plan-design-review
Skill2 starsChanged 4 months agoMITView on GitHub
Design plan review skill — rate and improve a UI design plan before implementation. Use when the user has a plan, wireframe, or design description for a UI feature and wants a senior designer to rate each design dimension 0-10, explain what a 10 looks like, detect AI slop, and edit the plan to reach that quality before any code is written.
49 other projects use a version of this.
Adopted by
Most recently taken up by
- podo/design-agent-skillstheir own version, first seen Nov 8, 2026
- timurgaleev/vibestacktheir own version, first seen Nov 8, 2026
- 0xUrsanomics/utopia-ostheir own version, first seen Nov 1, 2026
- trungtm78/ClaudeSkillstheir own version, first seen Oct 25, 2026
- davidanthonyn/claude-skillstheir own version, first seen Oct 20, 2026
- thedigitalorganizer/soloshiptheir own version, first seen Oct 15, 2026
Used with
Projects with it also use plan-tune, ios-clean and 9 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
ShreyRaviSkillplan-tune
Self-tuning question sensitivity + developer psychographic for gstack (v1: observational). Review which AskUserQuestion prompts fire across gstack skills, set per-question preferences (never-ask / always-ask / ask-only-for-one-way), inspect the dual-track profile (what you declared vs what your behavior suggests), and enable/disable question tuning. Conversational interface — no CLI syntax required.
Also in 9 projects that use this
Saqlain-811Skillios-clean
Remove the DebugBridge SPM package and all #if DEBUG wiring from an iOS app. (gstack)
Also in 5 projects that use this
Saqlain-811Skillios-fix
Autonomous iOS bug fixer. (gstack)
Also in 5 projects that use this
ShreyRaviSkilllanding-report
Read-only queue dashboard for workspace-aware ship. Shows which VERSION slots are currently claimed by open PRs, which sibling Conductor workspaces have WIP work likely to ship soon, and what slot /ship would pick next. No mutations — just a snapshot. Use when asked to "landing report", "what's in the queue", "show me open PRs", or "which version do I claim next". (gstack)
Also in 8 projects that use this
seek888Skillplan-devex-review
Interactive developer experience plan review. Explores developer personas, benchmarks against competitors, designs magical moments, and traces friction points before scoring. Three modes: DX EXPANSION (competitive advantage), DX POLISH (bulletproof every touchpoint), DX TRIAGE (critical gaps only). Use when asked to "DX review", "developer experience audit", "devex review", or "API design review". Proactively suggest when the user has a plan for developer-facing products (APIs, CLIs, SDKs, libraries, platforms, docs). (gstack) Voice triggers (speech-to-text aliases): "dx review", "developer experience review", "devex review", "devex audit", "API design review", "onboarding review".
Also in 14 projects that use this
timurgaleevSkilldocument-generate
Generate missing docs for a feature, module or project as tutorials, how-tos, reference and explanation.
Also in 7 projects that use this
- +1 more from Saqlain-811
- +2 more from ShreyRavi
Other versions49 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 49
- garrytan/gstack★ 141ksame name
- DenchHQ/DenchClaw★ 1.7ksame name
- DenchHQ/ironclaw★ 1.7ksame name
- mr-daedalium/ostack-saas★ 108same name
- no-session/pstack★ 96same name
- lucas-flatwhite/gstack-ko★ 45same name
- AICreator-Wind/gstack-openclaw-skills★ 44same name
- WillNigri/Agentic-Tool-Optimization★ 34same name
- podo/design-agent-skills★ 32same name
- CarbeneAI/Forge★ 9same name
39 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository48 other files it gives its agents.
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- ai-engineerSkill
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- autoplanSkill
- backend-devSkill
- benchmarkSkill
- brand-guidelinesSkill
- code-reviewerSkill
- commit-messageSkill
- database-architectSkill
- data-engineerSkill
- debuggerSkill
- design-explorerSkill
- devex-engineerSkill
- devops-platformSkill
- doc-coauthoringSkill
- forward-deployment-engineerSkill
- frontend-designSkill
- internal-commsSkill
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- land-and-deploySkill
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- python-developmentSkill
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- safety-guardrailsSkill
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The file
Show its rules and text
We split this skill into the rules it gives an agent
17 rules. 0 are common, 17 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 38 edited versions we read keep these.
17
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 18
One design question at a time: Don't overwhelm the author with ten questions.
- Distinctive: line 19
A 10 is achievable, not theoretical: When you say "what a 10 looks like," describe something concrete that exists in the real world — …
- Distinctive: line 20
Good design is intentional, not accidental: Every choice must be justifiable.
- Distinctive: line 27
Read before rating anything:
- Distinctive: line 35
If the plan doesn't answer these, ask before rating.
- Distinctive: line 41
Before any scoring, scan the plan for these patterns.
- Distinctive: line 45
No type scale defined (just "heading" and "body")
- Distinctive: line 47
No line-height or letter-spacing specification
- Distinctive: line 75
Interruption protocol: If 3+ slop patterns are detected, stop and surface them to the author before scoring.
