pkg-debug
Skill930 starsChanged 6 months agoMITView on GitHub
Debug and troubleshoot @yao-pkg/pkg packaging issues — build failures, runtime crashes, missing assets, bloated binaries, native addon errors, cross-compile regressions, SEA sentinel problems, and patches/dictionaries.
- Reads credentials
- Deletes or force-pushes
We split this skill into the rules it gives an agent
4 rules. About 0 are common, 2 are distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 99
Not needed on Node >= 22.12.0 (flag is default).
- Very specific: line 207
If the file is missing, add it to assets.
- Very specific: line 318
When a dependency uses code patterns that don't work in packaged apps (e.g.
- Distinctive: line 330
When a user reports any pkg issue, run through this:
≈ “Common” is an estimate: at least 1 in 5 of the 308,232 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
pkg Debugging & Troubleshooting
Diagnose and fix issues when packaging Node.js apps with @yao-pkg/pkg.
User's issue: $ARGUMENTS
Official docs: https://yao-pkg.github.io/pkg/
For the full pkg configuration schema, patches examples, dictionary format, and contributing guide, see reference.md.
Triage — Start here
Identify the failure stage:
| Stage | Symptom | Jump to |
| Build | pkg exits with error before producing a binary | Build failures |
| Runtime | Binary produced but crashes/errors on launch | Runtime errors |
| Missing files | App runs but can't find assets/modules at runtime | Missing assets |
| Binary size | Binary is unexpectedly large | Binary bloat |
| Cross-compile | Build OK on host but binary broken on target | Cross-compile |
| Native addons | .node files fail to load | Native addons |
| SEA-specific | Enhanced SEA sentinel/blob/fuse errors | SEA issues |
Diagnostic tools
CLI flags
pkg --debug app.js -o dist/app # Inject diagnostic prelude (build-time)
pkg . --sea # Enhanced SEA (stock Node.js, no bytecode)
pkg . --no-bytecode # Standard mode without V8 bytecode
pkg . --options max-old-space-size=4096 # Bake Node.js flags into binaryRuntime environment variables
These work inside the packaged binary, not at build time.
| Variable | Values | Purpose |
DEBUG_PKG | 1 | Dump VFS tree + symlink table at startup (needs --debug build) |
DEBUG_PKG | 2 | Above + trace every fs call (readFile, stat, readdir, ...) |
DEBUG_PKG_PERF | 1 | Startup performance report (SEA only, works without --debug) |
SIZE_LIMIT_PKG | bytes | With DEBUG_PKG, only show files larger than N (default 5 MB) |
FOLDER_LIMIT_PKG | bytes | With DEBUG_PKG, only show folders larger than N (default 10 MB) |
PKG_NATIVE_CACHE_PATH | path | Override native addon extraction directory (default ~/.cache/pkg-native/) |
Standard diagnostic workflow
# 1. Build with diagnostic prelude
pkg --debug . -o dist/app
# 2. List everything in the VFS
DEBUG_PKG=1 ./dist/app
# 3. Search for a specific file
DEBUG_PKG=1 ./dist/app 2>&1 | grep "myfile.json"
# 4. Trace all fs calls at runtime
DEBUG_PKG=2 ./dist/app
# 5. SEA startup profiling (no --debug needed)
DEBUG_PKG_PERF=1 ./dist/appBuild failures
ERR_REQUIRE_ESM
ESM module loaded via require().
pkg app.js --options experimental-require-moduleNot needed on Node >= 22.12.0 (flag is default). See: https://yao-pkg.github.io/pkg/guide/troubleshooting#error-err-require-esm
Multiple occurences of sentinel (SEA)
@yao-pkg/pkg is in the project's dependencies — the walker bundles it
into the SEA archive and the sentinel string causes postject to fail.
Fix: move @yao-pkg/pkg to devDependencies, or upgrade to pkg >= 6.16.0.
Bytecode compilation fails for cross-arch
Node 22 V8 bytecode is architecture-specific.
# Option 1: Use SEA (no bytecode step)
pkg . --sea -t node22-linux-arm64
# Option 2: Skip bytecode
pkg . --no-bytecode --public-packages '*' --public -t node22-linux-arm64
# Option 3: Target Node 24 (regression fixed)
pkg . -t node24-linux-arm64Runtime errors
Cannot find module XXX (child_process)
Child process re-enters the packaged binary. Unset PKG_EXECPATH:
spawn(process.execPath, [...], {
env: { ...process.env, PKG_EXECPATH: '' }
});Cannot execute binary from snapshot
OS can't exec binaries from VFS. Extract to disk first:
if (process.pkg) {
const { pipeline } = require('stream/promises');
const file = fs.createWriteStream('ffmpeg');
await pipeline(fs.createReadStream('/snapshot/path/ffmpeg'), file);
fs.chmodSync('ffmpeg', 0o755);
}.node native addons are auto-extracted. Other binaries must be extracted manually.
