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1999AZZAR1999AZZAR/the-designer/skills/video/SKILL.md

video

Skill17 starsChanged 46 days agoMITView on GitHub

Master programmatic video and motion graphics engine using Hyperframes (v0.8.77) and Brag. Renders video from HTML/CSS/JS compositions using seekable timelines, headless Chromium frame capture, and FFmpeg compilation. Use for product launches (/brag), SaaS promos, technical explainers, PR demo videos, kinetic UI animations, beat-synced music videos, slideshow pitch decks, Remotion ports, captions, and compiling compositions to MP4.

61 other projects use a version of this.

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Most recently taken up by

Used with

Projects with it also use popups, co-marketing and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • CesarjoquinSkill

    popups

    When the user wants to create or optimize popups, modals, overlays, slide-ins, or banners for conversion purposes. Also use when the user mentions "exit intent," "popup conversions," "modal optimization," "lead capture popup," "email popup," "announcement banner," "overlay," "collect emails with a popup," "exit popup," "scroll trigger," "sticky bar," or "notification bar." Use this for any overlay or interrupt-style conversion element. For forms outside of popups, see cro. For general page conversion optimization, see cro.

    Also in 22 projects that use this

  • CesarjoquinSkill

    co-marketing

    When the user wants to find co-marketing partners, plan joint campaigns, or brainstorm partnership opportunities. Use when the user says 'co-marketing,' 'partner marketing,' 'joint campaign,' 'who should we partner with,' 'integration marketing,' 'cross-promotion,' 'collaborate with another company,' 'partnership ideas,' or 'co-brand.' For customer referral programs, see referrals. For launch-specific partnerships, see launch.

    Also in 24 projects that use this

  • coreyhaines31Skill

    marketing-council

    When the user wants multiple expert perspectives on a marketing question — a simulated board of advisors staffed by legendary marketers (Seth Godin, David Ogilvy, Eugene Schwartz, April Dunford, Rory Sutherland, Alex Hormozi, Byron Sharp, and more). Also use when the user mentions 'marketing council,' 'board of advisors,' 'advisory board,' 'what would Seth Godin say,' 'what would Ogilvy think,' 'channel Hormozi,' 'get multiple perspectives,' 'debate this,' 'have the council review,' 'marketing mentors,' or asks how a famous marketer would approach their problem. The council gives each advisor's take through their documented frameworks, surfaces where they disagree, and synthesizes a recommendation. For executing the winning direction, hand off to positioning, offers, copywriting, ads, or the relevant skill.

    Also in 17 projects that use this

  • ukunal91appSkill

    community-marketing

    Build and leverage online communities to drive product growth and brand loyalty. Use when the user wants to create a community strategy, grow a Discord or Slack community, manage a forum or subreddit, build brand advocates, increase word-of-mouth, drive community-led growth, engage users post-signup, or turn customers into evangelists. Trigger phrases: "build a community," "community strategy," "Discord community," "Slack community," "community-led growth," "brand advocates," "user community," "forum strategy," "community engagement," "grow our community," "ambassador program," "community flywheel.

    Also in 26 projects that use this

  • roerohanSkill

    emails

    When the user wants to create or optimize an email sequence, drip campaign, automated email flow, or lifecycle email program. Also use when the user mentions "email sequence," "drip campaign," "nurture sequence," "onboarding emails," "welcome sequence," "re-engagement emails," "email automation," "lifecycle emails," "trigger-based emails," "email funnel," "email workflow," "what emails should I send," "welcome series," or "email cadence." Use this for any multi-email automated flow. For cold outreach emails, see cold-email. For in-app onboarding, see onboarding.

    Also in 19 projects that use this

  • +7 more from Cesarjoquin

The file

We split this skill into the rules it gives an agent

12 rules. 0 are common, 4 are distinctive, and 8 are very specific to this project.

  • 0

    Common

    Most of the 50 edited versions we read keep these.

  • 4

    Distinctive

    This author's own choices. Worth a look.

