hotfix
Skill19 starsChanged 7 months agoMITView on GitHub
Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.
We split this skill into the rules it gives an agent
5 rules. 0 are common, 5 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 25 edited versions we read keep these.
5
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 8
When this skill is invoked:
- Distinctive: line 15
If severity is S3 or lower, recommend using the normal bug fix workflow instead
- Distinctive: line 67
Every hotfix must have a rollback plan documented before deployment
- Distinctive: line 69
All hotfixes require a post-incident review within 48 hours
- Distinctive: line 70
If the fix is complex enough to need more than 4 hours, escalate to technical-director for a scope decision
“Common” is measured: kept by at least 6 in 10 of the 25 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
When this skill is invoked:
Explicit invocation only: This skill should only run when the user explicitly requests it with
/hotfix. Do not auto-invoke based on context matching.
- Assess the emergency — Read the bug description or ID. Determine severity:
- S1 (Critical): Game unplayable, data loss, security vulnerability — hotfix immediately
- S2 (Major): Significant feature broken, workaround exists — hotfix within 24 hours
- If severity is S3 or lower, recommend using the normal bug fix workflow instead
Create the hotfix record at
production/hotfixes/hotfix-[date]-[short-name].md:## Hotfix: [Short Description] Date: [Date] Severity: [S1/S2] Reporter: [Who found it] Status: IN PROGRESS ### Problem [Clear description of what is broken and the player impact] ### Root Cause [To be filled during investigation] ### Fix [To be filled during implementation] ### Testing [What was tested and how] ### Approvals - [ ] Fix reviewed by lead-programmer - [ ] Regression test passed (qa-tester) - [ ] Release approved (producer) ### Rollback Plan [How to revert if the fix causes new issues]- Create the hotfix branch (if git is initialized):
git checkout -b hotfix/[short-name] [release-tag-or-main] - Investigate and implement the fix — Focus on the minimal change that resolves the issue. Do NOT refactor, clean up, or add features alongside the hotfix.
- Validate the fix — Run targeted tests for the affected system. Check for regressions in adjacent systems.
- Update the hotfix record with root cause, fix details, and test results.
6b. Collect approvals — Use the Task tool to request sign-off:
subagent_type: lead-programmer— Review the fix for correctness and side effectssubagent_type: qa-tester— Run targeted regression tests on the affected systemsubagent_type: producer— Approve deployment timing and communication plan
- Output a summary with: severity, root cause, fix applied, testing status, and what approvals are still needed before deployment.
Rules
- Hotfixes must be the MINIMUM change to fix the issue — no cleanup, no refactoring, no "while we're here" changes
- Every hotfix must have a rollback plan documented before deployment
- Hotfix branches merge to BOTH the release branch AND the development branch
- All hotfixes require a post-incident review within 48 hours
- If the fix is complex enough to need more than 4 hours, escalate to technical-director for a scope decision
Other versions27 projects use a version of this.
Word for word · 1
- scotidev/GameDevStudio★ 1100% same
Edited · 10
- Donchitos/Claude-Code-Game-Studios★ 27k11% same
- striderZA/OpenCodeGameStudios★ 9340% same
- tranhieutt/software_development_department★ 7168% same
- dawn840705/codex-code-studios★ 1738% same
- lilangMax/ClaudeCodeGameStudios★ 840% same
- hongyuanc/codex-game-studios★ 516% same
- dawn840705/claude-code-studios★ 140% same
- HunLuanZhiZhu/Game-Studios-Plugin★ 129% same
- Swih/godot-foundry★ 197% same
- venus2099/codex-game-studios★ 111% same
Wrote their own version · 16
- microsoft/roosterjs★ 1.3ksame name
- nudgebee/nudgebee★ 519same name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
- Aurealibe/claude-config★ 68same name
- cenconq25/claude-code-app-studio★ 40same name
- CodePhobiia/claude-roblox-game-studio★ 9same name
- edjchapman/claude-code-config★ 8same name
- skullninja/coco-workflow★ 8same name
- florian101010/awesome-agentic-AI-coding-template★ 4same name
- gonimar/claude-web-studio★ 4same name
6 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
Used alongsideProjects with it also use soak-test, team-live-ops and 5 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 9 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 9 projects that use this
- +5 more from lilangMax
In this repository37 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- architecture-decisionSkill
- asset-auditSkill
- balance-checkSkill
- brainstormSkill
- bug-reportSkill
- changelogSkill
- code-reviewSkill
- design-reviewSkill
- design-systemSkill
- estimateSkill
- gate-checkSkill
- launch-checklistSkill
- localizeSkill
- map-systemsSkill
- milestone-reviewSkill
- onboardSkill
- patch-notesSkill
- perf-profileSkill
- playtest-reportSkill
- project-stage-detectSkill
- prototypeSkill
- release-checklistSkill
- retrospectiveSkill
- reverse-documentSkill
- scope-checkSkill
- setup-engineSkill
- sprint-planSkill
- startSkill
- team-audioSkill
- team-combatSkill
- team-levelSkill
- team-narrativeSkill
- team-polishSkill
- team-releaseSkill
- team-uiSkill
- tech-debtSkill
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