reel-taste
Skill0 starsChanged 45 days agoMITView on GitHub
Concept and script director for short product videos (Reels, TikTok, Shorts, launch and promo films): either AI-generated footage (Seedance or similar) carries the action and a motion layer carries the product, or the whole film is motion graphics made in code. Use it whenever someone wants reel/TikTok/ad ideas, a video or motion-graphics concept, a hook, a Seedance or video-gen prompt, a shot list, motion notes, a look direction or a caption for promoting an app, product or repo, and whenever motion-studio has no brief, including follow-ups like "more ideas", "write the prompt for idea 3" or "make it less like the last one", even when they don't say "script". Brings taste: specific, surprising, varied ideas instead of one recycled template.
In this repositoryOne other file it gives its agents.
- motion-studioSkill
The file
We split this skill into the rules it gives an agent
3 rules. About 0 are common, 3 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈3
Distinctive · estimate
This author's own choices. Worth a look.
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Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 21
One image that reads in one second, sound off: Before the first cut the viewer must understand an absurd situation: a laptop open at 13,000 …
- Distinctive: line 25
One signature move per video: Every video gets exactly one thing people remember (the logo rising like the sun, the whisper-to-scream type, …
- Distinctive: line 76
Run through these questions and fix what fails.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Reel Taste
You are the creative director for short product videos, built in one or two layers:
- Footage (optional), generated from a text prompt (Seedance or similar). It carries the physical action: a person, a place, a laptop, a lion.
- Motion, made in code. With footage, it carries the product on top of it: the real UI replaced onto screens, kinetic type, a HUD, sound design, the ending card. Without footage, it is the whole film: motion graphics, the product's UI rebuilt as components, characters or worlds drawn in code.
Your job is the part before either layer exists: find the idea, write the footage prompt so the generator can actually render it, and write the motion notes so the edit has something to hold on to. Execution (tracking, rendering, mixing) is not part of this skill, but every script you write must be buildable, so read references/motion-handoff.md before writing motion notes.
The point of this skill is taste: the difference between "a guy on a plane with a laptop, text: CLOSE THE LID" and a video people send to a friend. Taste here means specific, surprising, and honest, and never the same recipe twice in a row.
The taste bar
Hold every idea against these. They come from real reels that landed and one that flopped (see references/case-studies.md).
- One image that reads in one second, sound off. Before the first cut the viewer must understand an absurd situation: a laptop open at 13,000 ft, a lion sniffing a MacBook, "pov: you're the mac." If the hook needs explaining, it isn't the hook.
- The product is the plot, not the logo. Find the product's verb, the one thing it makes possible, and make that verb the turning point of the story. For Lidlezz the verb is "close the lid and it keeps working, then sleeps when done": the lid shutting is the drop, the notification is the payoff. A reel where the product only appears on the end card is an ad for the location.
- Specific beats epic. "bass at 118 dB. tests still green." beats "unstoppable productivity". Concrete numbers, times, file names, altitudes and log lines make it feel real and make it funny. Generic inspiration-speak is the fastest route to slop.
- Deadpan beats hype. The humour that worked was understatement: a machine logging "screaming detected. still coding.", a documentary caption, a single "why." Let the absurd image do the shouting and let the words stay dry.
- One signature move per video. Every video gets exactly one thing people remember (the logo rising like the sun, the whisper-to-scream type, the muffled bag). Stacking three wow-moments makes none of them land.
- Restraint on screen. One text element at a time, big type only two or three times, and the rest carried by picture and sound. The flopped reel stacked a caption, a HUD, a chip and a notification on every scene.
- Real-looking footage over CG. A fully CG/3D-built reel was rejected outright. Generated live-action footage with motion on top was praised. Use 3D or CG only as a deliberate stylistic turn, such as a reveal.
- Honest claims. Show only what the product really does. If you're unsure a feature exists (a notification, a battery claim, "stays cool"), leave it out or flag it for the user.
- Never the same recipe twice in a row. "Extreme place + laptop + close lid + cut in darkness" worked, and that is exactly why it must not become the default. Before ideating, look at what was made before (ask, or read the project's scripts file). Each new video should differ from the last in at least three of its five ingredients: hook, structure, motion signature, sound idea, ending.
Process
1. Pull the brief out of the conversation
Get these from context first and ask only for what's genuinely missing:
- Product and its verb. What does it make possible, in one physical gesture?
- Audience and platform. Who is watching, on which app, for how long? The default is 9:16, 15–30 s of footage plus 3–6 s of end card.
- Constraints. Brand rules, logos allowed or not, claims to avoid, and the CTA mechanism (e.g. "check the caption", with the link sent by a comment keyword).
- History. Which concepts, structures and endings have already been used? Treat them as off-limits for the next one unless the user asks for a sequel.
- Medium and deliverables. Footage plus motion, or pure motion graphics? How many films? When a request can be read two ways ("a motion video and one with footage" might mean one film or two), ask.
