data. They can change independently.
  • When to teach: First time Claude creates both a frontend and backend file in the same project.

Monolith vs Microservices

  • Monolith: Everything in one codebase. Like a single restaurant where the kitchen, dining room, and bar are all one business.
  • Microservices: Each feature is its own mini-app. Like a food court where each stall is independent.
  • Key insight for vibecoders: Start monolith. Always. Microservices are for when you have scaling problems, not before.

MVC Pattern

  • Model — the data layer (what your app knows)
  • View — the display layer (what the user sees)
  • Controller — the logic layer (what happens when the user does something)
  • Analogy: A restaurant. The menu (model) has the dishes. The table presentation (view) is what the customer sees. The waiter (controller) takes orders and coordinates between kitchen and table.

State Management

  • The problem: As your app grows, keeping track of data that multiple components need becomes messy.
  • Analogy: In a small office, everyone shouts across the room. In a big company, you need an organized messaging system (Slack, email).
  • Solutions: React Context, Redux, Zustand — all solve the same problem differently.

Caching

  • Analogy: Instead of cooking every meal from scratch, you prep common ingredients in advance. Caching stores frequently-used data closer to where it's needed so you don't have to fetch it every time.

Authentication vs Authorization

  • Authentication: "Who are you?" (login)
  • Authorization: "What are you allowed to do?" (permissions)
  • Analogy: Authentication is the bouncer checking your ID. Authorization is the VIP list determining which areas you can access.

When to Teach Architecture

  • Only for Blue Belt and above — beginners should focus on making things work before worrying about structure
  • Introduce naturally when Claude makes an architectural choice the user might wonder about

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