See: https://yao-pkg.github.io/pkg/guide/troubleshooting#error-cannot-execute-binary-from-snapshot
ERR_INSPECTOR_NOT_AVAILABLE / internalModuleStat is not a function
NODE_OPTIONS leaking from IDE/shell. Clear them:
unset NODE_OPTIONS NODE_DEBUG NODE_EXTRA_CA_CERTS NODE_NO_WARNINGS
./appSee: https://yao-pkg.github.io/pkg/guide/troubleshooting#error-err-inspector-not-available
Missing assets or modules
Why files go missing
- Dynamic
require(variable)— walker can't statically resolve it - Non-JS assets (templates, JSON, images) — not followed by walker
path.joinwith variable —path.join(__dirname, var)not detected
Auto-detection rules
pkg auto-detects path.join(__dirname, 'literal.ext') only when:
- Exactly 2 arguments
- Second argument is a string literal (not a variable, not a template with expressions)
See: https://yao-pkg.github.io/pkg/guide/detecting-assets
Manual configuration (package.json)
{
"pkg": {
"scripts": ["build/**/*.js"],
"assets": ["views/**/*", "templates/**/*.html", "config/*.json"]
}
}scripts— JS files compiled to V8 bytecode (source stripped).assets— raw files embedded as-is, accessible under/snapshot/.
Verification
pkg --debug . -o dist/app
DEBUG_PKG=1 ./dist/app 2>&1 | grep "expected-file"If the file is missing, add it to assets. If it's a JS file loaded dynamically, add to scripts.
Binary bloat
Diagnose
pkg --debug . -o dist/app
SIZE_LIMIT_PKG=500000 FOLDER_LIMIT_PKG=2000000 DEBUG_PKG=1 ./dist/appFix with ignore
{
"pkg": {
"ignore": [
"**/*/node_modules/*/test/**",
"**/*/node_modules/*/docs/**",
"**/*/node_modules/*/.github/**"
]
}
}Note: ** and * do NOT match dotfiles — spell .github explicitly.
Consider SEA with bundler
Pre-bundle with esbuild/webpack, then pkg --sea bundle.js. This produces
the smallest SEA binaries because only reachable code is included.
See: https://yao-pkg.github.io/pkg/guide/advanced-debug-vfs
Cross-compile issues
Node 22 Standard mode regression
Standard cross-compile is broken on Node 22:
linux-arm64→ runtime crashError: UNEXPECTED-20(#181)win-x64→ silent exit code 4, no output (#87)
Workarounds: (any one)
pkg . --sea(Enhanced SEA — works out of the box)pkg . --no-bytecode --public-packages '*' --public(skip bytecode)- Target Node 20 or Node 24 (regression is Node-22-specific)
Cross-platform SEA builds
SEA cross-compile works when host major == target major. When they differ, pkg must execute the downloaded target binary to generate the blob — this fails for cross-platform builds (Linux host can't run macOS binary).
Rule: match host Node major to target Node major. Use nvm use <major>
before running pkg.
Native addon issues
Native .node files are auto-extracted to ~/.cache/pkg-native/<sha256>/.
Common problems
linuxstatictarget cannot load native addons — uselinuxtarget- Arch mismatch —
.nodemust be compiled for target arch - Cache deleted — antivirus may clean cache dir. Set
PKG_NATIVE_CACHE_PATH - Missing
.nodefile — add toassets:"node_modules/pkg/prebuilds/**/*.node"
See: https://yao-pkg.github.io/pkg/guide/native-addons
SEA-specific issues
Mode selection
| Input | Mode |
pkg app.js --sea | Simple SEA (single bundled file) |
pkg . --sea (with package.json) | Enhanced SEA (full walker + VFS) |
pkg . (no --sea) | Standard mode (V8 bytecode, patched Node.js) |
DEBUG_PKG_PERF=1 output interpretation
[pkg:perf] manifest parse 14.0ms ← JSON parsing overhead
[pkg:perf] archive load 1.2ms ← Raw binary load
[pkg:perf] vfs mount + hooks 3.3ms ← fs patching
[pkg:perf] module loading 730.1ms ← require() chainHigh module loading → too many files; consider pre-bundling with esbuild.
Worker threads in SEA
SEA auto-patches the Worker constructor for /snapshot/ paths. If a worker
fails to find its module, verify with DEBUG_PKG=1 that the file is in the VFS.
See: https://yao-pkg.github.io/pkg/guide/sea-mode
Patches and dictionaries
When a dependency uses code patterns that don't work in packaged apps (e.g.
require('inspector'), hardcoded paths, dynamic imports), use patches in
your package.json pkg config. pkg also ships built-in dictionary/
entries for known packages that are applied automatically.
For the full patches format, real-world examples, monorepo path conventions, dictionary file structure, and contributing guide, see reference.md.
Quick checklist
When a user reports any pkg issue, run through this:
- What mode? Standard or SEA? (
--seaflag orpkg.sea: true) - What Node version? Host and target (
node --version, target triple) - Build or runtime failure? Does
pkgsucceed? Does the binary run? DEBUG_PKG=1— is the expected file in the VFS?NODE_OPTIONSclean? —printenv | grep NODE- Stale cache? —
rm -rf ~/.pkg-cache && pkg ... - Patches needed? — check if the failing module uses
inspector, dynamic imports, or hardcoded paths → see reference.md - Native addons? — verify
.nodefiles match target arch - Cross-compile? — Node 22 Standard mode is broken; use SEA or Node 24
- Bug in pkg itself? — see contributing guide
In this repository4 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- .github/copilot-instructions.mdCopilot instructions
- performances-compareSkill
- pkg-xcompile-testSkill
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

