agentleFS
willy92winswilly92wins/DayZ-Modding-Knowledge-Pack/.github/copilot-instructions.md

DayZ-Modding-Knowledge-Pack

Copilot instructions20 starsChanged 40 days agoMITView on GitHub

Canonical agent file: AGENTS.md. Summary below. This repository is a DayZ (Enfusion) modding knowledge pack: 42 domain playbooks in skills/, thirteen Python tools in tools/, verified reference notes in knowledge/. Do not load the pack wholesale — it is ~4 MB. Read every skills/*/SKILL.md front-matter first (each description is a set of trigger conditions), load the one whole SKILL.md that matches, and open files under its references/ only when the procedure names them. 1. Never invent an API. DayZ fails…

The file

We split this copilot-instructions.md into the rules it gives an agent

2 rules. About 0 are common, 0 are distinctive, and 2 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈0

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  • could be automatic: a setting could enforce it
  1. Very specific:

    Do not load the pack wholesale — it is ~4 MB.

    line 11
  2. Very specific:

    Every executable claim needs a build/commit and a path:line.

    line 28

≈ “Common” is an estimate: at least 1 in 5 of the 3,779 Copilot instructions files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
copilot-instructions.md

Copilot instructions

Canonical agent file: AGENTS.md. Summary below.

This repository is a DayZ (Enfusion) modding knowledge pack: 42 domain playbooks in skills/, thirteen Python tools in tools/, verified reference notes in knowledge/.

Routing

Do not load the pack wholesale — it is ~4 MB. Read every skills/*/SKILL.md front-matter first (each description is a set of trigger conditions), load the one whole SKILL.md that matches, and open files under its references/ only when the procedure names them.

The four rules

  1. Never invent an API. DayZ fails silently on confabulation. Grep the vanilla source (P:\scripts\) or a reference here and cite path:line before writing any Enforce Script call, config class or .p3d selection.
  2. Respect the client/server split. Decide which side owns each value first.
  3. In-game tests cost 3–10 minutes. Batch changes; have a plan B.
  4. Be honest about verification. State what you checked, how, and what you did not. "It compiles" is not "it works".

Editing this repository

Every executable claim needs a build/commit and a path:line. No private paths, credentials, vanilla or third-party assets. The pack is MIT and takes no GPL, DPL-ND or CC-NC material.

python -m packctl gate --root . --report-dir ../pack-gate-reports

The report directory must be outside the repository and PACK_SKILLS_REF_ROOT must point at the Agent Skills validator; see AGENTS.md §Gates for both.

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Your trail

Files you open will collect here, so you can find them again.

Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.

Now do this for your own.

Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.