adaptive-layout
Skill32 starsChanged 4 months agoMITView on GitHub
Enforces adapting layout by available CONSTRAINTS/size, never device or platform checks — LayoutBuilder + MediaQuery.sizeOf/paddingOf/viewInsetsOf (not .of) for narrow rebuilds, Material 3 window size classes (compact <600, medium 600-840, expanded 840-1200, large >1200) as the breakpoint vocabulary, navigation affordance chosen by width (NavigationBar → NavigationRail → NavigationDrawer), list-detail single-pane-vs-two-pane, readable max-width via ConstrainedBox, Flexible/Expanded/FractionallySizedBox over fixed widths, SafeArea + display cutouts + keyboard insets, never lock orientation, foldable/hinge awareness via MediaQuery.displayFeatures, and golden-matrix verification across sizes. Use when building responsive or adaptive UI, tablet/desktop/foldable support, master-detail or two-pane screens, a NavigationRail-vs-BottomNav shell, breakpoints, LayoutBuilder, MediaQuery sizing, SafeArea/cutouts, or fixing overflow at large widths.
2 other projects use a version of this.
Adopted by
Most recently taken up by
- bfernandois059/dev-workflow-skillstheir own version, first seen Oct 20, 2026
- zakariaf/CatchLawword for word, first seen Aug 1, 2026
Other versions2 projects use a version of this.
Word for word · 1
- zakariaf/CatchLaw★ 0100% same
Edited · 0
None found.
Wrote their own version · 1
- bfernandois059/dev-workflow-skills★ 1same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository40 other files it gives its agents.
- AGENTS.mdAGENTS.md
- accessibility-as-codeSkill
- ads-and-iap-monetizationSkill
- app-startup-and-bootstrapSkill
- async-safetySkill
- ci-pipeline-and-gatesSkill
- codegen-and-toolchainSkill
- custom-canvas-and-gesturesSkill
- dart3-idioms-and-coding-standardsSkill
- dartdoc-conventionsSkill
- data-export-and-restoreSkill
- dependency-hygieneSkill
- design-review-workflowSkill
- design-system-structureSkill
- error-handling-typed-resultsSkill
- flutter-architectureSkill
- flutter-conventions-indexSkill
- flutter-performanceSkill
- forms-and-inputSkill
- i18n-rtl-l10nSkill
- lint-and-style-configSkill
- local-notifications-schedulerSkill
- motion-and-hapticsSkill
- naming-conventionsSkill
- navigation-and-routingSkill
- persistence-driftSkill
- project-structure-and-packagesSkill
- release-and-store-shippingSkill
- run-codegenSkill
- run-goldens-rebaselineSkill
- run-migrationSkill
- scaffold-feature-moduleSkill
- seeded-determinism-and-golden-vectorsSkill
- service-boundary-and-nativeSkill
- state-management-riverpodSkill
- testing-strategySkill
- ui-states-and-feedbackSkill
- value-objects-money-and-unitsSkill
- widget-compositionSkill
- widget-golden-and-a11y-testingSkill
The file
We split this skill into the rules it gives an agent
4 rules. About 0 are common, 2 are distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 10
Read the reference for the task at hand:
- Very specific: line 15
Run scripts/check_adaptive.sh before a PR.
- Very specific: line 58
Prefer LayoutBuilder when the decision depends on the LOCAL box (a widget inside a split view, a card grid), and MediaQuery.sizeOf when it …
- Distinctive: line 147
No fixed pixel widths on top-level regions.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Adaptive Layout
Adapt to the space you are given, never to the device you think you are on. A phone in a foldable's front display, a resized desktop window, and a tablet in split-screen all defeat Platform.isX checks — but they all report their real constraints. Branch on width, not hardware.
Read the reference for the task at hand:
references/window-size-classes.md— the Material 3 window size-class breakpoints as a shared vocabulary, theWindowSizeClassenum pattern,MediaQuery.sizeOf/paddingOf/viewInsetsOfvs.of, readable max-width, SafeArea and display cutouts, keyboard insets, orientation, foldable hinge awareness.references/list-detail-and-navigation.md— single-pane-navigate vs side-by-side two-pane, choosing the navigation affordance by width and coordinating with the go_router shell, keeping selection state in a Notifier so both panes agree.
Run scripts/check_adaptive.sh before a PR.
