design-review
Skill2 starsChanged 5 months agoMITView on GitHub
Raise UI / visual / UX / game-feel quality from "it works" toward "it looks intentional." Screenshot the real interface, critique it against a concrete rubric, and adopt proven design patterns instead of inventing. Use on any round that changes visuals or UX, and before calling a visual feature done.
164 other projects use a version of this.
Adopted by
Most recently taken up by
- Taro000/req-to-designtheir own version, first seen Nov 15, 2026
- persiyanov/skillstheir own version, first seen Nov 15, 2026
- SergioRibera/definitive-uxtheir own version, first seen Nov 15, 2026
- adelrodriguez/skillstheir own version, first seen Nov 15, 2026
- chuanglibs/Claude-Code-Game-Studios-Codextheir own version, first seen Nov 15, 2026
- fergo5002/design-directortheir own version, first seen Nov 15, 2026
Used with
Projects with it also use project-stage-detect, team-audio and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillproject-stage-detect
Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts.
Also in 16 projects that use this
CoralGameSkillteam-audio
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
Also in 13 projects that use this
julianoczkowskiSkillbrief-to-tasks
Break a design brief into an ordered checklist of independently buildable tasks using vertical slices. Saves as a markdown checklist. Use when user wants to break down work, create tasks from a brief, plan implementation order, or mentions "tasks" or "breakdown".
Also in 7 projects that use this
lilangMaxSkillasset-spec
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.
Also in 10 projects that use this
lilangMaxSkillcreate-control-manifest
After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).
Also in 10 projects that use this
- +4 more from CoralGame
- +3 more from lilangMax
Other versions164 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 164
- garrytan/gstack★ 141ksame name
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- plugin87/ux-ui-agent-skills★ 3.1ksame name
- DenchHQ/DenchClaw★ 1.7ksame name
- DenchHQ/ironclaw★ 1.7ksame name
- me2resh/apexyard★ 542same name
- julianoczkowski/designer-skills★ 536same name
- openclaw/openclaw-enterprise★ 454same name
- AndrewDryga/emisar★ 392same name
- TheDecipherist/claude-code-mastery-project-starter-kit★ 337same name
154 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository2 other files it gives its agents.
- architecture-guardSkill
- red-teamSkill
The file
Files
design-review — be your own design critic (rubric + references)
The agent has no innate taste, but it CAN apply known-good patterns and self-critique against a checklist. That converts "ugly default" into "clean and intentional." (It will not produce designer-grade originality — that ceiling stays; this just stops things from looking amateur.)
1. Look at the real thing
Screenshot the actual rendered UI/scene and Read it back — eyes on screen, not a guess from the code.
2. Critique against the rubric
- hierarchy — is the most important thing the most prominent?
- spacing & alignment — consistent scale, a grid, generous whitespace (cramped reads as amateur)
- typography — a real type scale, few fonts/weights, readable line length
- color & contrast — limited palette, semantic colors, WCAG-legible contrast
- consistency — the same component looks and behaves the same everywhere
- states — empty / loading / error / hover / disabled all designed, not forgotten
- motion / game-feel (interactive/games) — feedback on every action, easing, juice
3. Don't invent — adopt
Pull proven patterns instead of hand-rolling: an established component library / design system, common layout patterns, documented game-feel principles. Research a reference first if unsure what "good" looks like here.
4. Iterate, then re-screenshot
Fix the worst rubric failures, screenshot again, confirm it actually improved. Don't call a visual feature done until it passes the rubric on a real screenshot.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
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People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
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Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

