For marketers and creators producing promotional content for brands, products, websites, apps, shops, or personal projects. Users provide logos, product images, interface screenshots, official links, or other verifiable assets and confirm duration, aspect ratio, audience, and campaign focus. The Skill organizes brand facts and asset provenance, selects a narrative direction, plans precise beats and shots, generates needed imagery, video, voiceover, or music, and completes assembly and pre-delivery review. It outputs a promotional short that highlights product capabilities, use cases, and a call to action. Best for launches, website showcases, and social promotion; not for imitating real brand marks without authorized assets, inventing product claims, or producing long-form narrative films.
11k3mo agoReviewMountCreate a free account to mount
For users creating a two-player co-op game menu or opening animation. Users provide two player names, a game title, a target visual style, and optional character reference images. The Skill locks identity cues, generates an approval image from a fixed menu framework with coordinated color, buttons, icons, and typography, then uses the approved result to rebuild the character, UI-copy, and event timing instructions for the final video. It outputs a co-op game intro featuring two characters, player cards, and menu interaction motion. Best for game concepts, character-led menus, and social content; not for playable game development, complex multi-page UI, exact brand-logo replication, or generic character-free title sequences.
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Write MiniMax H3 video generation prompts for T2VA, I2VA, FL2VA, L2VA, and Ref2VA. Use when rewriting multimodal requests into H3 prompt structures, composing integrated_multimodal_description, overall_soundscape, and non_diegetic_music, aligning keyframes, or defining reference labels for images, videos, and audio.
11 projects use a version of this
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For creators making surreal short videos that blend rough glowing hand-drawn animation with live-action spaces. Users provide a scene idea, contact object or hand, desired mood, and optional language or style constraints. The Skill clarifies the physical contact, designs continuous morphing, escape route, and delayed handheld chase movement, then writes a reusable 15-second 16:9 video prompt in the user's language. After user confirmation it recommends MiniMax H3 generation and checks contact realism, camera delay, rough glowing stroke texture, and non-horror tone. Best for single-scene creative clips, not polished CG, horror jump scares, plush characters, or multi-scene cuts.
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Turn product images and ad requirements into minimalist product ad shorts for e-commerce promotion and product launches. The Skill confirms format and product variants, extracts selling points, writes concise English ad copy, builds product anchors, plans beat-synced typography/storyboards, and generates a clean product film with premium camera language. Not for KOC talking-head ads, general editing, or complex screen demos.
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For musicians, video creators, and social-media editors producing AI music videos or emotional short films with lyric typography. Users provide music, lyrics, references, characters, typography direction, mood, or target platform. The Skill analyzes beat and vocal timing, separates character, scene, and text references, designs beat-reactive spatial typography, decomposes long works into connected shots, audits prompts, and routes generation for H3 or other video tools. It outputs MV concepts, shot prompts, lyric text plans, and stitching guidance. Best for stylized MVs and subtitle-driven music visuals, not ordinary caption cleanup, licensed IP copying, or fully manual post-production editing.
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For creators, educators, and social-video editors who need a tactile paper-collage language for narration, knowledge points, opinions, or abstract topics. Users provide source copy, story beats, or a core concept and may specify aspect ratio, duration, palette, and audio needs. The Skill extracts meaning, proposes visual metaphors, prepares a production plan and storyboard, generates approved halftone collage stills, then creates stop-motion clips with paper movement and tactile sound effects, with optional final assembly. By default it keeps collage SFX and does not add BGM, voiceover, or subtitles unless requested. Best for explainers, viewpoints, story visuals, and social B-roll; not for presenter ads, editable layers, complex typography, or prompt-only tasks.
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For creators explaining science, education, or general knowledge through tactile handmade papercraft visuals. Users provide a topic, core knowledge points, or source material and may specify audience, duration, aspect ratio, and deliverable type. The Skill extracts the learning goal and visual metaphor, proposes creative directions, designs paper characters, layered diorama sets, and props, creates preview concepts plus image and video prompts, and plans storyboards, camera movement, transitions, and sound with staged approvals and review checklists. It outputs a production-ready papercraft stop-motion explainer package, or selected assets such as still prompts, image-series prompts, short-video prompts, or storyboards. Best for cut-paper, pop-up-book, layered diorama, and miniature stop-motion explainers; not for standard 2D cartoons, line doodles, live action, or explainers without a paper-art look.
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Use mmx to generate text, images, video, and speech, and to transcribe audio, via the MiniMax AI platform. Use when the user wants to create media content, chat with MiniMax models, transcribe audio to text, perform web search, or manage MiniMax API resources from the terminal.
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This repository is the reviewed public projection of an internal monorepo, not an ordinary workspace. Every published file is listed in release/public-source.json, and upstream changes arrive through a three-way merge described in docs/source-sync.md. Moving or renaming files therefore has a cost that a normal repository does not have: it shows up as a conflict or an unreviewed new file at the next synchronization. Prefer changing content over changing layout. Do not edit these by hand; regenerate them and commit the…
No other project uses it yet
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Navigate and change the MiniMax Code command tree, interactive TUI, headless exec, ACP adapters, or their in-process runtime connection. Use when implementing or debugging CLI behavior in this repository.
No other project uses it yet
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Check completed cross-layer changes for stale fields, defaults, types, contracts or wording across storage, runtime, adapters, TUI and documentation. Use after a rename or contract change with downstream consumers, not for unrelated single-file edits.
No other project uses it yet
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Extract evidence-backed lessons from a completed development session and propose focused improvements to repository guidance. Use when the user asks for a retrospective or to capture reusable lessons.
Select and report verification for MiniMax Code changes using the repository's declared test suites and CI gates. Use when validating code, skills, documentation, build tooling or source-distribution changes.
4 projects use a version of this
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Verify that runtime-affecting schema, prompt, identity, adapter, cache or rename changes reach every affected consumer. Use before declaring runtime validation complete when alternate entry points or persisted/generated values can retain old behavior.
No other project uses it yet
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OpenAgentCore is protocol-first and modular. Core orchestrates operations that protocols define; Sandbox Providers, Runtimes, Harnesses and model providers are replaceable implementations of those protocols. Architecture describes each component's responsibilities. OpenAgentCore is infrastructure. Change a boundary only when the existing protocol cannot express the behavior, and make that the smallest change that leaves the design intact. Hold the code to the standard of a careful, widely used open-source service. Do not multiply entities without necessity. The long-term goal is minimal code,…
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Plain text files in a repository that tell a coding agent how the project works: commands to run, conventions to follow and things to avoid. CLAUDE.md, AGENTS.md, cursor rules and skills are the common kinds.
CLAUDE.md or AGENTS.md?
CLAUDE.md is read by Claude Code. AGENTS.md is an open format that Codex, Cursor and other agents read. Many projects keep one and point the other at it.
What is a skill?
A folder with a SKILL.md that describes one capability, such as filling PDFs or reviewing code. The agent loads it only when the task calls for it.
Can I search my own team's files too?
Your agents already can, over MCP, limited to the files you're allowed to read. Searching them from this page is coming.