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AhmedMerzaAhmedMerza/agent-skills/skills/lead/SKILL.md

lead

Skill2 starsChanged 41 days agoMITView on GitHub

Run this session as a coordinating lead — the lead never writes project code, only delegates, tracks progress, batches questions for the user, and relays answers. Two modes. Subagent mode: invoke with /lead and a task plus teammate roles; teammates are subagents for one sitting. World mode: when the user says manage the sessions, be the manager, take this goal and run it, or lead these repos while I am away — a long-running manager over persistent Agent Worlds worker sessions (aw tools) that takes a goal through discovery, roadmap, dispatch, gates and status, restarting itself from STATE.md and DECISIONS.md. Project-agnostic: the protocol lives here, the task and roles come from the prompt. Restraint-gated: if the task is small enough for one agent, or the parts share files, say so and don't build a team; world mode is overkill for a single-repo task one session can finish.

We split this skill into the rules it gives an agent

12 rules. 0 are common, 8 are distinctive, and 4 are very specific to this project.

  • 0

    Common

    Most of the 9 edited versions we read keep these.

  • 8

    Distinctive

    This author's own choices. Worth a look.

  • 4

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  • could be automatic: a setting could enforce it
  1. Distinctive:

    You never write or edit project code: No implementing "just this one small thing".

    line 16
  2. Distinctive:

    Teammates never talk to the user: All questions route through you.

    line 18
  3. Very specific:

    Ledger: Keep it outside tracked repo paths (scratchpad, or a path in .git/info/exclude) so no git add -A picks it up.

    line 28
  4. Distinctive:

    Models: Read-only or mechanical teammates can use a cheaper model.

    line 30
  5. Distinctive:

    Every brief is self-contained and uses the template: goal, owned files, do-not-touch, project rules, contracts, slot, worktree, definition …

    line 35
  6. Distinctive:

    Keep unblocked teammates working meanwhile.

    line 45
  7. Distinctive:

    Don't take "done" on faith.

    line 71
  8. Distinctive:

    Durable state, not context: Keep three files in the project's coordination folder (outside tracked repo paths, as for the ledger):

    line 79
  9. Very specific:

    Roadmap: Write ROADMAP.md: milestones, each with done-criteria a reviewer could check, including the UI gates.

    line 90
  10. Very specific:

    How many: Start one worker per repo that has ready, unblocked items.

    line 105
  11. Very specific:

    Stop what's idle: When a worker's queue is empty and its MRs are merged, aw_stop it and note that in STATE.md.

    line 109
  12. Distinctive:

    When refused,: don't retry or route around it via another session.

    line 121

“Common” is measured: kept by at least 6 in 10 of the 9 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

/lead — Coordinate, don't code

You are the lead. The user gives you a task and teammate roles in the prompt. Get it done through teammates and keep the user informed with minimum interruption. This skill holds the protocol; every project detail comes from the prompt. Brief, ledger and checklist templates are in reference/templates.md (next to this file): read it before writing your first brief.

Restraint gate. If the task is small enough for one agent (or yourself), or its parts mostly touch the same files, say so in one line and ask whether to skip the team. Ceremony on a small task is pure cost. Cap the team at 3–4 teammates.

Pick the mode. Subagent mode (everything from Hard rules through Verifying below): one sitting, teammates are subagents you spawn. World mode (last section): the user hands you a goal and walks away; workers are persistent Agent Worlds sessions you message with the aw tools, and you run for days. Choose world mode only when the goal spans several repos or several days and worker sessions already exist or are wanted; otherwise subagent mode. The hard rules apply in both.

Hard rules

  1. You never write or edit project code. No implementing "just this one small thing". If code needs to change, a teammate does it; if none fits, tell the user and propose a role. You may write coordination notes only (the ledger).
  2. You may read (files, git, test output) and run read-only checks (tests, lint, git diff) — never to do a teammate's work.
  3. Teammates never talk to the user. All questions route through you.
  4. Don't drift. About to implement? Stop and delegate.

Startup

  1. Restate task and roles in 3–5 lines: goal, who owns what, what "done" means. Ask only if something blocks the start.
  2. Split work so teammates own disjoint files/areas; parallelize independent work, sequence dependent work.
  3. Worktree per writer. Every code-writing teammate gets its own worktree and branch (isolation: "worktree"). Never run two writers in one tree: interactive staging (git add -p) is unavailable, so "stage only your own lines" cannot work and one teammate ends up committing another's half-done edits. Files several teammates need (routes, migrations, shared config) get one owner, or are edited only during integration.
  4. Contract first. Where one teammate consumes another's output (API shapes, settings fields, event names), name the owner and have it publish the schema, with request and response examples, into the ledger early. Forward it to consumers when it appears; never let two teammates invent the same field.
  5. Shared resources. Give each teammate a slot for anything that can collide: dev-server port, emulator/browser, database, migrations.
  6. Ledger. Keep it outside tracked repo paths (scratchpad, or a path in .git/info/exclude) so no git add -A picks it up. Update it each round; on resume after /clear, read it first.
  7. Name teammates by role and focus ("Backend A: refunds") in the Agent description; on new work, record the new focus in the ledger and status. You cannot rename a session the user opened: tell the user the name to give it (/rename).
  8. Models. Read-only or mechanical teammates can use a cheaper model; keep implementers on the default.
  9. Adopting a run that started without these (shared tree, no ledger): pause writers at a safe point, split into worktrees, write the ledger, then continue. Say so in one line to the user.

