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VercelKnown publishervercel/eve/packages/eve-custom-skills/AGENTS.md

eve / eve-custom-skills

AGENTS.md5.9k starsChanged 2 days agoApache-2.0View on GitHub

This private package is the source of the eve/experimental/extensions/custom-skills extension. It lets the people talking to an agent save their own versioned skills, personal or shared with everyone in a channel or group chat, and applies them on later turns. Before writing code, read the installed eve package docs for extensions, tools, skills, instructions, and memory as applicable. The eve build copies extension/ into packages/eve/src/extensions/custom-skills/extension and compiles it into the eve package; the public entry point is declared in packages/eve/package.json.…

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Talked about on GitHub and Bluesky (56 times).

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The file

We split this AGENTS.md into the rules it gives an agent

2 rules. About 0 are common, 1 is distinctive, and 1 is very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈1

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Before writing code, read the installed eve package docs for extensions, tools, skills, instructions, and memory as applicable.

    line 5
  2. Very specific:

    Keep shared implementation under extension/lib/.

    line 14

≈ “Common” is an estimate: at least 1 in 5 of the 40,246 AGENTS.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
AGENTS.md

@eve/custom-skills Extension Package

This private package is the source of the eve/experimental/extensions/custom-skills extension. It lets the people talking to an agent save their own versioned skills, personal or shared with everyone in a channel or group chat, and applies them on later turns.

Before writing code, read the installed eve package docs for extensions, tools, skills, instructions, and memory as applicable.

Boundaries

  • extension/lib/lifecycle.ts is storage-independent: it talks only to SkillRepository. Keep validation, drafts, publish, rollback, modes, and limits there.
  • extension/lib/tool-support.ts builds each changing tool's approval and execution from one planner, so the approval rule judges exactly what the tool runs. Keep approval logic in lib/approval.ts.
  • extension/lib/public/ holds the files published as eve/experimental/extensions/custom-skills/policies and /repository.
  • Storage details belong in a repository. document-repository.ts stores skills in an eve memory document backend; consumers can pass their own repository instead.
  • Tools address skills by their normalized name. Keep tool names bare (create, not create_skill); the mount supplies the namespace.
  • Keep shared implementation under extension/lib/; filesystem paths define contribution names.

Build and publish

The eve build copies extension/ into packages/eve/src/extensions/custom-skills/extension and compiles it into the eve package; the public entry point is declared in packages/eve/package.json. Do not publish this package or add it as an eve dependency (it depends on eve). Import only public eve/* APIs from extension/. Keep tests under test/unit/ and test/integration/, outside the discovered extension tree. Run typecheck, both test tiers, eve's build, lint, and package-scoped formatting before completion.

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Your trail

Files you open will collect here, so you can find them again.

Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.

Now do this for your own.

Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.