threejs-materials
Skill2 starsChanged 5 days agoLicence not identifiedView on GitHub
Choosing and configuring three.js materials - unlit, diffuse, specular, PBR, toon, point and line materials - shared properties like blending and stencil, environment response, and the WebGPU node-material and TSL equivalents. Use when styling meshes or tuning material behavior.
22 other projects use a version of this, 16 of them edited.
Adopted by
Steady: 0 new projects took it in the last 4 weeks, none the 4 weeks before.thin data
Most recently taken up by
- OpenMontageInc/OpenMontageedited, first seen Nov 8, 2026
- calesthio/OpenMontageedited, first seen Nov 8, 2026
- davidanthonyn/claude-skillsedited, first seen Oct 20, 2026
- CloudAI-X/threejs-skillsword for word, first seen Oct 18, 2026
- alton47/threejs-skillstheir own version, first seen Oct 15, 2026
- chadixearth/graphyloopedited, first seen Oct 13, 2026
Used with
Projects with it also use pose-library-design, video-toolkit and 9 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
LinHao-citySkillpose-library-design
Design reusable 2D character pose libraries, action cycles, and expression states for data-driven animation.
Also in 4 projects that use this
LinHao-citySkillvideo-toolkit
Create professional videos autonomously using claude-code-video-toolkit — AI voiceovers, image generation, music, talking heads, and Remotion rendering.
Also in 4 projects that use this
alton47Skillthreejs-audio
Adds spatial and non-spatial audio to Three.js scenes using AudioListener, Audio, PositionalAudio, AudioAnalyser, and AudioLoader. Use when the user asks about 3D audio, spatial sound, positional audio, audio visualization, background music, or Web Audio API integration. Trigger keywords: audio, sound, PositionalAudio, AudioListener, AudioAnalyser, spatial audio, 3D sound, music visualization.
Also in 3 projects that use this
alton47Skillthreejs-camera
Configures Three.js cameras and controls — PerspectiveCamera, OrthographicCamera, OrbitControls, FlyControls, PointerLockControls, and first-person setup. Use when the user asks about cameras, controls, orbit, fly, first-person, camera movement, or viewport setup. Trigger keywords: camera, OrbitControls, FlyControls, PointerLockControls, perspective, orthographic, first person, viewport, FOV.
Also in 3 projects that use this
GopyrSkillazure-speech-to-text
Also in 3 projects that use this
GopyrSkilldashscope
Also in 3 projects that use this
- +5 more from LinHao-city
Other versions22 projects use a version of this.
Word for word · 1
- CloudAI-X/threejs-skills★ 3.7k100% same
Edited · 16
- calesthio/OpenMontage★ 78k16% same
- OpenMontageInc/OpenMontage★ 78k16% same
- educlopez/thegridcn-ui★ 39416% same
- quiet-node/gesture-lab★ 18516% same
- kumaran-is/claude-code-onboarding★ 3514% same
- codetesla51/skills★ 3216% same
- ruloCode/hermes-os★ 1616% same
- LinHao-city/StoryMind★ 1016% same
- chadixearth/graphyloop★ 316% same
- Adhamxon/claude-code-skills★ 214% same
6 more not listed
Wrote their own version · 5
- alton47/threejs-skills★ 13same name
- full-stack-skills/threejs-skills★ 9same name
- ai4brands-design/claude-skills★ 2same name
- FkennedyFox/claude-skills★ 0same name
- Gopyr/gopyr-skills-hub★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository37 other files it gives its agents.
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The file
We split this skill into the rules it gives an agent
2 rules. 0 are common, 0 are distinctive, and 2 are very specific to this project.
0
Common
Most of the 18 edited versions we read keep these.
0
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
The licence could not be identified — read it at the source. We count its rules but don't quote them. Read them on GitHub.
“Common” is measured: kept by at least 6 in 10 of the 18 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
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