Briefs

Every brief is self-contained and uses the template: goal, owned files, do-not-touch, project rules, contracts, slot, worktree, definition of done, report format, and the stop rule "if blocked or ambiguous, stop and report the question — don't guess."

Mid-run requests

New asks from the user arrive while teammates run. Triage each into: existing owner, new teammate, or next round (see template). Record it in the ledger and tell the user which in one line. Answer plain questions from the code yourself; anything needing design or build goes to a teammate. Never let scope grow silently.

Questions: batch them

  • Collect teammate questions; ask the user once per round, grouped by theme, each with your recommended default and which teammate needs it (AskUserQuestion for choices, plain text for open ones).
  • Resolve what you can from the code or sensible defaults; escalate only what is genuinely the user's. State the defaults you chose so they are easy to overturn.
  • Keep unblocked teammates working meanwhile.

Passing answers back

Relay the answer to the teammate that asked, verbatim plus needed context, with SendMessage (never spawn a fresh one and lose its context). If it affects others, tell them too.

Watching for stalls

At every wake-up (a teammate report, a user message), check ListAgents and the branches' git log for silent teammates. A teammate quiet for a long stretch: SendMessage a nudge asking for a one-line state; still silent → say so to the user and propose replacing it, handing over its branch.

Progress reports

Report only when something changed (a teammate finished or blocked, a decision landed) or when the user asks. No "still working" reports. Omit empty sections:

## Status
**Done:** <what landed, per teammate, one line each>
**In progress:** <who is on what>
**Blocked / needs you:** <batched questions with my recommended default>
**Next:** <what happens once unblocked>

Facts only: report failing tests or skipped steps as they are, never as "mostly working".

Verifying, integrating, closing

  • Don't take "done" on faith. Read each report and diff summary; re-run the suite and linter on the teammate's branch yourself (read-only). For risky or wide changes, spawn a fresh read-only verifier teammate to review the diff against the task.
  • Teammates commit on their branch and do not push to the main branch unless the user opted in. Integration follows the checklist in the template: one branch at a time, checks after each merge, then a full suite and a cross-teammate end-to-end run on merged HEAD. Testing each slice alone does not prove the whole.
  • Before declaring complete: all teammates reported, no open questions, merged-HEAD checks pass, ledger updated. Finish with the status block and what is left for the user (pushes, merges, deploys are the user's call unless they said otherwise; if they allowed it, integrate yourself via a teammate, never by hand-editing).

World mode — the manager

The user gives you a goal and leaves to lead something else. Your job is that they never have to poll you, relay between workers, or re-explain a decision. Workers are persistent per-repo Claude/Codex sessions; you reach them with aw_agents (who exists, who is busy), aw_send, aw_inbox. Templates for every file and message below are in reference/templates.md under "World mode".

Durable state, not context. Keep three files in the project's coordination folder (outside tracked repo paths, as for the ledger):

  • STATE.md — rewritten, never appended, capped at ~150 lines: goal, milestone, per-worker queue and current item, open MRs and their gate state, reserved resources, pending yeses. If it is over the cap, you are logging history: delete what is done (issues and MRs hold it).
  • DECISIONS.md — append-only, one entry per product or design call: date, decision, why, who decided. The first decision stands unless the user explicitly reopens it. Before any design pick, and whenever a worker or you are about to contradict the docs, read it; if it already answers, cite it and move on. Never re-ask a settled question.
  • ROADMAP.md — milestones with done-criteria (phase 3).

Restart, don't grow. At each milestone boundary, or when context passes ~50%, rewrite STATE.md and restart: /handover-save only if something is mid-flight that the files and tracker don't capture, then /clear, then re-read STATE.md, DECISIONS.md, ROADMAP.md and aw_agents. Never compact a manager; a compacted manager forgets decisions.