  • 8

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Before taking action, evaluate project state in order:

    line 14
  2. Very specific:

    When resuming an existing project with pinned dependencies in package.json:

    line 26
  3. Very specific:

    If an update is available and verified, apply with npx hyperframes@latest upgrade --project .

    line 30
  4. Distinctive:

    If URL provided, capture live site assets:

    line 61
  5. Very specific:

    Write STORYBOARD.md and SCRIPT.md.

    line 71
  6. Very specific:

    Run beat cue analysis: python3 scripts/analyze_music_cues.py --audio <path> --output audio_cues.json.

    line 73
  7. Very specific:

    Verify layout and timing: npx hyperframes check.

    line 75
  8. Very specific:

    Story Spine: Follow references/creative/references/story-spine.md (hook, problem statement, architecture/solution, impact).

    line 85
  9. Distinctive:

    Search and install pre-built effect blocks (CRT scanlines, glitch, film grain, shimmer sweep, confetti).

    line 105
  10. Very specific:

    Every scene is a sub-composition (data-composition-src).

    line 114
  11. Very specific:

    Trims & Cuts: Update data-start, data-duration, and data-media-start (references/core/tracks-and-clips.md).

    line 119
  12. Distinctive:

    Always run validation gates before delivery:

    line 127

“Common” is measured: kept by at least 6 in 10 of the 50 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Video Engine (Hyperframes v0.8.77 & Brag)

HyperFrames renders video from HTML — a composition is an HTML document whose DOM declares timing with data-* attributes (data-start, data-duration), whose animation runtime is seekable, and whose media playback is owned by the framework.


1. Project State Detection

Before taking action, evaluate project state in order:

StateAction
Port Remotion to HyperFramesRead workflows/remotion-to-hyperframes/SKILL.md and execute directly. Skip intent layer.
Inspect, Diagnose, Preview, or RenderRun corresponding CLI command (npx hyperframes check, preview, render). Do not re-run intake.
Edit Existing ProjectRun npx hyperframes timeline [--json] to inspect tracks, clips, and timing; perform targeted edit.
BRIEF.md ExistsRead workflow and flow from brief; execute that workflow immediately.
hyperframes.json or STORYBOARD.md ExistsResume from existing project files and recorded preferences.
Fresh Creation RequestRun intent intake and route using the Routing Matrix below.

CLI Version Management

When resuming an existing project with pinned dependencies in package.json:

npx hyperframes@latest upgrade --project . --check

If an update is available and verified, apply with npx hyperframes@latest upgrade --project . and run npx hyperframes check.


2. Intent Routing Matrix

Route fresh creation requests to the first matching workflow:

PriorityRequest TypeTarget Workflow
1Explicit port of Remotion codeworkflows/remotion-to-hyperframes
2Presentation, pitch deck, or interactive slide deckworkflows/slideshow
3Plain word-timed captions or subtitles on footageworkflows/embedded-captions
4Graphic overlays on talking-head, interview, or podcastworkflows/talking-head-recut
5Beat-synced motion driven by music track (no speech)workflows/music-to-video
6Short, motion-first kinetic visual (<10s)workflows/motion-graphics
7GitHub pull request or code change explainerworkflows/pr-to-video
8Product launch, website showcase, SaaS promo, /bragworkflows/product-launch-video (or Mode 1)
9Conceptual topic or documentation explainerworkflows/faceless-explainer
10Any other custom video or multi-track compositionworkflows/general-video

3. Operational Modes

Mode 1: Product Launch & Showcase (/brag & product-launch-video)

Used for website launches, product showcases, SaaS promos, and /brag.

  1. Intake & Inspect:
    • Parse options: --tone (default, polished, yc-parody, chaotic, cinematic, deadpan, app-store in references/brag/tones.md), --format (16:9, 9:16, 1:1), --duration (15–25s).
    • If URL provided, capture live site assets:
      npx hyperframes capture "<URL>" -o ./capture --json
  2. Design System & Presets:
    • Pick design preset from references/creative/frame-presets/ (capsule, cobalt-grid, daisy-days, etc.) and remix brand tokens:
      node workflows/product-launch-video/scripts/build-frame.mjs --preset <preset-name> --hyperframes .
  3. Storyboard & Audio Mix:
    • Write STORYBOARD.md and SCRIPT.md.
    • Audio: Select music bed from assets/music/ or use /media-use to resolve tracks and TTS voiceover (references/audio/).
    • Run beat cue analysis: python3 scripts/analyze_music_cues.py --audio <path> --output audio_cues.json.
  4. Validation & Output:
    • Verify layout and timing: npx hyperframes check.
    • Compile final video: npx hyperframes render --output brag.mp4.
    • Save poster frame 0 to brag.jpg and release copy to share-copy.txt.