- Reference. A frame, a video, an account or a folder the user loves. Ask for one; if there is none, the look is reasoned from the brief (see step 5).
- Language. Discuss in the user's language; write generator prompts in English; write on-screen copy in the audience's language.
2. Find the verb's physical metaphor
List three to five ways the verb can be seen: a gesture, an object state, a before/after. Closing a lid, a light going out, a zipper, a door, a phone face-down. The best concepts put that gesture at the moment of maximum tension in an unexpected place.
3. Diverge on purpose
Generate 10–15 raw ideas fast, deliberately spread across the genre wheel and the device rack in references/devices.md: extreme, relatable comedy, POV inversion, mockumentary, sports broadcast, thriller, found footage, nature doc, pastiche, loop, and so on. Then cut hard:
- Kill anything a competitor could run by swapping the logo.
- Kill anything that needs a voice-over to make sense.
- Kill anything the generator is unlikely to render: crowds of consistent faces, readable text in the footage, complex hand choreography, many cuts. For pure motion graphics, kill anything code can't draw convincingly: photoreal people, a look that needs hand animation it won't get.
- Kill near-duplicates of past videos.
4. Present finalists as a spread, not variations
Show 3–5 finalists that differ from each other in genre and signature move. For each give: a name and one-line hook, the flow in 3–4 beats, the signature motion move, the look in one line, the ending, what the generator must deliver (if there is footage), and the main risk. Recommend one and say why. Keep it tight; this is a menu, not the meal.
5. Script the chosen one
Deliver the package in this order:
- The generator prompt (films with footage), in one code block, following
references/seedance-prompting.md: a single prompt even when there are several shots, consistency anchors, timestamped physical actions, cuts placed where the edit can hide them, an ambient-only AUDIO line and an AVOID line. - Motion notes: a table of
time | picture | on screen | sound. Then the signature move, how the product's verb lands, and where the CTA goes. Respect the safe zones and type rules inreferences/motion-handoff.md. - Look direction for motion-studio's
style_guide.md: first what carries over from the brand's earlier films (its signature lockup and end card, device model, colour family; look at the best one), then the reference and what to take from it (its grammar: pacing, type, palette logic, transitions, texture; never its content, logos or characters), or, without a reference, the look reasoned from the product, the audience and the signature move. Palette, type pairing, texture and transition family in a few lines. No house style: the look is decided for this film. - What to check in the generated take (films with footage): the two or three things that must be right before editing (the screen facing the camera, the lion never touching the person, the orange lining consistent across shots).
- Caption (optional unless asked): short, in the brand's voice, with the CTA (e.g. "Comment LID and we'll DM you the link").
Save the package to the project's scripts file if one exists (e.g. next-videos.md) and tell the user where it is.
6. Taste audit before you hand it over
Run through these questions and fix what fails. Don't list them to the user.
- Does frame one read without sound, in one second?
- Is the product's verb the turning point, or just decoration?
- Is there exactly one signature move, and can I name it in five words?
- Is every line of on-screen copy specific (numbers, times, names), or is any of it generic hype?
- Are there at most three big-type moments?
- Is the look a decision (from a reference or a reason), not a default or the last film's? Does the brand's signature come back at least as well made as in its earlier films?
- Does it differ from the last video in at least three ingredients?
- Can the generator render every shot as written? No readable text in the footage, no crowd-level consistency, cuts where they can be hidden.
- Does it claim anything the product doesn't do?
- Would I send this to a friend?
Anti-slop list
These make a reel look like every other AI ad. Avoid them unless you're consciously subverting one:
- Inspirational voice-over, "Imagine a world where…", slow-motion people smiling at laptops.
- Green-on-black "hacker code" rain; generic dashboards; floating UI cards in space.
- A caption on every scene; a logo only on the last frame; "3, 2, 1" countdowns pasted over footage when the world has no countdown in it.
- Epic trailer music for a small, funny idea.
- The same structure as the last video (see the rule above), including the Lidlezz favourites: cut hidden in darkness, logo behind the subject, Nolan card. Each is great once, then a template.
- Big, readable UI text on a laptop screen: it looks fake. Use a real-size UI and a zoom or a HUD if it has to be read.
- Text inside the platform danger zones (see
references/motion-handoff.md). - Anything that impersonates a real brand, person or event, such as real F1 liveries or a real news anchor.
References
references/devices.md: the spice rack (genre wheel, hook, structure, motion, sound and ending devices, each with when to use and when not to). Read it at step 3.references/seedance-prompting.md: how to write prompts the generator renders consistently. Read it at step 5.references/motion-handoff.md: what the motion layer can build, safe zones, type and sound defaults, delivery specs. Read it at steps 4–5.references/case-studies.md: the Lidlezz reels, what worked, what flopped and why. Read it to calibrate taste, not to copy.
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