Non-negotiable rules
- Adapt by constraints/size, never by device or platform. No
Platform.isAndroid/Platform.isIOS/kIsWebto pick a layout. UseLayoutBuilder(local box constraints) orMediaQuery.sizeOf(context)(window size). WHY: a resized window, split-screen, and foldable all break device checks; constraints are always true. - Use the Material 3 window size classes as the breakpoint vocabulary. Compact
<600, medium600–840, expanded840–1200, large1200–1600, extra-large≥1600(logical px width). WHY: these are STANDARD structural breakpoints (not design tokens); one shared enum keeps every screen's breakpoints identical. - Read the narrowest MediaQuery aspect:
sizeOf/paddingOf/viewInsetsOf/viewPaddingOf, notMediaQuery.of(context). WHY:.ofsubscribes the widget to EVERY MediaQuery change (keyboard, rotation, text scale); the aspect getters rebuild only when that one field changes — seeflutter-performance. - Pick the navigation affordance by width, not by a per-screen guess.
NavigationBar(compact) →NavigationRail(medium/expanded) →NavigationDrawer(large). Decide once in the shell. WHY: mixing affordances across screens disorients; one width→affordance map is consistent by construction. Coordinate withnavigation-and-routing'sStatefulShellRoute. - List-detail collapses to one pane on compact and splits on expanded. Compact: the list navigates to a detail route. Expanded: list and detail sit side-by-side; selection is shared state. WHY: two panes on a phone are unreadable; one pane on a desktop wastes 70% of the width.
- Never lock orientation (
SystemChrome.setPreferredOrientationsto force portrait). WHY: it breaks tablets, foldables, and accessibility mounts. Let the size classes handle both orientations. - Constrain readable content with a max width; use
Flexible/Expanded/FractionallySizedBox, not fixed pixel widths, for top-level regions. WHY: full-width body text on a wide screen is unreadable (~40–75 chars/line is legible); fixed region widths overflow or leave dead space. - Wrap edge content in
SafeAreaand respect display cutouts + keyboard insets. Read cutouts/system bars viaMediaQuery.paddingOf/viewPaddingOf; the keyboard viaMediaQuery.viewInsetsOf. WHY: notches, punch-holes, and the on-screen keyboard occlude content that ignores insets. - Never assume a fixed cell/row height. Large text scale can double a cell's height; let content size itself. WHY: a hardcoded
SizedBox(height: 48)clips at 200% text scale — seeaccessibility-as-codeandwidget-composition. - Verify across sizes with a golden matrix, not one device. Snapshot each adaptive screen at compact/medium/expanded (+ largest text, LTR/RTL). WHY: adaptive bugs only appear at the breakpoint you did not open — see
widget-golden-and-a11y-testing.
Size classes as one shared enum
Define the breakpoints once; every screen reads the same map.
enum WindowSizeClass { compact, medium, expanded, large, extraLarge }
WindowSizeClass windowSizeClassFor(double width) => switch (width) {
< 600 => WindowSizeClass.compact,
< 840 => WindowSizeClass.medium,
< 1200 => WindowSizeClass.expanded,
< 1600 => WindowSizeClass.large,
_ => WindowSizeClass.extraLarge,
};
// In a widget: rebuilds only when the window SIZE changes.
final sizeClass = windowSizeClassFor(MediaQuery.sizeOf(context).width);Prefer LayoutBuilder when the decision depends on the LOCAL box (a widget inside a split view, a card grid), and MediaQuery.sizeOf when it depends on the whole window (the top-level shell).
// Local constraints drive a card grid's column count.
LayoutBuilder(
builder: (context, constraints) {
final columns = constraints.maxWidth ~/ 280; // min card width, structural
return GridView.count(crossAxisCount: columns.clamp(1, 4), children: cards);
},
);Readable width and flexible regions
// Center and cap body text to a legible measure; never full-bleed on desktop.
Center(
child: ConstrainedBox(
constraints: const BoxConstraints(maxWidth: 720), // structural readable cap
child: article,
),
);
// Split a wide body proportionally, not with magic fixed widths.