Mode 2: Narrative & Technical Explainers (faceless-explainer, pr-to-video)

Used for turning code diffs, engineering docs, or complex topics into clear video narratives.

  1. Story Spine: Follow references/creative/references/story-spine.md (hook, problem statement, architecture/solution, impact).
  2. Shot Shapes: Select blueprints from references/animation/blueprints-index.md (code-editor, split-comparison, stat-callout, flow-diagram).
  3. Frame Worker Packets: Generate bounded sub-agent packets with workflows/faceless-explainer/scripts/frame-packets.mjs. Each frame is built in isolation (compositions/frames/NN-*.html).
  4. Assembly & Audio: Link frames into root index.html, mix voiceover track with ducking envelopes, and render.

Mode 3: Kinetic Motion Graphics & Runtimes (motion-graphics, music-to-video)

Used for standalone motion graphics, animated UI components, beat grids, and loops.

  1. Runtime Adapters (references/animation/adapters/):
    • GSAP: Precision multi-property tweens and seek-safe timelines.
    • Three.js: 3D spatial viewports, particle systems, and models (references/animation/adapters/three.md).
    • Lottie: Vector animation player (references/animation/adapters/lottie.md).
    • Anime.js / WAAPI: Compact DOM morphs and keyframes.
    • CSS Keyframes: Hardware-accelerated transforms.
  2. Camera Transitions & Morphs (references/keyframes/):
    • Ken Burns pans, punch-in zooms, SVG path morphs, and depth effects.
  3. Registry Blocks & Shaders (references/registry/):
    • Search and install pre-built effect blocks (CRT scanlines, glitch, film grain, shimmer sweep, confetti).

Mode 4: Custom Compositions & Multi-Track Editing (general-video, slideshow)

Used for interactive pitch decks, multi-track timeline editing, and custom HTML videos.

  1. Studio Conventions (references/studio/studio-conventions.md):
    • Every scene is a sub-composition (data-composition-src).
    • One caption track (data-track-kind="captions").
    • One element kind per track (video, graphics, captions, audio).
    • Safe-zone compliance (Premiere title/action safe boxes).
  2. Cross-Domain Creator Recipes:
    • Trims & Cuts: Update data-start, data-duration, and data-media-start (references/core/tracks-and-clips.md).
    • Smooth Zooms: Animate inner crop wrapper with CSS/GSAP while keeping clip timing steady (references/keyframes/).
    • Audio Gain & Ducking: Apply volume envelopes and bus compression (references/audio/).

4. Verification & CLI Toolchain

Always run validation gates before delivery:

# Initialize a new Hyperframes project with workflow scaffold
npx hyperframes init "videos/<project>" --skill=<workflow-name>

# Capture live web assets, screenshots, and brand tokens
npx hyperframes capture "<URL>" -o ./capture --json

# Inspect composition timeline, tracks, and clips
npx hyperframes timeline [--json]

# Validate timing attributes, safe zones, and missing assets
npx hyperframes check

# Launch interactive local player
npx hyperframes preview

# Render final MP4 output
npx hyperframes render --output output.mp4

5. Directory Map

PathPurpose
workflows/All 11 upstream workflows (product-launch-video, faceless-explainer, pr-to-video, motion-graphics, etc.)
engine/Canonical Hyperframes v0.8.77 upstream package suites
references/core/Timing attributes, determinism rules, track models, sub-compositions
references/animation/GSAP, Three.js, Lottie, Anime.js, CSS adapters, blueprints, motion blur
references/keyframes/2D/3D camera transitions, zooms, SVG morphs, depth effects
references/audio/EQ, ducking, compression, submix bus automation envelopes
references/creative/Design specs, typography, palettes, frame presets, story-spine
references/registry/Visual blocks, shader components, installation and wiring
references/studio/Studio timeline layout, caption tracks, safe zones
references/brag/Curated /brag step-by-step guides, tones, and music cues
assets/music/Curated music beds across cinematic, hype, indie, calm genres
scripts/analyze_music_cues.py, frame packet core, and audio extractors

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