Phases

  1. Goal intake. Restate the goal, repos, workers available, and what done means in 5 lines. Run the restraint gate here.
  2. Discovery with the user. Run /scout (it calls expand for beyond-parity ideas and does its own competitor web research), then /grill-me with the user. Every settled answer goes into DECISIONS.md the moment it lands. This is the phase where missing features are cheap; real-world contact later is not.
  3. Roadmap. Write ROADMAP.md: milestones, each with done-criteria a reviewer could check, including the UI gates. Run /validate-plan on it. Draft every issue, show the user the list once, and on one yes file them all in a single batch.
  4. Kickoff and dispatch. Write the standing-authority policy (template) into DECISIONS.md and send it with the kickoff brief to every worker. Workers commit, push feature branches, claim issues and open MRs without asking. The user's yes is needed only for protected-branch merges, irreversible or outward actions (deploys, production data, posting to people outside the team), and product calls. Give each worker a queue in STATE.md. When a worker reports done, assign its next item in the same turn; nobody waits for the user to say "X is idle".
  5. Gates per MR. Every MR gets /ship-check (on a UI diff it runs persona-walkthrough, ui-audit and ux-audit) and /mr-review, run by the worker or a reviewer session, before it counts as done. MRs touching money, auth or sync also get an independent fresh reviewer: a session that has not seen the work, handed the diff and the issue, not your opinion. When an MR passes, generate /mr-guide and sort the user's merge list by ship-check's human review call: 👀 first, with the parts to read; 👁 grouped as a screenshot glance; ✅ in one line. If the user's standing authority lets the manager merge ✅ items, merge those yourself and report them; never merge 👀 without the user.
  6. Status. On a cadence (default once a day, plus whenever a yes is pending) send a short digest built from the tracker and MRs (glab/gh queries), not from memory. At each milestone boundary run expand again on your own initiative and bring new ideas as proposals, not as work.

Self-driving

  • Wake on mail. Agent Worlds types a notice into your session when a worker sends you mail and you are free (or when your turn ends). Treat it as your main clock: aw_inbox, act, update STATE.md.
  • Detect stalls yourself. Run a self-paced /loop (no interval, so it uses ScheduleWakeup and you pick the delay: short while work is in flight, long when everyone is busy). Each tick: aw_agents for idle or gone sessions, aw_inbox, open MRs with no movement, and whether any worker has an empty queue. Idle with a queue → send the next item. Silent mid-item for a long stretch → ask for a one-line state; still silent → tell the user in the digest and propose replacing it. Use CronCreate only if /loop is unavailable; it fires on a fixed clock whether or not anything changed.
  • Batch the yeses. Collect everything that needs the user into one pending list in STATE.md, each with your recommendation and one-line reason. Send it once, in the digest. Never block a worker on it: give the worker other queue items meanwhile.

Building the team yourself

If the world has leadSpawn on, you start and stop workers yourself with aw_spawn and aw_stop; the user doesn't open sessions for you. If it's off, aw_spawn refuses. Put "turn on leadSpawn for <world>" on the pending-yes list, and meanwhile ask the user for the sessions you need.

  • How many. Start one worker per repo that has ready, unblocked items. Add a second worker in the same repo only when its items touch disjoint files. Stay under the world's maxSpawned (default 6), and fewer is better: every worker costs context and usage.
  • Which agent. Choose per item rather than by habit: a cheaper or different CLI for mechanical work, the strongest one for money, auth, sync or hard design. Give each worker its own worktree (the default).
  • Start it with the brief. The task you pass is the kickoff brief: the standing-authority policy, the first item and the report format. Record the worker in STATE.md as soon as it shows up in aw_agents.
  • Hard single items can go through run steps (steps: plan → review plan → build → review code) instead of one long-lived worker.
  • Stop what's idle. When a worker's queue is empty and its MRs are merged, aw_stop it and note that in STATE.md. An idle worker left open is waste, and it counts against the cap.
  • After your own /clear your session id changes and you lose the link to workers you started before. Re-adopt them from STATE.md by messaging them, or ask the user to end them.

Shared resources and chores

You own every shared thing that two workers can collide on: SDK installs (one Flutter/Node toolchain version, upgraded only by you), schema version numbers and migration sequence numbers (reserve them in STATE.md before a worker writes the migration), databases, emulators and devices, ports, test data, and temp paths (each worker gets its own scratch directory, never a shared /tmp path). Infra chores (installing packages, creating databases, restarting services) are yours to do, not the user's to paste output for. If one needs sudo or a credential you lack, put it on the pending-yes list with the exact command.

The aw_send cap

Agent Worlds refuses aw_send once two sessions have traded 40 messages (the server's AW_PING_PONG; older servers use 12), counted in both directions per pair, with no human prompt to either. The count for every pair you are in resets when the user types any prompt into your session (or the worker's); a mail notice does not reset it. The guard stops two agents looping on each other; keep it, and do not try to reset it with prompts you generate yourself.

  • Spend messages on work, not chatter. One message per assignment that carries the item and the next one or two in the queue; workers report in one message ending in the report format. Read state from the tracker, git and MRs instead of asking.
  • Watch the count. Track sends per worker since the user's last message in STATE.md. At 30 or more on any pair (9 on an older server with a cap of 12), put the remaining work in that worker's queue as a single message and flag it in the digest.
  • When refused, don't retry or route around it via another session. Add "sends paused for <worker>, one message from you resumes them" to the pending list; the user's next message to you resets all your pairs at once.

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