Row(
children: [
Expanded(flex: 2, child: primaryPane),
Expanded(flex: 3, child: secondaryPane),
],
);Insets, cutouts, keyboard, foldables
// Keyboard height: rebuilds only when the keyboard shows/hides.
final keyboard = MediaQuery.viewInsetsOf(context).bottom;
// Notch/system-bar padding without subscribing to text-scale/rotation changes.
final safeTop = MediaQuery.paddingOf(context).top;
// Foldable: a vertical fold/hinge spanning the full height => split around it.
final seam = MediaQuery.displayFeaturesOf(context)
.where((f) =>
(f.type == DisplayFeatureType.fold ||
f.type == DisplayFeatureType.hinge) &&
f.bounds.top == 0 && // starts at the top edge...
f.bounds.width < f.bounds.height) // ...taller than wide => vertical
.firstOrNull; // firstOrNull: import 'package:collection/collection.dart';Wrap the outermost interactive region in SafeArea; opt specific edges out (bottom: false) when a NavigationBar or scrolling body should reach the edge.
Navigation affordance by width
// One place decides the shell chrome; screens stay affordance-agnostic.
Widget shellFor(WindowSizeClass sc, {required Widget body, required int index}) {
return switch (sc) {
WindowSizeClass.compact =>
Scaffold(body: body, bottomNavigationBar: _NavBar(index: index)),
WindowSizeClass.medium || WindowSizeClass.expanded =>
Scaffold(body: Row(children: [_Rail(index: index), Expanded(child: body)])),
WindowSizeClass.large || WindowSizeClass.extraLarge =>
Scaffold(body: Row(children: [_Drawer(index: index), Expanded(child: body)])),
};
}See examples/adaptive_scaffold.dart for the full shell and examples/list_detail_pane.dart for the two-pane pattern.
Anti-patterns
if (Platform.isIOS) ... else ...to choose a layout. Branch onMediaQuery.sizeOf(context).width.MediaQuery.of(context).size.width— subscribes to every MediaQuery change. UseMediaQuery.sizeOf(context).SystemChrome.setPreferredOrientations([DeviceOrientation.portraitUp])to dodge landscape layout. Support both.Container(width: 375)orSizedBox(width: 320)sizing a top-level pane. UseExpanded/Flexible/FractionallySizedBox/ConstrainedBox.- A
bool isTablet = MediaQuery.of(context).size.shortestSide > 600flag threaded everywhere. Compute aWindowSizeClassfrom width at the shell. - Two panes shown on compact width, forcing horizontal scroll. Collapse to one pane and navigate.
- Full-width paragraphs on desktop with no max-width. Cap the measure.
- Assuming the keyboard is hidden — content jumps under it. Pad by
MediaQuery.viewInsetsOf(context).bottom.
Definition of done
- No
Platform.is*/kIsWeb/dart:ioused to select a layout (platform-specific plugins are fine). - Breakpoints come from the shared
WindowSizeClasshelper, not ad-hoc numbers scattered per screen. - MediaQuery is read via
sizeOf/paddingOf/viewInsetsOf/viewPaddingOf, not.of. - Navigation affordance is chosen by width in ONE place (the shell), coordinated with
navigation-and-routing. - List-detail screens collapse to one pane on compact and split on expanded, sharing selection state.
- No fixed pixel widths on top-level regions; readable content is max-width capped.
- Orientation is not locked; edge content uses
SafeArea; keyboard insets are respected. - Golden matrix covers compact/medium/expanded (+ largest text, RTL).
scripts/check_adaptive.shpasses.
Related skills
widget-composition— structural layout primitives, computed sizing, edge-to-edge vs SafeArea, never-fixed cell heights.navigation-and-routing— theStatefulShellRoutethis shell renders; width picks the chrome, routes pick the branch.flutter-performance— whysizeOf/selectbeat.offor rebuild scope.accessibility-as-code— large text scale interacts with every adaptive cell.widget-golden-and-a11y-testing— the device × text-scale × RTL golden matrix that proves adaptivity.state-management-riverpod— where shared list-detail selection lives.
References
- Material 3 layout / window size classes: https://m3.material.io/foundations/layout/applying-layout/window-size-classes
- Adaptive & responsive design (Flutter): https://docs.flutter.dev/ui/adaptive-responsive
MediaQueryAPI (aspect getters): https://api.flutter.dev/flutter/widgets/MediaQuery-class.htmlLayoutBuilder: https://api.flutter.dev/flutter/widgets/LayoutBuilder-class.htmlNavigationRail: https://api.flutter.dev/flutter/material/NavigationRail-class.htmlDisplayFeature/ foldables: https://api.flutter.dev/flutter/dart-ui/DisplayFeature-class.html
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