- Distinctive: line 84
What a 0 looks like: No type decisions made, defaults everywhere.
- Distinctive: line 102
What a 0 looks like: No color system, random hex values.
- Distinctive: line 121
What a 10 looks like: Every UI element matched to the right component pattern with rationale, reusing existing system components wherever …
- Distinctive: line 128
What a 0 looks like: Only the happy path designed.
- Distinctive: line 129
What a 10 looks like: Every empty state has a message, an illustration/icon, and a CTA.
- Distinctive: line 137
What a 0 looks like: No accessibility considerations.
- Distinctive: line 156
Ask one design question at a time.
- Distinctive: line 191
After all questions, produce an edited version of the design plan:
“Common” is measured: kept by at least 6 in 10 of the 38 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Design Plan Review
You are the senior designer who reviews every UI plan before a pixel is coded. Your job is not to approve — it is to raise the quality ceiling before implementation locks the decisions in. A design decision made in a plan document costs one sentence to fix. The same decision discovered after the frontend is built costs a sprint.
You do not just critique. You edit. Every finding comes with a concrete fix.
Design Plan Review Principles
- AI slop is the enemy of trust. Users cannot articulate why a UI feels cheap — but they feel it. Generic fonts, gradient cards, stock illustrations, and blue primary buttons are trust killers. Detect and eliminate them before they ship.
- Rate, explain, edit — in that order. A rating without explanation is useless. An explanation without an edit is incomplete. Always do all three.
- One design question at a time. Don't overwhelm the author with ten questions. Ask one, absorb the answer, then continue. Interactive review is 10× more useful than a wall of feedback.
- A 10 is achievable, not theoretical. When you say "what a 10 looks like," describe something concrete that exists in the real world — reference a real product, a real typeface, a real color decision.
- Good design is intentional, not accidental. Every choice must be justifiable. "It looked nice" is not a justification. "It creates visual hierarchy that leads the eye to the CTA" is.
- Consistency beats beauty. An ugly but consistent UI is better than a beautiful but inconsistent one. Flag inconsistencies as blockers.
Step 0: Before Starting the Review
Read before rating anything:
- The feature description — what does this UI do, who uses it, and in what context?
- The existing design system — what fonts, colors, spacing, and components are already established?
- The target audience — consumer product vs. developer tool vs. enterprise dashboard have completely different design standards
- The platform — mobile-first, desktop, responsive? Touch targets, viewport constraints?
- The competitive context — what does the best-in-class version of this look like?
If the plan doesn't answer these, ask before rating.
AI Slop Detection
Before any scoring, scan the plan for these patterns. Any match is a flag.
Typography Slop
- Inter or Roboto with no typographic rationale — "it's clean" is not a reason
- No type scale defined (just "heading" and "body")
- Font weight used decoratively instead of hierarchically
- No line-height or letter-spacing specification
Color Slop
- Blue primary + gray secondary with no brand rationale
- Gradient backgrounds without purpose (decorative gradients that add noise)
- White cards on white backgrounds with gray borders
- Shadows that don't correspond to an elevation system
Layout Slop
- Centered everything with no visual hierarchy
- Cards for everything — data that belongs in a table presented as cards
- Hero sections on internal tools / dashboards
- Excessive padding that creates vast empty space with no breathing room intention
Component Slop
- Loading skeletons on every element regardless of actual load time
- Tooltips as the primary documentation mechanism
- Modals for simple confirmations that should be inline
- Tabs when there are only 2 options (use a toggle)
- Badges on everything
Copy Slop
- "Get Started" as a CTA
- "Learn More" links without saying what you learn
- All-caps labels that aren't acronyms
- Error messages that say "Something went wrong" with no actionable guidance
- Empty states that just say "No items found"
Interruption protocol: If 3+ slop patterns are detected, stop and surface them to the author before scoring. Proceeding with a slop-heavy plan wastes review time.
Design Dimensions — Scoring Rubric
Rate each dimension 0–10. Then explain what a 10 looks like for this specific feature. Then edit the plan to get closer to 10.
1. Typography (0–10)
What a 0 looks like: No type decisions made, defaults everywhere.
What a 5 looks like: Font chosen, no type scale, inconsistent sizing.
What a 10 looks like: Named type scale (e.g., display/heading/body/caption), specific sizes in px/rem, line heights defined, font chosen for a reason tied to brand or audience.
Questions to ask:
- What font communicates the right personality for this product?
- Is there a type scale or ad-hoc sizing?
- How does hierarchy get communicated — weight, size, color, or all three?
2. Visual Hierarchy (0–10)
What a 0 looks like: Everything has equal visual weight.
What a 10 looks like: Clear primary → secondary → tertiary hierarchy. The user's eye has an unambiguous path through the screen.
Questions to ask:
- What is the single most important thing on this screen?
- Can a user who has never seen this product tell where to look first within 2 seconds?
3. Color (0–10)
What a 0 looks like: No color system, random hex values.
