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vosslabvosslab/vosslab-skills/skills/planning/ideonomy-rich/SKILL.md

ideonomy-rich

Skill5 starsChanged 21 days agoMITView on GitHub

Expand an idea with randomized ideonomy methods and expressive monospace art. Use when the channel supports Unicode box drawing, figlet banners, density gradients, and visible reasoning structure. Use `ideonomy-plain` for portable text.

1 other project uses a version of this.

Adopted by

Most recently taken up by

The file

We split this skill into the rules it gives an agent

7 rules. About 0 are common, 5 are distinctive, and 2 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈5

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Run the picker from this skill directory:

    line 16
  2. Very specific:

    Use --more or --less to change tuple size, --print to list picks without their bodies, --seed N for a repeatable tuple, or --random-org …

    line 22
  3. Very specific:

    Read rendering/README.md for the visual hierarchy, width, banner, legend, dimension, operator-divider, and trail contracts.

    line 36
  4. Distinctive:

    Keep every line at or below 100 characters and preview the final block in a monospace context.

    line 68
  5. Distinctive:

    Use one box-drawing style per diagram while varying styles between hierarchy levels when helpful.

    line 70
  6. Distinctive:

    Use motion, density, or enclosure only when it represents a real relationship.

    line 71
  7. Distinctive:

    Keep prose short enough that the composition remains the primary explanation.

    line 72

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Ideonomy rich

Purpose

Expand an idea by varying its properties along dimensions, applying randomized operators, and rendering the result as an expressive monospace artifact. The visible structure should teach the reader how the ideas relate, not merely decorate prose.

Select a method tuple

Run the picker from this skill directory:

bin/pick

Use --more or --less to change tuple size, --print to list picks without their bodies, --seed N for a repeatable tuple, or --random-org when network-backed entropy is requested. The catalog is indexed in methods/README.md; the picked method files are the instructions to apply.

Work in two passes

  1. Internally apply every picked dimension prompt, then every picked operator, and finally fit the results into the picked organon. Hold intermediate reasoning rather than publishing a process log.
  2. Externally render one coherent artifact whose headers name the actual idea, operator moves, and organon. The reader should be able to infer which dimensions and operations produced each part.

Load rendering guidance

Read rendering/README.md for the visual hierarchy, width, banner, legend, dimension, operator-divider, and trail contracts. Then read the matching focused guide when the picked organon is one of these:

  • Atlas: rendering/atlas.md
  • Chart: rendering/chart.md
  • Cycle: rendering/cycle.md
  • Dictionary: rendering/dictionary.md
  • List: rendering/list.md
  • Scale: rendering/scale.md
  • Tree: rendering/tree.md

For another organon, apply the shared rendering principles to its natural structure. Unicode glyph examples live in these rendering references so this entrypoint remains ASCII.

Visible artifact contract

Render these five layers as one composition:

  1. A compact title banner, using local figlet or toilet when available and a plain title when neither tool exists.
  2. A tuple legend naming the selected operators, organon, and dimension prompts.
  3. A dimensions block showing the explored axes and marking any pivotal dimension.
  4. The organon body, divided by operator-named headers that state each concrete transformation.
  5. An ideonomy trail that summarizes the moves and names at least one promising direction not surfaced by the current tuple.

The artifact's main header names the organon. Use intrinsic content headers instead of phase labels. Make the operator and its specific move visible together.

Rendering constraints

  • Keep every line at or below 100 characters and preview the final block in a monospace context.
  • Give each glyph, line weight, density, and marker one consistent semantic role within the piece.
  • Use one box-drawing style per diagram while varying styles between hierarchy levels when helpful.
  • Use motion, density, or enclosure only when it represents a real relationship.
  • Keep prose short enough that the composition remains the primary explanation.
  • Preserve readable fallback meaning in labels and spacing even when color is unavailable.

Completion

Return the rendered artifact and a short plain-language interpretation of its most useful new directions. The tuple, dimensions, operator moves, organon, and not surfaced trail line must all be visible. If the requested channel cannot preserve Unicode monospace output, use ideonomy-plain instead.

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