debug
Skill1 starsChanged 51 days agoMITView on GitHub
Disciplined diagnosis loop for hard bugs and performance regressions. Reproduce → minimise → hypothesise → instrument → fix → review. Use when something is broken, throwing errors, or regressing.
192 other projects use a version of this, 3 of them edited.
Adopted by
Most recently taken up by
- PeanutGT/NutsSkillstheir own version, first seen Nov 8, 2026
- jskswamy/skillstheir own version, first seen Nov 8, 2026
- Firzus/agent-skillstheir own version, first seen Nov 8, 2026
- domengabrovsek/agent-configtheir own version, first seen Nov 8, 2026
- domengabrovsek/claudetheir own version, first seen Nov 8, 2026
- microsoft/veronatheir own version, first seen Nov 8, 2026
Used with
Projects with it also use add-discord, add-slack and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
MicrosoftSkilladd-discord
Add Discord bot channel integration via Chat SDK.
Also in 11 projects that use this
MicrosoftSkilladd-slack
Add Slack channel integration via Chat SDK.
Also in 11 projects that use this
- +10 more from microsoft
Other versions192 projects use a version of this.
Word for word · 0
None found.
Edited · 3
- helderberto/agent-skills★ 1913% same
- evist0/okf-matt-skills★ 1313% same
- risadams/ink-and-agency★ 210% same
Wrote their own version · 189
- Yeachan-Heo/oh-my-claude-sisyphus★ 41ksame name
- Yeachan-Heo/oh-my-claudecode★ 41ksame name
- anthropics/knowledge-work-plugins★ 35ksame name
- gavrielc/nanoclaw★ 31ksame name
- nanocoai/nanoclaw★ 31ksame name
- qwibitai/nanoclaw★ 31ksame name
- openai/symphony★ 27ksame name
- FalkorDB/FalkorDB★ 10ksame name
- NVIDIA/TensorRT-Model-Optimizer★ 5.6ksame name
- NVIDIA/Model-Optimizer★ 5.6ksame name
179 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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The file
We split this skill into the rules it gives an agent
6 rules. 0 are common, 5 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 175 edited versions we read keep these.
5
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 12
This is the skill: If you have a fast, deterministic, agent-runnable pass/fail signal for the bug, you will find the cause.
- Distinctive: line 36
Stop and say so explicitly.
- Distinctive: line 42
Run the loop. Confirm:
- Distinctive: line 63
Breakpoint via gdb: if the environment supports it
- Distinctive: line 64
Never "log everything and grep"
- Very specific: line 77
Remove all [DEBUG-...] instrumentation (grep -r "DEBUG-a4f2" .)
“Common” is measured: kept by at least 6 in 10 of the 175 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Debug
A discipline for hard bugs. Skip phases only when explicitly justified. Use the project's domain glossary (module names, struct names) to build a clear mental model before diving in.
Phase 1 — Build a Feedback Loop
This is the skill. If you have a fast, deterministic, agent-runnable pass/fail signal for the bug, you will find the cause. If you don't, no amount of staring at code will save you.
Spend disproportionate effort here. Be aggressive. Be creative. Refuse to give up.
Ways to Build One (try in order)
- Reproduce via server log — find the exact error in the game server log, capture the call stack or error code
- CLI invocation / GM command — trigger the bug via a GM command on the dev server
- Reproduce via client — replicate the exact client sequence that triggers the bug
- Throwaway harness — add a temporary GM command that exercises the broken code path in isolation
- Instrument the code path — add tagged
LOGcalls:LOG_DEBUG("...[DEBUG-a4f2] value=%d", iValue), recompile, redeploy - Property loop — if the bug is "sometimes wrong output", trigger it 100× and look for the failure mode
- Differential loop — compare behavior between two SVN revisions by checking out each and redeploying
- Bisection — if the bug appeared between two known SVN revisions, use
svn log -r N:M --limit 50to find suspect commits, thensvn update -r <REV>+ redeploy to binary-search for the culprit
Iterate on the Loop
Once you have a loop:
- Can I make it faster? (Narrow the trigger to fewer steps)
- Can I make the signal sharper? (Assert on the specific symptom, not just "server crashed")
- Can I make it more deterministic? (Eliminate timing or state dependencies)
When You Cannot Build a Loop
Stop and say so explicitly. List what you tried. Ask the user for: (a) a captured log file or crash dump, (b) exact reproduction steps, or (c) permission to add temporary production instrumentation.
Do not proceed to Phase 2 without a loop.
Phase 2 — Reproduce
Run the loop. Confirm:
- The failure mode matches what the user described — not a different error nearby
- Reproducible across multiple attempts (or at a high enough rate)
- Exact symptom captured (error code, wrong value, crash location)
Phase 3 — Hypothesise
Generate 3–5 ranked hypotheses before testing any of them.
Each hypothesis must be falsifiable:
"If X is the cause, then changing Y will make the bug disappear / changing Z will make it worse."
Show the ranked list to the user before testing. They often have domain knowledge that re-ranks instantly. Proceed with your ranking if the user is AFK.
Phase 4 — Instrument
Each probe maps to a specific prediction from Phase 3. Change one variable at a time.
Tool preference:
- Targeted
LOG_DEBUGcalls at the boundaries that distinguish hypotheses - Breakpoint via gdb if the environment supports it
- Never "log everything and grep"
Tag every debug log with a unique prefix, e.g. [DEBUG-a4f2]. Cleanup becomes a single grep. Remove all tagged logs before committing the fix.
For performance regressions: Establish a baseline timing measurement first; then bisect to find which revision introduced the slowdown. Measure first, fix second.
Phase 5 — Fix
Apply the minimal fix for the confirmed root cause. Don't expand scope.
After fixing:
- Re-run the Phase 1 feedback loop — confirm the bug no longer reproduces
- Invoke
/review— get a code review on the fix before committing - Remove all
[DEBUG-...]instrumentation (grep -r "DEBUG-a4f2" .) svn commit -m "fix: <root cause description>"
Phase 6 — Post-Mortem
Required before declaring done:
- Original reproduction no longer works
- All
[DEBUG-...]instrumentation removed - Throwaway GM commands deleted
- The root cause is stated in the SVN commit message
- Ask: what would have prevented this bug? If architectural change is needed, invoke
/architectwith the specifics
Does it work?
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Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