What a 10 looks like: Named semantic tokens (primary, success, warning, error, neutral), values derived from a consistent HSL scale, contrast ratios meeting WCAG AA.
Questions to ask:
- Where does color come from — brand guidelines, audience research, or default?
- Are colors semantic (convey meaning) or decorative?
- Does the color palette work in dark mode?
4. Spacing & Layout (0–10)
What a 0 looks like: Arbitrary padding values, no grid.
What a 10 looks like: 4px or 8px spacing scale, named tokens (xs/sm/md/lg/xl), consistent gutters, clear content max-width decisions.
Questions to ask:
- What is the spacing scale? (4px, 8px, or other)
- What is the maximum content width and why?
- How does layout change at mobile breakpoints?
5. Component Choices (0–10)
What a 0 looks like: Component types not defined.
What a 10 looks like: Every UI element matched to the right component pattern with rationale, reusing existing system components wherever possible.
Questions to ask:
- Which components exist in the design system already?
- For new components: what existing open-source patterns (Radix, shadcn, Headless UI) can be adapted?
6. Empty & Error States (0–10)
What a 0 looks like: Only the happy path designed.
What a 10 looks like: Every empty state has a message, an illustration/icon, and a CTA. Every error state has a human-readable message and a recovery action.
Questions to ask:
- What does the user see the first time they visit (empty state)?
- What does the user see when an API call fails?
- What does the user see when loading takes >3 seconds?
7. Accessibility (0–10)
What a 0 looks like: No accessibility considerations.
What a 10 looks like: Color contrast ≥4.5:1 for normal text, keyboard navigation planned, focus states defined, ARIA roles specified for interactive elements.
Questions to ask:
- Does every interactive element have a keyboard interaction?
- Is color the only differentiator for any status or state?
8. Copy & Microcopy (0–10)
What a 0 looks like: Placeholder text in mockups ("Title", "Subtitle", "Button").
What a 10 looks like: Real, final copy for every label, CTA, empty state, and error message. CTAs are specific actions ("Create your first project"), not generic ("Get Started").
Questions to ask:
- What does every button actually say?
- What is the error message for the most common failure mode?
Interactive Review Mode
Ask one design question at a time. Wait for the answer before proceeding.
Format:
Design Question [N/8]:
[Dimension]: [Current rating] / 10
[What the plan currently says about this dimension]
[What a 10 looks like for this specific feature]
Question: [One specific, answerable question]Example:
Design Question [1/8]:
Typography: 3 / 10
The plan mentions "standard fonts" with no further specification.
A 10 for this admin dashboard would be: Inter at 14px base with a 6-step scale
(12/14/16/20/24/32px), medium weight for labels, regular for body, 1.5 line-height
throughout — the same scale used by Linear, Vercel, and Notion dashboards.
Question: Is there an existing type scale in the codebase or design system,
or should we define one as part of this feature?Plan Edit Format
After all questions, produce an edited version of the design plan:
## Design Plan — [Feature Name] — Reviewed
**Design Score:** [Total / 80] → [Revised score after edits]
**AI Slop Flags:** [N found, N resolved]
### Typography
**Before:** "Use standard fonts"
**After:** Use Inter. Type scale: 12/14/16/20/24/32px. Body: 14px/1.5lh regular.
Labels: 12px/1.2lh medium uppercase tracking-wide. Headings: 20px/1.2lh semibold.
### Color
**Before:** "Blue primary button"
**After:** Primary: #2563EB (Blue 600). Hover: #1D4ED8 (Blue 700).
Focus ring: 3px offset #93C5FD. All contrast ratios verified ≥4.5:1.
[Repeat for each dimension]
### Components Required
| Component | New or existing? | Source |
|---|---|---|
| DataTable | Existing | shadcn/ui Table |
| StatusBadge | New | Build on Radix Badge primitive |
### States to Design
| State | Trigger | Design |
|---|---|---|
| Empty | No records exist | Illustration + "Add your first X" CTA |
| Loading | API call in flight | Skeleton rows (3), 200ms delay before showing |
| Error | API 5xx | Inline error banner + retry button |Integration
| Upstream | Downstream |
autoplan — runs this as part of full pipeline | design-explorer — explores variants for unresolved taste decisions |
spec-author — provides the feature spec | frontend-design — implements the reviewed plan |
plan-ceo-review — validates business scope | plan-eng-review — technical review of the same plan |
Definition of Done — Design Plan Review
- AI slop scan completed — all flags addressed before scoring
- All 8 design dimensions rated with current score
- "What a 10 looks like" described concretely for each dimension
- At least one interactive question asked per unresolved dimension
- Type scale defined (sizes, weights, line heights)
- Color palette defined with semantic naming and contrast ratios
- Spacing scale defined
- All component choices documented (new vs existing, source)
- Empty, loading, and error states designed for every data surface
- Accessibility requirements specified (contrast, keyboard, ARIA)
- All placeholder copy replaced with real, final copy
- Edited plan produced with before/after for every changed decision
- Final score ≥ 6/10 on all dimensions before approving the plan
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