implementing-jsc-classes-zig
Skill8 starsChanged 26 days agoMITView on GitHub
Creates JavaScript classes using Bun's Zig bindings generator (.classes.ts). Use when implementing new JS APIs in Zig with JSC integration.
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The file
We split this skill into the rules it gives an agent
2 rules. About 0 are common, 0 are distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈0
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 89
Use bun.JSError!JSValue return type for error handling
- Very specific: line 90
Use globalObject not ctx
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Bun's JavaScriptCore Class Bindings Generator
Bridge JavaScript and Zig through .classes.ts definitions and Zig implementations.
Architecture
- Zig Implementation (.zig files)
- JavaScript Interface Definition (.classes.ts files)
- Generated Code (C++/Zig files connecting them)
Class Definition (.classes.ts)
define({
name: "TextDecoder",
constructor: true,
JSType: "object",
finalize: true,
proto: {
decode: { args: 1 },
encoding: { getter: true, cache: true },
fatal: { getter: true },
},
});Options:
name: Class nameconstructor: Has public constructorJSType: "object", "function", etc.finalize: Needs cleanupproto: Properties/methodscache: Cache property values via WriteBarrier
Zig Implementation
pub const TextDecoder = struct {
pub const js = JSC.Codegen.JSTextDecoder;
pub const toJS = js.toJS;
pub const fromJS = js.fromJS;
pub const fromJSDirect = js.fromJSDirect;
encoding: []const u8,
fatal: bool,
pub fn constructor(
globalObject: *JSGlobalObject,
callFrame: *JSC.CallFrame,
) bun.JSError!*TextDecoder {
return bun.new(TextDecoder, .{ .encoding = "utf-8", .fatal = false });
}
pub fn decode(
this: *TextDecoder,
globalObject: *JSGlobalObject,
callFrame: *JSC.CallFrame,
) bun.JSError!JSC.JSValue {
const args = callFrame.arguments();
if (args.len < 1 or args.ptr[0].isUndefinedOrNull()) {
return globalObject.throw("Input cannot be null", .{});
}
return JSC.JSValue.jsString(globalObject, "result");
}
pub fn getEncoding(this: *TextDecoder, globalObject: *JSGlobalObject) JSC.JSValue {
return JSC.JSValue.createStringFromUTF8(globalObject, this.encoding);
}
fn deinit(this: *TextDecoder) void {
// Release resources
}
pub fn finalize(this: *TextDecoder) void {
this.deinit();
bun.destroy(this);
}
};Key patterns:
- Use
bun.JSError!JSValuereturn type for error handling - Use
globalObjectnotctx deinit()for cleanup,finalize()called by GC- Update
src/bun.js/bindings/generated_classes_list.zig
CallFrame Access
const args = callFrame.arguments();
const first_arg = args.ptr[0]; // Access as slice
const argCount = args.len;
const thisValue = callFrame.thisValue();Property Caching
For cache: true properties, generated accessors:
// Get cached value
pub fn encodingGetCached(thisValue: JSC.JSValue) ?JSC.JSValue {
const result = TextDecoderPrototype__encodingGetCachedValue(thisValue);
if (result == .zero) return null;
return result;
}
// Set cached value
pub fn encodingSetCached(thisValue: JSC.JSValue, globalObject: *JSC.JSGlobalObject, value: JSC.JSValue) void {
TextDecoderPrototype__encodingSetCachedValue(thisValue, globalObject, value);
}Error Handling
pub fn method(this: *MyClass, globalObject: *JSGlobalObject, callFrame: *JSC.CallFrame) bun.JSError!JSC.JSValue {
const args = callFrame.arguments();
if (args.len < 1) {
return globalObject.throw("Missing required argument", .{});
}
return JSC.JSValue.jsString(globalObject, "Success!");
}Memory Management
pub fn deinit(this: *TextDecoder) void {
this._encoding.deref();
if (this.buffer) |buffer| {
bun.default_allocator.free(buffer);
}
}
pub fn finalize(this: *TextDecoder) void {
JSC.markBinding(@src());
this.deinit();
bun.default_allocator.destroy(this);
}Creating a New Binding
- Define interface in
.classes.ts:
define({
name: "MyClass",
constructor: true,
finalize: true,
proto: {
myMethod: { args: 1 },
myProperty: { getter: true, cache: true },
},
});- Implement in
.zig:
pub const MyClass = struct {
pub const js = JSC.Codegen.JSMyClass;
pub const toJS = js.toJS;
pub const fromJS = js.fromJS;
value: []const u8,
pub const new = bun.TrivialNew(@This());
pub fn constructor(globalObject: *JSGlobalObject, callFrame: *JSC.CallFrame) bun.JSError!*MyClass {
return MyClass.new(.{ .value = "" });
}
pub fn myMethod(this: *MyClass, globalObject: *JSGlobalObject, callFrame: *JSC.CallFrame) bun.JSError!JSC.JSValue {
return JSC.JSValue.jsUndefined();
}
pub fn getMyProperty(this: *MyClass, globalObject: *JSGlobalObject) JSC.JSValue {
return JSC.JSValue.jsString(globalObject, this.value);
}
pub fn deinit(this: *MyClass) void {}
pub fn finalize(this: *MyClass) void {
this.deinit();
bun.destroy(this);
}
};- Add to
src/bun.js/bindings/generated_classes_list.zig
Generated Components
- C++ Classes:
JSMyClass,JSMyClassPrototype,JSMyClassConstructor - Method Bindings:
MyClassPrototype__myMethodCallback - Property Accessors:
MyClassPrototype__myPropertyGetterWrap - Zig Bindings: External function declarations, cached value accessors
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